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Messages - CaptainD

#2261
The Rumpus Room / Re: The 4 word story thread
Fri 24/02/2017 10:09:59
slyly reversed the charges
#2262
The Rumpus Room / Re: Name the Game
Fri 24/02/2017 10:07:09
Invasion of the Giant Keys?
#2263
The Rumpus Room / Re: Name the Game
Thu 23/02/2017 11:08:50
Quote from: CrashPL on Thu 23/02/2017 10:09:08
Icy Tower?

Gah I should have got that! 
#2264
Too corny?  No.   ;)

I've nearly got my voice back properly after this cold virus messed it up so should have Starbuck's voicing finished soon.  (Just in case it's me that's been holding everything up!)

Will one of the achievements be upsetting the waiter?  :-D
#2265
I was recently invited to write for this website, which is also hoping to resurrect its electronic & printed retro gaming magazine one day.  For anyone interested in retro gaming, I'm going to link my posts here (I'll mainly be covering Atari ST stuff, but the website itself has all sorts of retro system retrospectives, top tens, news on homebrew titles and the like).

My first post is about the excellent World Class Rugby: Five Nations Edition by Audiogenic.

#2266
The Rumpus Room / Re: The 4 word story thread
Wed 22/02/2017 16:19:11
distressingly malodorous amniotic fluid
#2267
The Rumpus Room / Re: The 4 word story thread
Wed 22/02/2017 13:50:33
asking "What? How? WHY?????????????"
#2268
The Rumpus Room / Re: The 4 word story thread
Tue 21/02/2017 11:57:10
or ZX Spectrum loader
#2269
Quote from: Mandle on Mon 20/02/2017 00:20:37
I think this is an important point. Back in the '90's there just weren't that many games to play. You went to the actual store and bought one that caught your eye for say $50 or more, and took it home. You felt committed to the game due to the lack of options and the time and money invested in the purchase. Also there were no walkthroughs easily available so you really had no option except to keep trying on your own.

For me this made for a more memorable experience. I will never forget getting stuck in Sam & Max for like 2 months just because I hadn't realized the room with the underground magnets at the mystery shack place could scroll to the right... Grrrrrr... It was frustrating but when I finally found this out it felt so awesome. Not exactly a puzzle but, yeah.

I agree, it was a completely different dynamic.  I do find myself wondering how many games I loved growing up would be ones I get frustrated with and put to one side quickly nowadays.  It took my sister and I nearly 2 years to complete Zak McKraken would you belief!  (Immense sense of anticlimax when we did - "what are we going to do now?  There's no point playing it any more...")

For me the puzzles should always fit in with the narrative flow of the game.  If they don't it does indeed feel that they've simply been put there for the sake of it.  As for illogical puzzles... anyone else think many of the puzzles in the Secret Files games were pretty obscure?
#2270
Yes that's true - please don't think I'm having a dig at Seam per se, just that I don't think this news is quite as devastating to indie developers as it might at first appear (of course I could be completely wrong about this!).

Also the term "indie" has largely lost meaning, I agree.  I guess I'm thinking mainly of the one or two person teams, or very small teams (like those who tend to work on AGS games!), more than what could almost be termed now as "mainstream indies".
#2271
The Rumpus Room / Re: The Movie Quote Game
Fri 17/02/2017 08:48:33
Sounds sort of familiar but I can't place it...  :confused:
#2272
The Rumpus Room / Re: The 4 word story thread
Fri 17/02/2017 08:38:13
with cat-like reflexes!
#2273
I never knew this, thanks Mandle!
#2274
The Rumpus Room / Re: The Movie Quote Game
Thu 16/02/2017 23:43:07
Hmm... The Shawshank Redemption?
#2275
The Rumpus Room / Re: The 4 word story thread
Thu 16/02/2017 14:09:22
However, he was unaware
#2276
Quote from: Radiant on Wed 15/02/2017 22:22:46
Quote from: Blondbraid on Wed 15/02/2017 17:34:11Some of my favorite games I've bought on Steam have been indie-games with a small budget, and I'm worried the new system might make it harder for good indie developers to get their games released on Steam while failing to stop the ones deliberately churning out bad and broken games to make a quick buck.

I agree that this appears to be the case.

Before Greenlight people didn't even use Steam to find good indie games... if indies are put off trying for Steam in the future then other digital stores will start to thrive again.  It's actually been pretty bad for the indie scene in that it's taken so much trade from the traditional indie havens.  I can see Itch finally becoming a big player if indie gamers don't have a big selection of new games on Steam, which in many ways would be better for the indie market overall (although that would depend on Itch continuing to be well run and highly focused on helping indie devs).
#2277
The Rumpus Room / Re: The 4 word story thread
Thu 16/02/2017 08:41:22
case of raging halitosis
#2278
The Rumpus Room / Re: Name the Game
Wed 15/02/2017 20:46:54
Dragon Sphere? 
#2279
The Rumpus Room / Re: The 4 word story thread
Wed 15/02/2017 08:43:33
Queen's largest corgi's head
#2280
Then Yin met Yang and Shaun became One with the Green Light.

Looks good!
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