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Messages - CaptainD

#141
Quote from: RootBound on Wed 09/08/2023 18:06:33The game is fully playable all the way through!

That's always a nice milestone to reach  :)
#142
AGS Games in Production / Re: Zid Journey
Wed 09/08/2023 17:31:50
Fantastic animation as always!  ;-D
#143
You could use a character, but you could also use Surface.DisplayString. If you did that you'd have to (for instance) draw a background colour rectangle over it once you wanted the text to disappear though.

Another possibility is using a GUI text label, which can be redefined within the room code.
#144
Completed Game Announcements / Re: Going Home
Wed 26/07/2023 08:06:25
Congrats on making your first game!  ;-D  I'm sure it will be the first of many.
#145
The Rumpus Room / Re: Best movie monster?
Tue 25/07/2023 20:43:03
Surely there's only one answer to this question.



Okay, maybe two.

#146
AGS Games in Production / Flow Problem
Sun 23/07/2023 11:34:55
No, it's not a urinary complaint, it's a game.

A sequel of sorts to Snow Problem, this time I decided to see if I could make a fluid movement mechanic based on single-pixel colour detection, and then whether I could make that into something resembling a game. After a short failed experiment trying to simply adapt what I made for Snow Problem, I've managed to come up with something that I think feels quite different, and works quite well as a puzzle game. At first I wasn't sure it was going to work but just adding three specific ideas to the game have made it play really well and offer quite varied strategies, as well as some "aurgh!" moments when you haven't done something quite right.

Since it's easier to show than tell, here's a video:


Some screenshots too:










#147
Oh I'd forgotten the Steptoe account, I knew he was originally Barefoot but it hadn't occurred to me to check the account details. Good thinking.
#148
Just an update, insofar as I have one...

Cat found a possible phone number for Les but I've tried it and it doesn't connect at all, so assume it's a dead line. Still no reply from any online methods and he hasn't logged onto the forums.

heltenjon has kindly reached out to a couple of relatives on FaceBook, but no response.

I'm not sure what else we can do at this stage. Les, if by chance you are still around and see this, please know we are all thinking of you.
#149
Quote from: Stupot on Mon 17/07/2023 13:55:26I read Ender's Game for the first time a couple years ago and had no idea about the twist at the end of that one. I guess most people here already know it, but if you haven't, I recommend the book (if you're someone who can separate art from their artists).

Sadly I read the book after seeing the movie so it was less of a surprise, although they movie and book did deal with it slightly differently.
#150
Quote from: Crimson Wizard on Mon 17/07/2023 13:32:54Hey, I know another example, and imo it is more close to this idea:
Spoiler
The "Dark City" movie, where aliens recreated a human city in space, and use humans as test subjects, wiping their memories and changing the roles they live.
[close]

Ooh haven't seen that one CW, though funnily enough I was looking at it on IMDB yesterday as a segue from someone mentioning that it shared several props with The Matrix (or bought them after The Matrix finished filming, to be more precise).
#151
The Tunnel Under the World by Frederik Pohl has a fantastic twist, similar concepts have been used in movies and literature since so it may seem quite hackneyed now, but this story (written in 1955) made quite an impression on my when I read it in a sci-fi anthology in my younger years. I'm fairly sure the idea was pretty unique back when it was originally written (though I could be wrong).

If you want to read the story itself, don't look at the hidden description below!!

Spoiler
A chemical plant had exploded, killing all the inhabitants of Tylerton. A ruthless advertising executive, Dorchin, took over the ruins and rebuilt the town in miniature. The dead people's memories and personalities were read from their brains and copied into minuscule robots, which are being used as captive subjects for testing high pressure advertising campaigns. Each night, the power is cut and Dorchin's employees manually reset each robot's memory in preparation for the next experiment.The protagnosit founds out that his whole world fits on top of a table. The story is told from the point of view of one one of these people who, unaware of any of the above, slowly realises that things are not as they should be, and tries to uncover the truth... then maybe wishes he hadn't.
[close]

The most famous example of a similar idea is in the movie
Spoiler
The Truman Show
[close]
#152
Quite a big update released today, including:

- smoother gameplay and mouse control
- test levels you're creating direct from the editor
- press X to get a little extra time if you're almost out of time on a level
- 5 new bonus levels
- various small bug fixes (that most players will have never seen, but still, they were there and now they're not!)
#153
The Rumpus Room / Re: Name the Game
Sat 15/07/2023 22:06:43
Bump
#154
I assumed immediately that it was in the microwave, because I've done the exact same thing myself!  :-D
#155
Quote from: hightreason on Wed 12/07/2023 20:32:30I assume the zombie question is in reference to my Adventurejam game? :-)

Maybe subconsciously!
#156
Vance, genuine question - if you turned into a zombie and were therefore undead, how many years could you keep adding a dollar before it became untenable?  ;-D

Thanks for giving us advance notice, hopefully a few AGS devs will be able to join. There's always an interesting mix of games resulting from this jam.
#157
The Rumpus Room / Re: Name the Game
Sun 02/07/2023 09:37:14
Sorry no idea. Looks like a Doom clone or similar, early 90s I'd guess from the graphics, or later but deliberately retro in style.
#158
Snow Problem is currently 70% off in the #SteamSummerSale2023

https://store.steampowered.com/app/2097090/Snow_Problem/
#159
Cat - I'm pretty certain devs have never had access to mailing address, at least I've never seen any (using Itch since 2017). They need your address for tax purposes but I have never seen an address of a buyer, perhaps someone else who uses Itch has?

Email address is slightly trickier - it doesn't appear in the game reporting dashboard anymore, but (and I only know because I've just specifically checked) you do seem to be able to access this data if you download a sales report in csv format.

In terms of gamejams neither of the above would apply as you only get data on actual sales, not on every download. What I'm not certain of is whether data is logged if people make a donation for a game offered without charge - I've had people add an extra payment onto a sale a couple of times, but never actually had a donation on a game I've not charged for on Itch, so not sure how that works.
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