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Messages - CaptainD

#3001
Was meaning to remind you about this actually, but forgot.  Good job you remembered all by yourself! :grin:
#3002
If anyone would like to contribute a scene or two from one of their own games, please PM me. 

Basically all I would need is:

The original image (140x140px), one with the differences, and preferably one with the differences highlighted - you don't need to stick to 5 differences btw, but try not to have them too close together.

I'll try to get a new version out soon.
#3003
Ah sorry... yes I did (completely! :-D) misunderstand you!
#3004
A game by Gnome?!!?!?  Sounds almost too good to be true. :-D
#3005
Hope your little one enjoyed it!  I will definitely make a few more really easy ones.  This (and my other edutainment project) seem to be struggling to stay at the level they were originally intended to be, keep wanting to add slightly more difficult / complex elements to them.

Quote from: Cassiebsg on Thu 12/11/2015 16:57:54
CaptainD is just an odd one them. (laugh)
Can't argue with that! :-D

Quote from: Cassiebsg on Thu 12/11/2015 16:57:54
Guess maybe if you were taught to mark them on one side, then makes sense to mark them on that side forever, since you already used to it. ;)

I decided against that... I mean, what if someone different wanted to have a go? (roll)

Also, I've added to my To Do list an option to change between cross-hairs and a cursor.

Thanks again for the feedback. ;)
#3006
@Cassibsg - not me, I'm right handed, but an interesting hypothesis!
@Mandle - nice idea, will try to do something like that.  I'll add buttons to turn both on or off though.

Thanks everyone - I had basically expected this little project of mine to pass by completely unnoticed!
#3007
Quote from: Mandle on Wed 11/11/2015 13:48:26
Also: The thread's full name gets cut off on my main forums page. It just says:

Let's Cook: Children...

:-X

Reminds me of a Simpson's episode...

http://thescifichristian.com/wp-content/uploads/2013/10/How-to-Cook-Humans.jpg

https://40.media.tumblr.com/894962f5bdd90d65db3de3df970e6d4a/tumblr_ncoir94m471sept13o1_500.jpg

edit by Darth - non-game images removed.
#3008
Quote from: Fitz on Wed 11/11/2015 10:39:07
A cooking game for kids? From the same guy who made a Jack the Ripper game a couple months back?

With a username like Slasher, I guess he's obsessed with characters that cut things? 8-0
#3009
Quote from: Frodo on Tue 10/11/2015 22:35:20
CaptainD, if you do add some puzzles with more than 5 differences, can I suggest you indicate how many differences we need to find, on the actual puzzle screen?  :smiley:

Yes I was thinking I should add that.  Initially I had been going to only do 5 per scene, but now considering doing some with more. 

Quote from: Frodo on Tue 10/11/2015 22:35:20
And marking it on the left is definitely correct  :grin:

Left it is, and left it will stay! :grin:


On a more general level... what do people feel about canning SFX (as I'm unsure it will be possible to have a repetitive sound effect that doesn't get on the nerves!) and just having some relaxing music (that can be turned off)?
#3010
Quote from: cat on Wed 11/11/2015 09:22:44
Looks great and seems to be a lot of fun!

Having helped test this I can confirm that it is! :cheesy:
#3011
@Stupot+ - I'll PM you and we can compare notes, not really appropriate to do it in this thread.
@Frodo - I'll see what I can do, shouldn't be too difficult (I think!).  Might also add one or two puzzles with more than 5 differences, though I should probably stick at keeping this version very simple.  Thanks for giving it a try! ;-D  Also glad I'm not the only one who thinks it being marked on the left seems correct :-D
#3012
Quote from: Stupot+ on Tue 10/11/2015 01:33:15
I made a small Spot the Difference game in AGS a while back. I started making a version with backgrounds from AGS games, but never saw it through.

Yeah I remember that - you kind of inspired me to make this one! ;-D
#3013
Quote from: cat on Mon 09/11/2015 20:46:09
Nice one, I like this kind of game! I'd suggest, that once you have completed a game, there should be a button "Next" so I don't have to go to the main screen.

Hmm... good idea.  Thanks.
#3014
The sound is a placeholder really - it's actually one of the race start FX I made for "Red Hot Overdrive".   I'll probably change it.  Was also going to add some clapping for when all 5 were found.  My wife said she'd expected the differences to be highlighted on the right rather than the left two... hmm... dunno.

A "fastest time" idea could be interesting... might add it later.

As for the mouse pointer - tbh I was thinking the same myself.  Ask your little one what he thinks and let me know! ;)

Thanks for playing!

If it looks like it might be popular, maybe I'll do a much tougher version sometime for adults to test their mettle on.
#3015
@Mandle - bah, I could never do those "Magic Eye" pictures myself.
@Cassiebsg - I've uploaded to itch.io now too (at this moment, the itch.io version has an extra screen too! :grin:)  Yes there are only 5 per screen.  Both download links in first post.
#3016
Quote from: slasher on Mon 09/11/2015 13:15:15
Hiya,

just playing.. done the first 2... no problem. troll: only found 4 so far..

simple but effective observation lesson (nod)

Hah yeah I deliberately made the Troll one a little harder.  Thanks for playing! :grin:
#3017
AGS Games in Production / Spot The Difference
Mon 09/11/2015 10:41:12
Just a simple spot the difference game I'm making for my young daughters, put a demo up with 3 screens - I've had in mind a way of doing this for some time but never got round to trying it before.  Will be 28 screens in all when I can get them all done.

You can get the demo here - http://gamejolt.com/games/spot-the-difference/107267

I've also added it to Itch - http://captaind.itch.io/spot-the-difference

I'd be grateful if anyone finding a bug could PM me.







#3018
AGS Games in Production / Re: Number Rescue
Fri 06/11/2015 13:37:05
Yeah I'm a little short of ideas for a completely non-verbal way of communicating the questions, but Cassiberg's comment made me look back at a couple of the screens and add an extra comment or two by the narrator (will be voiced).  I think for the moment I'm definitely going to stick with just English - but maybe we could get it translated later.  I would like this game to help with my daughter's literacy as well as numeracy - since like me when I was younger she's much more naturally interested in maths than reading / writing (although being read to is quite another matter! :-D).

I am going to have the characters voiced as said, but a little hard to convey that in a screenshot :P :grin:

Thanks for the encouragement. This will probably be very simple indeed but the maths puzzles perhaps not so easy for very young children.  We shall see - I look forward to getting people's feedback once the game is out.  I was thinking that if it proved popular I might make a series of small educational games featuring the same characters, depending on available time of course.
#3019
I've done that and... please don't hate me! - I still get an error.

Now on the line:
Code: ags
function on_call(int F){  


I get the error:
room8.asc(34): Error (line 34): 'F' is a global var; cannot use as name for local
#3020
I can't seem to get it to accept the variable.  If I don't define it anywhere I get:
GlobalScript.asc(548): Error (line 548): Undefined token 'F'


If I define it at the beginning of the room script (which is what I thought I should be doing) I get:
room8.asc(36): Error (line 36): 'F' is a global var; cannot use as name for local

I've also tried putting it in as a Global variable just out of curiosity, but this didn't work either.

I'm not sure where I should be defining the variable ?????????

Apologies in advance if I'm being stupid and it's painfully obvious...
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