Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CaptainD

#2761
Okay, well this is REALLY not my genre, but apart from thinking of the character, also think about WHY the object / hotspot is in the game (decoration / mood / some purpose), and WHAT the player will need to know about it.  Hopefully that will start you thinking of some ideas, I'm sure once you do a few it will start to flow naturally.
#2762
What a cool idea... I don't know if I'll be able to do something but it's certainly got me thinking about historical obscurities!

Events in the life of Sir Roger Mortimer could make a fascinating story. https://en.wikipedia.org/wiki/Roger_Mortimer,_1st_Earl_of_March
#2763
Well... what you're asking is a little bit vague so I'm not sure if this will help, but when thinking about item descriptions, think about your player character - how would he / she describe the item?  Do they tend to funny / silly / sarcastic?  Of course you don't want to overdo the tone, but just generally think about how your character would view the object.

If you want to PM me with any specific examples I'll see if I can help out at all.
#2764
also looks like you need to change your forum signature if the new name is going to stick. ;)
#2765
Released this in itch.io, if anyone's interested in downloading for free / helping me out with a donation.  I'm also in the process of making an audiobook for each episode (there are 11 in all) - man it takes a long time to make one of those things, longer than I'd imagined!! - but Episode 1 should be available soon (from the same link as below for the eBook):

https://captaind.itch.io/the-captain-disaster-collection-ebook
#2766
The Rumpus Room / Re: Name the Game
Mon 30/05/2016 16:50:00
Quote from: Mandle on Sun 29/05/2016 23:13:55
Quote from: CaptainD on Sun 29/05/2016 21:45:10
Lords of Chaos?
(wrong)

GAME BACKGROUND AND FEATURES

This game, at the time it came out, was so groundbreaking that it was almost as if someone traveled back in time from the future with a list of everything that would be the expected standard in games 30-40 years later, and put them all in the game:

* 1st person perspective exploring (faux 3D of course but still innovative for the time)

* Open-ended game-play (even if you failed the goals/quests you could still keep playing for as long as you want: Just leveling up, gathering equipment and fighting the big-bads)

* Procedurally generated random dungeons (also customizable to 1-10 floors, each getting harder the deeper you go. The game is different each time you play! Or you could save a layout that you liked and replay it from the start again.)

* AN AUTOMAP!!! (perhaps the first game ever to have an automap that fills in the floorplan as you explore)

* Minigames! (Some rooms contained puzzle games or lucky-dip style games, amongst others)

* A stats wiki for enemies (after you meet an enemy the stats profile of it is available for viewing at any time)

* 100's of different enemies (All with different stats, critical hit %, special attacks: poison, webs, bleeding damage, earthquake attacks, turn-to-stone, etc etc)

* Dozens of different weapons/shields/armors/etc. available at shops on each new level, or findable in chests/vaults: Better stuff available the deeper you go...

* Dozens of different spells to cast: offensive, defensive, buffs, etc (And actual graphics showing the spells taking effect: Lightning bolts, fireballs, magic missiles all flying around on the screen!)

* Many different kinds of traps for your rogue character(s) to defuse (Both on chests and outside rooms in the corridors)

* "Wandering monsters" encounters! (You couldn't feel safe even when not in a room: Even in the corridors a monster mob could pop up at any time and you have to fight (or run-away) right there on a custom overhead corridor map that accurately showed the real layout: straight, T-intersection, 4-way crossroads, etc. For extra realism if one character ran away down a certain exit then all other characters had to leave by the same way...)

* Multiplayer! (The game was designed to be easy for a group of friends to take turns playing and have a character each that they personally controlled)

* Open-world! (You could freely roam the many branching corridors of each level and even go back up a floor, or all the way back to the starting room if you wanted to...)

* An unforgettable music score! (I can still remember the tune exactly to this day)

All this back in 1982?!

It was a friggin' miracle! And it set the bar for every dungeon crawler game to come after. And set it very high indeed!

So that would be a "no", then? :-D :P
#2767
AGS Games in Production / Re: STATION 54
Mon 30/05/2016 14:17:04
Like everything about it so far!
#2768
The Rumpus Room / Re: Name the Game
Sun 29/05/2016 21:45:10
Lords of Chaos?
#2769
Quote from: Mouth for war on Wed 25/05/2016 22:37:15
Captain D I'm not sure if I completely understand you with exporting different styles? do you mean different resolutions only? :)

Yeah pretty much I guess - is it exported as a sprite sheet?
#2770
This looks very interesting!

Would it be able to export different styles?  Particularly sprites suitable for a 320x200 resolution game?
#2771
My links for "posts since you last visited" etc simply disappeared some time ago.  For a small time they reappeared, then they vanished again.  No clue as to the cause... >:(
#2772
Quote from: Haggis on Mon 23/05/2016 11:37:21
Can I just say... WHAT A WEEKEND FOR THE HIBEES!!

You can!  What was it - 104 years or something?
#2773
The Rumpus Room / Re: Name the Game
Sun 22/05/2016 19:47:12
Ha I saw this recently as an Easter egg in some other game.  But I can't remember what.
#2774
Very soon we will be posting some exciting news about the game.  But in the meantime...

If you would like to read the stories (and possibly make a voluntary payment for them, but it's perfectly okay to download them for free) - I've released a new eBook edition of the 11 short stories to date on itch.io.

Also I've released the fully voiced version of my other CD game, Captain Disaster in The Dark Side of the Moon.  Just in case anyone needs it, I've posted a walkthrough.

Watch this space...
#2775
@Slasher - thanks man! :cheesy:
@Shaun - thanks, timing it to come out when all the AdventureJam games were released was really smart of me, right?! :grin:
@Mandle - glad you enjoyed it!  Er... about my American accent... um... yeah, of course it was intentional!  Yeah.  (Oh help, Slasher persuaded me to voice an American character in one of his games... !!) :shocked:

Just in case anyone needs it, I've posted a walkthrough.
#2776
Impressive mate, well done - and I hope other members of the AGS community will be able to post similar messages in years to come. ;-D
#2777
The Rumpus Room / Re: *Guess the Movie Title*
Fri 20/05/2016 12:11:48
If it wasn't for the weird feet I might have guessed Ransom.
#2778
I had a sneaky tip from someone that this would happen then I completely missed it when it did! (roll) Interesting indeed.
#2779
Go Les, do it!

I wonder if the Alzheimer's Society etc do anything like this for Reminiscence Therapy / "Singing for the Brain"?  Just a thought, as dementia care is an interest I have, and I suspect you know a lot of the old classics! 8-)
#2780
I know this is a really old thread :shocked:, but I have finally finished voicing the entire thing. 

On the GameJolt page, make sure you download the TALKIE VERSION build.  Enjoy!

(Zip file is 54Mb.)
SMF spam blocked by CleanTalk