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Topics - CaptainD

#81
Ever wondered what it was like to be a sloth?  Wonder no more!

Creamy, Selmiak and I made "A Sloth for Both Seasons" as an entry to the March 2016 MAGS competition.  You play the role of a female sloth in search of a mate, escape from a predator, find shelter to have your baby, and other slothy stuff.

We may revisit this and expand on the game / put in some of the added detail and animation we didn't have time to at a later stage.  No promises though!

Primary download is GameJolt, mirror is Gdrive.

Game page: http://www.adventuregamestudio.co.uk/site/games/game/2035/



#82
Completed Game Announcements / Number Rescue
Mon 29/02/2016 23:10:39
My little maths educational game has been released.  Can you help Agent Tan rescue the numbers from those pesky evil twins Sin and Cos?

This game s largely aimed at 6-8 year-olds, but it's short, fully voice acted (and on occasions sung!) with a lot of humour, so even adults and grown up children may enjoy it. 

Anyway it's here - http://www.adventuregamestudio.co.uk/site/games/game/2024/







#83


(Awesome title screen by Kastchey, pathetic in-game graphics by myself!)


Here's a bit of retro arcade fun - simple concept, pilot your spaceship through the space tunnels without hitting the walls too much - with a lot of tweaking of the controls and difficult level to hopefully make it more than what it at first appears.

Controls:  Menus - up and down arrows, Enter to select

Ship - Up arrow accelerate, Down arrow decelerate, Left and Right do what you would expect.
Spacebar activates your Shield.

In0game: Return to Pause, Delete to Resume.


Your hull repairs itself, but only when your shield is fully charged.  You can collect tokens which, after tunnel 3, you can use to buy upgrades for your ship.

Avoid gas clouds - they can either throw you backwards, giving you a little damage into the bargain, or reverse your controls until the end of the tunnel.

If you die, you automatically restart the tunnel you died in.  There are 7 in all.  Level 4 is pretty tough.  Don't try the Ultra Hardcore level unless you are really confident!

Link to the MAGS theme "Depleted" - your ship gets damaged leaving you without your trusty autopilot as you get sucked into the space tunnels.

You can download it from GameJolt (will add a mirror tomorrow for those who can't use GJ for some reason).








#84
AGS Games in Production / Spot The Difference
Mon 09/11/2015 10:41:12
Just a simple spot the difference game I'm making for my young daughters, put a demo up with 3 screens - I've had in mind a way of doing this for some time but never got round to trying it before.  Will be 28 screens in all when I can get them all done.

You can get the demo here - http://gamejolt.com/games/spot-the-difference/107267

I've also added it to Itch - http://captaind.itch.io/spot-the-difference

I'd be grateful if anyone finding a bug could PM me.







#85
Hmm.. okay, I've been trying various things with this, checking and rechecking the manual, and I guess I've missed something obvious but I just can't get this to work.

Basically, I've got a GUI with the four basic mathematical functions.  When you click a button, a bool is set.  The GUI as far as I know works okay.

When it goes back to the room script and I have a set of IF conditions checking the bools, it just isn't doing anything.  I've only got "Display" in there to check the code is working correctly before I put in what I really want it to do.  The GUI is called when am object is interacted with, it's in "normal" mode so as far as I understand it, setting it to visible should turn it on.  The bools are reset to false after the script is run.

Fairly sure there's something really obvious that I'm not seeing... :sad:

Code: ags

function oC0_Interact()
{
cTan.Move(303,28, eBlock, eWalkableAreas);
gFunctions.Visible = true;
gFunctions.Clickable = true;
if (Pls == true){
Display ("Plus");
Pls = false;
gFunctions.Visible = false;
}
else if (Min == true){
Display ("Minus");
Min = false;
gFunctions.Visible = false;
}
else if (Mult == true) {
Display ("Multiply");
Mult = false;
gFunctions.Visible = false;
}
else if (Div == true) {
Display ("Divide");
Div = false;
gFunctions.Visible = false;}
}

#86
AGS Games in Production / Number Rescue
Sat 31/10/2015 21:16:14
So I finally decided (after a little gentle cajoling from certain people! :grin:) that I should finally learn to actually script in AGS, start making something instead of just designing and getting other people to do the making.  I have decided on a fairly short, simple project for my first one, and since I've always been interested in the concept of educational games / edutainment, I wanted to make something that my young daughter would enjoy playing and would also learn something from. 

What I came up with was Number Rescue.  I plan to use a graphics style similar to the Mr Men books (as it's the only style I can do reasonably well! ;) - but also because it fits my target demographic of 6-10 year olds well), and the writing / voice acting style of the recently relaunched Danger Mouse (which my daughter loves, and I've also thoroughly enjoyed watching with her).  So basically, you play the role of Agent Tan, a top agent in the Numbers Secret Service, sent to foil a dastardly plan by the evil twins Sin and Cos to kidnap all the numbers and thus make sums impossible!

There will be some very simple traditional adventure game elements to it, but mostly the puzzles themselves will be maths based.  I'm trying to make it so that the puzzles come along as part of the natural game flow rather than seeming forced.  How well I've succeeded is something I'll only know later on I guess, though for now I'm pleased that my oldest daughter appears to like it!  Of course this means that this game will have a very small audience, but hopefully older players might have a bit of very non-demanding fun with it. 

If I can get a moment to make the thing (which is proving very challenging atm) it should be released before the end of the year.  I'm fighting my natural tendency to balloon every project into something massive and keep it quite small!

Here are some screenshots of the progress so far:










#87
Some of you may already be familiar with the work of voice actor Jesse Lowther, some of you have worked with him, and others will have heard his voice without knowing who he is.  Anyway, to cut a long story short, he's organising a game marathon in behalf of The Extra Life charity, who raise funds for kids to get medical treatment they couldn't otherwise afford (I'm guessing just in the USA, haven't checked).

At least 3 AGS developers will be represented in the marathon - Crystal Shard (Quest for Yrolg), Infamous Adventures (Order of the Thorne: The King's Challenge) and Team Disaster (Troll Song).  All the links and the trailer can be found at http://www.indiegamenews.com/2015/10/the-extra-life-upcoming-showcase-trailer.html = it's happening on 8th November 2015.

Direct links:
http://www.twitch.tv/extralifeupcomingshowcase
http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=145993
https://twitter.com/The_ExUS
https://www.facebook.com/ExtraLifeUpcomingShowcase/
#88
This is almost certainly something mind-blowingly simple, but...

I have some simple code in a room to determine if 4 separate hotspots have been clicked on.  When they are, it sets an integer to 1.  I have some repeatedly executed code to check if the total of these four integers is 4.  So far so good.

All works fine and dandy until I add in chancing the room (which is the whole purpose of this code, to determine if the exit criteria are met before moving on).  At this point the room hangs at startup.

Code: ags

function room_RepExec()
{
if (P1+P2+P3+P4==4)
{Display("All four wood panels found");
cTan.ChangeRoom(7, 10, 68);}
}


I've been looking through the tutorials etc but atm can't see what I'm doing wrong.  Any help much appreciated!
#90
Finally, the English version of Zak McKraken: Between Time and Space, is going to be released on 12th May 2015!  Been waiting a long time for this one, but it looks like it will have been worth it...

Check out the trailer and screenshots.

[imgzoom]http://4.bp.blogspot.com/-dBXAqvX2xbA/VUpJJHz1dgI/AAAAAAAAgSg/7cGYPEw45P0/s1600/Kristall.jpg[/imgzoom]
[imgzoom]http://3.bp.blogspot.com/-GxaW0hBMODw/VUpJJDHvaOI/AAAAAAAAgS8/C2EqLk1mmEs/s1600/MexikoTemple_Zak.jpg[/imgzoom]
#91
The always worth reading "Following Freeware" feature at AdventureGamers.com is out, and as usual several AGS games are featured. ;-D

http://www.adventuregamers.com/articles/view/28045
#92
If anyone's interested I'm running a poll on my G+ page to see which Broken Sword game people's favourite in the series is.  If you want to vote head over to:
https://plus.google.com/100759747231961579464/posts/C3iJN4kfB9W

(I'm expecting it to probably be a straight fight between 1 and 5, though personally my favourite is 2.)
#93
Hi guys and gals

A whole two years after the demo was launched, we present "Verse One" in its entirety.  (Don't worry, the full game won't take a further two years to develop.  At least I sincerely hope not!)

This now represents the quality of the full game, which the demo stopped doing some time after Jim and Andrea (Dualnames and AprilSkies) started working on it.  There's even a tutorial and hint system for those of you who aren't familar with adventure games! :-D

[imgzoom]http://i.gjcdn.net/imgserver/screenshot-thumbnail/898x1000/91668.jpg[/imgzoom]

Download Page

[imgzoom]http://i.gjcdn.net/imgserver/screenshot-thumbnail/898x1000/91666.jpg[/imgzoom]

Notes:
- There is a native Linux version coming soon(ish)
#94
Okay, so Monkey424 said on another thread...
"There seems to be a few of us on the forums juggling AGS with a young family. Someone should make a game about this. (nod)"

Lasca said:
"That's a great idea! Put together a team with parents and get it done in no time ;)
I'm definitly in."

So I said:
"(If people really are interested in doing this, we should set up a "swarm" team for it and give it its own thread.)"


So... here it is!

Firstly, just to see who's interested... you have to be a parent and a gamedev!  Since everyone working on this will be a parent, we can expect to deliver this game sometime after our children have turned 20! :-D  (Well, actually no, you don't have to be a parent!  I mean why would we limit a swarm effort like that?  It would just be silly, right?)

Okay, more seriously... would be a cool thing to do, with no time pressure...  let's see how many would be interested soon, and for what.  Just reply here and say what you can do... if anyone wants to be team lead on this just shout, I won't have time to do that.

Current team:

Monkey424 (Scripting?)
Lasca (Graphics?)
CaptainD (Game design, Voice Acting, SFX)
Miguel (Anything as long as it's not testicle jokes)
NickyNyce (Game/puzzle design, Graphics)
Selmiak (Many and varied helpful things)
Stupot+ (Writing, Voice Acting)
Baron (Moral support, Animation, Writing)
MiteWiseacreLives! (Neato parenting advice)
Eric (Adding fearful realism)
Dualnames (Demanding Musician)
#95
In case anyone's interested, I was interviewed on JustAdventure.
#96
Got a G+ account?
Like casual / card games?

Feel free to enter a competition I'm running for a free copy of the recently released Regency Solitaire by Grey Alien Games.
#97
For me it's mainly Nelly Cootalot: The Fowl Fleet and, hopefully, The Journey Down Chapter 3.

(There are more games that look great but I don't really have time to actually play games much any more!  I'll always be more likely to make time for games that make me laugh in addition to being generally good games. ;-D)

#98
Loved Chapter One... really looking forward to Chapter Two, looking really great.
http://www.indiegamenews.com/2014/06/new-screenshots-from-journey-down.html
#99
Not made with AGS, but this one looks lovely.  Anyone else seen it yet?

http://www.indiegamenews.com/2014/06/the-little-acre.html
#100
The Rumpus Room / 100% Orange Juice
Wed 28/05/2014 21:39:25
I've been sent 2 Steam keys for this game (http://steamcommunity.com/sharedfiles/filedetails/?id=176990714) - if anyone fancies doing a review for me, PM me and I'll send you one.  (Doesn't have to be a long review, and no I don't mind having 2 reviews of the same game on my blog!)  I don't think I'll have time to look at this one myself.

EDIT - 1 key gone.
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