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Messages - CaptainD

#21
Thanks mate, glad you had fun with it!  ;-D
#22
Thanks AGA!
#23
General Discussion / Re: AGS user "SinSin"
Thu 16/01/2025 17:00:51
In contact now - many thanks to AGA and Stupot for their help!
#24
I decided to create a spreadsheet to split the output from an AGS voice script file into the corresponding filenames and voice lines. I have made this publicly available in case anyone else would find it useful.

A basic familiarity with AGS voice scripts and spreadsheets is assumed, but it's very easy to use and full instructions are contained in the spreadsheet itself.



You can save a copy to your own GDrive or download a copy in Excel / Open Document format, and use from there.

https://docs.google.com/spreadsheets/d/e/2PACX-1vQOuaJ1t2p1wzAUl6tH6Q24oGPWT6fAo7I8puVnvFwneuCarmtBH8J-zTgiyd9BjTxzE08Dadjgw668/pubhtml


I'm finding it pretty useful, especially when sending a voice script out to someone else rather than doing the voicing myself (where I am very used to the filename convention and don't need to think about it much as I go along). Hopefully it will be useful to someone else too. Usually I take the results and copy into a voice script sheet, but there's no reason you couldn't work straight from the spreadsheet itself if you found that easier.

Please note that if you have a character with a few hundred or more voice lines, copy-pasting into another document can take a while.
#25
This looks amazing!!!!  8-0  8-0  8-0

Those screenshots are a thing of beauty and the setting has so much potential! All the best with development.
#26
General Discussion / Re: AGS user "SinSin"
Sat 11/01/2025 21:03:28
I've never used FB I'm afraid. If you do, is there any chance you could ask him to contact me on Twitter or here? I'd really appreciate it. (I appreciate you taking the time to reply anyway!)
#27
General Discussion / AGS user "SinSin"
Sat 11/01/2025 12:53:30
Just wondered if anyone had contact details, maybe an email address? I've tried to contact him via AGS Forums and messaging on Twitter, but no joy. (I was in touch with him previously via these channels but now they're not working, I have no way to get in contact.)

If anyone knows could they please PM the info to me? He was going to voice a character for Captain Disaster and the Two Worlds of Riskara. Thanks.
#28
And now for something completely different...

Since all my dev time has been taken up with CD3, I think this is the only game I released in 2024 - a sort of follow-up to Snow Problem.



Flow Problem is a simple but challenging retro puzzle game where you have to try and guide as much water as possible down to the bottom of the screen. Hindering you are obstacles such as rocks, fire rocks and blocks of ice, which each affect the water in different ways, You also have the effects of sand to deal with.

Contains 20 algorithmically-created levels plus a random level generator.



https://www.adventuregamestudio.co.uk/site/games/game/2741-flow-problem/

Please consider for: Best Non-Adventure Game
#29
This is one of my sister's favourite games ever! Is this a direct remake or are you planning to update any game mechanics?

Anyway all the best with the project, it's very ambitious  :cheesy:
#30
Thanks @Kini Games and @Stupot! It's been a long journey, but the end is in sight...
#31
- Thanks TLTK!

---------------------

So, one final update before this year ends.

Recently, we started true end-to-end testing to prove that the game can be played from start to finish. This has been proven, and a lot of little improvements have been made to the game as a result.

This is where we are with the project now:

- Story and game design are 100% done.
- Graphics and music also 100% done (unless we decide to add anything!)
- Playtime 8-12 hours (maybe longer for achievement hunters!)
- We just have Voice Acting, final testing and refinements to go...
- Estimated release date by Q2 2025.

Thanks to everyone who's supported the project since its inception, whether as part of the team aiding in development or testing in any way, helping to spread the word on social media, or just words of encouragement / interactions here or on other forums etc. It's all very much appreciated!  ;-D

Boos and scowly faces to everyone who hasn't supported us  :P

I feel that we're creating a game that people will really enjoy, and hopefully that turns out to be true... until then stay safe, Disaster Friends!
#32
Quote from: .M.M. on Sun 08/12/2024 14:53:59The game also features height system, so you can even have the high ground.  :-D

Brilliant!  :-D
#33
Congrats on your milestone and all the best with voicing, 10K lines is quite some script!!
#34
This looks incredibly ambitious! Hope development goes well.

However...

Quote• lots of sand

Anakin disapproves.  :-D
#35
You could create a View with the 4 fullscreen sprites, create an object and set it to that view, then animate it once.

ie
Code: ags
object[1].SetView(14);
object[1].Animate(0, 3, eOnce, eBlock, eForwards);

I assume you mean you want to animate the entire background. You can set it to either blocking or non-blocking, depending on the effect you want.

Manual link for more info:

https://adventuregamestudio.github.io/ags-manual/Object.html
#36
The Rumpus Room / Re: Target: Ponch's Avatar
Mon 28/10/2024 12:47:56
Quote from: jwalt on Sun 27/10/2024 17:04:46Bit of bad news, for me. It appears my messy big file may have reached some kind of Anim8or limit, and I've lost some ground. I should be able to recover most of the stuff, but CapnD at bat got eaten along the way.

I thought something strange was going on yesterday but couldn't put my finger on it (probably because my finger had just been eaten!)...
#37
The Rumpus Room / Re: Target: Ponch's Avatar
Sun 27/10/2024 16:32:50
Haha my avatar has such tiny legs! What's that about?  :grin:
#38
The Rumpus Room / Re: Target: Ponch's Avatar
Wed 23/10/2024 08:55:14
Quote from: Baron on Wed 23/10/2024 03:39:49I get a lot of joy at the thought of Ponch in a cowboy hat travelling through time in a PortaPotty.  :=

This is disturbing in so many ways...  (laugh)
#39
Just a brief update...

Yesterday I coded the very final sequence that happens in Captain Disaster and the Two Worlds of Riskara. Obviously that's a pretty nice milestone, but it doesn't mean the work is done. Far from it.

In fact, I've decided to put the release date back to next year (aiming for early in the year if possible.) The reason for this is that I'm really not confident of delivering the game by the end of the year without taking short-cuts.

I would much rather release the game later if that means I can make sure it's as good as I can make it, and that it's been tested as thoroughly as possible. I hope everyone will feel it was worth the wait, once the game does come out.

Anyway, that's my update for today.

If you haven't already wishlisted the game, you can find it here:

https://store.steampowered.com/app/2242270/Captain_Disaster_and_The_Two_Worlds_of_Riskara/

We truly appreciate all wishlists, reposts and any spreading the word, since our wishlist count has been growing extremely slowly!
#40
You may not be surprised to hear that anything described as "sci-fi comedy" is likely to get my attention!

Congrats on the release, I will definitely check this out.
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