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Messages - CaptainD

#3021
Critics' Lounge / Re: Portrait Suggestions
Tue 03/11/2015 22:33:09
The thing that stands out to me is the expression on his (assuming it's a male of some kind) face - he seems distrustful, appeasing you (or whatever he's looking at).  Seems a little more distrustful on the top picture - possibly due to the heavier shadowing around the right eye.

Possibly most striking however is the fact the despite the fact he's obviously damaged, he doesn't appear at all afraid.
#3022
Quote from: cat on Tue 03/11/2015 09:28:36
Hm, I think the situation is going to be very stressful for the refugee. I'd probably go the other way round and put the interrogation scene in 1st person view. In this case you not only play the refugee, you ARE the refugee. Sitting in front of the interrogator and the translator, with them talking to you at the same time etc.

I was thinking along the same lines.  Especially if you don't meet this character in the game before this scene (wasn't sure about that?).

#3023
Thanks Khris.
#3024
Hmm.. okay, I've been trying various things with this, checking and rechecking the manual, and I guess I've missed something obvious but I just can't get this to work.

Basically, I've got a GUI with the four basic mathematical functions.  When you click a button, a bool is set.  The GUI as far as I know works okay.

When it goes back to the room script and I have a set of IF conditions checking the bools, it just isn't doing anything.  I've only got "Display" in there to check the code is working correctly before I put in what I really want it to do.  The GUI is called when am object is interacted with, it's in "normal" mode so as far as I understand it, setting it to visible should turn it on.  The bools are reset to false after the script is run.

Fairly sure there's something really obvious that I'm not seeing... :sad:

Code: ags

function oC0_Interact()
{
cTan.Move(303,28, eBlock, eWalkableAreas);
gFunctions.Visible = true;
gFunctions.Clickable = true;
if (Pls == true){
Display ("Plus");
Pls = false;
gFunctions.Visible = false;
}
else if (Min == true){
Display ("Minus");
Min = false;
gFunctions.Visible = false;
}
else if (Mult == true) {
Display ("Multiply");
Mult = false;
gFunctions.Visible = false;
}
else if (Div == true) {
Display ("Divide");
Div = false;
gFunctions.Visible = false;}
}

#3025
He shoots, he scores! Pelle!

Tekkers gets one for Michael and the super in-form James Vardy scored for Matt.
#3026
AGS Games in Production / Re: Rabbit Hill
Sun 01/11/2015 12:13:18
I'm really not into horror but I love those moody screenshots!  This sounds almost like a darker version of "Midsummer Murders"! ;-D  All the best with development.
#3027
AGS Games in Production / Number Rescue
Sat 31/10/2015 21:16:14
So I finally decided (after a little gentle cajoling from certain people! :grin:) that I should finally learn to actually script in AGS, start making something instead of just designing and getting other people to do the making.  I have decided on a fairly short, simple project for my first one, and since I've always been interested in the concept of educational games / edutainment, I wanted to make something that my young daughter would enjoy playing and would also learn something from. 

What I came up with was Number Rescue.  I plan to use a graphics style similar to the Mr Men books (as it's the only style I can do reasonably well! ;) - but also because it fits my target demographic of 6-10 year olds well), and the writing / voice acting style of the recently relaunched Danger Mouse (which my daughter loves, and I've also thoroughly enjoyed watching with her).  So basically, you play the role of Agent Tan, a top agent in the Numbers Secret Service, sent to foil a dastardly plan by the evil twins Sin and Cos to kidnap all the numbers and thus make sums impossible!

There will be some very simple traditional adventure game elements to it, but mostly the puzzles themselves will be maths based.  I'm trying to make it so that the puzzles come along as part of the natural game flow rather than seeming forced.  How well I've succeeded is something I'll only know later on I guess, though for now I'm pleased that my oldest daughter appears to like it!  Of course this means that this game will have a very small audience, but hopefully older players might have a bit of very non-demanding fun with it. 

If I can get a moment to make the thing (which is proving very challenging atm) it should be released before the end of the year.  I'm fighting my natural tendency to balloon every project into something massive and keep it quite small!

Here are some screenshots of the progress so far:










#3028
Recruitment / Re: Children's Let's Cook Game
Fri 30/10/2015 13:12:59
I'm making a maths-based educational game with AGS of my own, and making Edu games is actually something I've always wanted to do from long before I had kids of my own.  So count me in - just give me a shout if there's anything you think I can help with! ;-D  (I guess that'll go under "other"...)
#3029
I've gone for Pelle this week... with a name like that he has to be good, right? :-D
#3030
That's not a Triceratops, there are 3 Uniceratops in my Whirlpool. :P
Why does your face look so... unusual?
#3031
Some of you may already be familiar with the work of voice actor Jesse Lowther, some of you have worked with him, and others will have heard his voice without knowing who he is.  Anyway, to cut a long story short, he's organising a game marathon in behalf of The Extra Life charity, who raise funds for kids to get medical treatment they couldn't otherwise afford (I'm guessing just in the USA, haven't checked).

At least 3 AGS developers will be represented in the marathon - Crystal Shard (Quest for Yrolg), Infamous Adventures (Order of the Thorne: The King's Challenge) and Team Disaster (Troll Song).  All the links and the trailer can be found at http://www.indiegamenews.com/2015/10/the-extra-life-upcoming-showcase-trailer.html = it's happening on 8th November 2015.

Direct links:
http://www.twitch.tv/extralifeupcomingshowcase
http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=145993
https://twitter.com/The_ExUS
https://www.facebook.com/ExtraLifeUpcomingShowcase/
#3032
Thank you both very much for your replies.  I'll try out Khris' code, my own programming experience is very much rooted in late 80s / early 90s BASIC so it's taking me a while to get my mindset around AGS scripting, but reading that I can actually make sense of it very easily.
#3033
The Rumpus Room / Re: Icey games' thread
Mon 26/10/2015 10:14:32
Glad to see you're still pursuing the dream! ;-D  Really like your art style.
#3034
This is almost certainly something mind-blowingly simple, but...

I have some simple code in a room to determine if 4 separate hotspots have been clicked on.  When they are, it sets an integer to 1.  I have some repeatedly executed code to check if the total of these four integers is 4.  So far so good.

All works fine and dandy until I add in chancing the room (which is the whole purpose of this code, to determine if the exit criteria are met before moving on).  At this point the room hangs at startup.

Code: ags

function room_RepExec()
{
if (P1+P2+P3+P4==4)
{Display("All four wood panels found");
cTan.ChangeRoom(7, 10, 68);}
}


I've been looking through the tutorials etc but atm can't see what I'm doing wrong.  Any help much appreciated!
#3035
AGS Games in Production / Re: Mickels Island
Fri 23/10/2015 09:02:27
The characters seem interesting and those screens are wonderful!  All the best with development.
#3036
The Rumpus Room / Re: Name the Game
Wed 21/10/2015 14:46:15
Hmm.  Graphics style rather reminds me of The Bitmap Brothers but I'm not aware of any vertical shooters they released other than the Xenon games, and it isn't one of those.  The other screenshot is irking me but nothing's coming to mind. 
#3037
The Rumpus Room / Re: Name the Game
Wed 21/10/2015 12:33:18
I'm not getting any inspiration, seems no-one else is either!  Another screenie / hint maybe?
#3038
Percentages?!?!? Er...

Act III
Design: 95%
Graphics: 60%
Animation: 30%
Music: 60%

More or less! :-D

Project is going nicely overall, obviously we would prefer to be able to spend more time on it but real life is a pain that way.  Working on improving game flow in Acts I and II while continuing to progress Act III, which is looking good so far.
#3039
General Discussion / Re: Classical Music Album
Mon 19/10/2015 22:31:26
Wow that's so relaxing!  I can see (well, hear) why you thought it might be Karl Jenkins btw.  I'm not really very well versed with modern classical composers, but I know and like some of his - particularly these two pieces. https://www.youtube.com/watch?v=_kTffgdNhNw
https://www.youtube.com/watch?v=UX__4aHwYzM

#3040
The Rumpus Room / Re: AGS Cryptic
Mon 19/10/2015 13:01:11
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