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Messages - CaptainD

#2621
Hints & Tips / Re: Awakening
Sun 31/07/2016 21:28:27
Thanks - and you're right, I hadn't been there.
#2622
Hints & Tips / Awakening
Sun 31/07/2016 20:58:22
Okay, I've missed an object I think... what do I need to be able to get the hook out of the ice?
#2623
@Luisdementia and team - your game looks really interesting, downloading now!
#2624
The usual solution that I've seen that actually makes sense (seem to remember this in an early part of Nelly 2 as well?  But off the top of my head can't remember what) is for the reaction to be "Well I know where it is if I need it".  Although I think that was with a non-movable object?  (Bucket of tar?)

Something along those lines.  I've seen the "memory item" idea Esseb used too, can't remember which game (might have been Runaway 3). 

Both methods scream out to seasons adventurers "this item is important, but not just yet!".  So it would make me happy to an extent because I know that I've found the solution to a problem that I have yet to come across in the game.

Another possibility - perhaps difficult in a non-linear game - is that the character is unable to take the item for some reason, but once the purpose of the item is known, the means to get it also becomes available.  So... I don;t know, for example you need an engine, but it's far too big to carry, you come across a speedboat with a faulty engine and realise you need to fix it, on the same location or a nearby one only accessible after you've seen the speedboat you find a wheelbarrow that allows you to transport the engine.
#2625
Haha sounds fun and LOVE the art style!  All the best with development.

PS - where can I order my powered picnic table?!?!??!
#2628
I get that message whether trying to launch the game directly or from winsetup ??????  I'll try re-downloading, re-installing and see what happens.
#2629
I've tried different configurations but I always get this error when trying to run the game:

Error: RunAGSGame: unable to load new game file 'PREDAT~1.EXE'

Did you rename something in the game but not the filename (or vice-versa)?
#2630
The Rumpus Room / Re: Return of the BANished!!
Tue 26/07/2016 13:56:22
Snarky has caught himself in his own trap, not realising that only he ON THE OUTSIDE is able to release people.  So with him on the INSIDE... we won't be seeing him again.  Trapped in a device of his own making... twisted justice in that.

Learn your lessons, people.  POWER CORRUPTS and POWER TO BAN results in PERMANENT BANISHMENT.
#2631
Just a quick note to say that work on this is progressing well and voice acting is getting very near to completion.  ;-D
#2632
Looks nice!  All the best with your Kickstarter.
#2633
Looks interesting!  I remember the of "Game of Life" on the ST (I assume that was a relatively faithful rendition of the original version).  I like the new twist you've added to the concept.
#2634
Slasher does it again!  Congrats on yet another release mate.  Are you in the Guinness Book of Records: Gaming Edition yet?>!??!??!?!?!?
#2635
Quote from: Blondbraid on Thu 21/07/2016 22:00:52
It's not really an exposition dump if a character is reading it off a futuristic device.

It's doesn't really count as exposition if a character is just reminiscing out loud.

Additionally, don't forget to make these non-skippable.  And repeat in various random places throughout the game just in case the player fell asleep the first time.
#2636
Nice!  More AGs should have achievements :-D
#2637
Looks cool!  Mario meets Space Quest.  Looks like falling into that green liquid is pretty bad for your health...
#2638
Quote from: Stupot+ on Thu 21/07/2016 12:41:25
You should continue to describe your game in all publicly viewable arenas as "retro" despite it's not really being very retro at all. This will help Adventure games to remain niche and ensure that no progress is made in the genre.

You should also claim that with your game you are single-handedly "resurrecting the dead genre of adventure games". 

Quote from: Danvzare on Thu 21/07/2016 11:55:11
Quote from: CaptainD on Thu 21/07/2016 11:21:31
I would like to add this fun-filled concept - A complicated copy-protection system that is actually more of a challenge to solve than any of the puzzles in the game itself.

And which relies on time-sensitive technology, such as paper whose ink will eventually disappear through age, or a prism that needs to be placed against a CRT monitor, or the requiment of a having a floppy disk drive connected. Preferably all three.

Not forgetting of course to make a system that is absolutely impossible for anyone colour-blind or even slightly visually impaired to be able to solve.  (Actually add that to in-game puzzles as well as the copy protection!)


In addition, create an interface so ugly, complicated and confusing that even a polydextrous octopus with an IQ >200 and perfect vision would struggle with.
#2639
I would like to add this fun-filled concept - A complicated copy-protection system that is actually more of a challenge to solve than any of the puzzles in the game itself.
#2640
Further spoiler to Mandle's spoiler...

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Honestly Mandle, soooooooo juvenile! (roll)  Ponch would be proud of you.

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