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Messages - CaptainD

#341
This was actually an incredibly difficult vote!  (Pajama Sam - really sorry but I've not tried your game yet, I very much distrust Mediafire because they don't screen out ads which contain malware - or at least they didn't last time I checked - and I need to update the security software on my PC so taking no chances in the meantime.)

Little Leonardo was a very cute game with nice graphics and animation. I'm always impressed when someone successfully pulls off game with completely non-verbal communication, as this is something I'm pretty sure I could never do. I did get very stuck with one of the puzzles. My daughter enjoyed it too which is probably what tipped my vote, along with (what I perceive as) the difficulty of making a game in this style that does a good job of conveying to the player what they need to do and what the player character is feeling. Very nicely done.

Signal Loss - I actually feel guilty that I didn't vote for this, it's an amazingly accomplished game for one made in such a short time. Nicely done graphics, very tidy design and a puzzle that funnily enough is very reminiscent of on we had to cut from Captain Disaster because it was taking too long to code and we needed to move on. The only thing I didn't like about it was the sudden use of profanity (it's a persona bugbear of mine, obviously many people won't dislike it). Without giving anything away, the ending was suitably grim. Might be an idea to update the language and violence ratings on the AGS games page as they both say "none" atm. I don't want to be negative though, getting a game together with this strong a narrative and as well designed as this in a month is fantastic, I can only imagine what you could do in a longer time period.

Well done to all who entered and I'm kind of hoping for a split decision between two fantastic entries because neither deserves to "lose".
#342
@Pajama Sam - that's a cool idea!
#343
Nice one Racoon! Will give it a try soon.
#344
Nice work brewton! Will try to give this a go in the next day or two.
#345
Engine Development / Re: AGS engine Web port
Thu 27/01/2022 19:13:45
@eriOo - what would happen with savegames when run as the Web version? I assume it simply go into the current logged in users's >Saved Games folder and not be affected in any way by the browser session it's run in?
#346
Quote from: brewton on Sat 22/01/2022 00:49:32
I have been working on a MAGS game. It's my first game in years, and it should be ready next week. I am excited to show it to you all.

Nice one! We are equally excited to see it  :cheesy:
#347
Sounds like a fun game idea! Congrats on the release  ;-D
#348
For what it's worth, this is the code I ended up with. I couldn't get it to work with Steam at all unless I used the original AGSteam plugin; tried it with AGS2Client and Steam Disjoint but wouldn't do anything. Not sure why.

I may have ended up making the delay a bit longer than necessary as I wasn't sure initially if that's why it wasn't picking up the leaderboards. This way it always waits about a second before trying to access the requested leaderboard and at least half a second for the score to upload to the selected board.

I'm sure my code can be improved on but if anyone's got a game with multiple Steam leaderboards and are having trouble getting it to work, perhaps my example may be of some value.

Code: ags
function repeatedly_execute_always() 
{
  if (LB_loops==0)
    { 
      if (LB_type==1) AGS2Client.RequestLeaderboard("Individual_Level_Top_Scores", eAGS2ClientScoresRequestGlobal);
      if (LB_type==2) AGS2Client.RequestLeaderboard("Challenge_Mode_Top_Scores", eAGS2ClientScoresRequestGlobal);
      if (LB_type==3) AGS2Client.RequestLeaderboard("All_Time_Top_Scores", eAGS2ClientScoresRequestGlobal);
    }
  LB_loops++;
  
  if ((LB_loops>40) && (LB_loops<80) && (AGS2Client.CurrentLeaderboardName !=null))
    { 
      if (AGS2Client.CurrentLeaderboardName=="Individual_Level_Top_Scores") AGS2Client.UploadScore(HighScore1); 
      if (AGS2Client.CurrentLeaderboardName=="Challenge_Mode_Top_Scores") AGS2Client.UploadScore(CMHS1);
      if (AGS2Client.CurrentLeaderboardName=="All_Time_Top_Scores") AGS2Client.UploadScore(All_Time_Score);
      LB_loops=80;
    }
  if (LB_loops==100) 
    {
      LB_loops=0;
      LB_type++;
      if(LB_type==4) LB_type=1;
    }
}


Thanks again to CW for your help, also Laura and Denis for your assistance via Twitter.
#349
Just popping in to give some encouragement to anyone making a MAGS game this month. Nice work Racoon! Really love the perspective. Pajama Sam - just go by your gut instinct, if the game is basically playable it's worth releasing for MAGS.

I definitely won't have time this month but hopefully sometime this year I'll do a MAGS.
#351
The Rumpus Room / Re: Name the Game
Fri 14/01/2022 21:44:44
Hmm... the style looks wrong for one of the Ankh games, so I don't know.
#352
The Rumpus Room / Re: Name the Game
Tue 11/01/2022 08:27:45
#353
The Rumpus Room / Re: Name the Game
Mon 10/01/2022 21:05:25
Since Poirot has already been named...



Also:



#354
Quote from: Busulon on Sun 09/01/2022 22:58:23
Great! Hope you and your kids enjoy it!   :)

We did!  ;-D

Definitely a good game to play with younger children, plenty of opportunities for interaction with them and letting them solve the puzzles. I was expecting it to be shorter than it was so pleasantly surprised when the new locations and puzzles became available.

I would have liked the font to be bigger, found it a tiny bit difficult to read at times (though that was partly due to the display I was using).

I keep feeling that I must have missed some Bladerunner references somewhere...  8-)
#355
The Rumpus Room / Re: Name the Game
Mon 10/01/2022 09:42:41
Poirot - yes
Death on the Nile - no

I'll post another screenshot later but not able to right now.
#356
The Rumpus Room / Re: Name the Game
Mon 10/01/2022 08:49:12
Quote from: Mandle on Sun 09/01/2022 22:52:36
Is it a Sherlock Holmes game?

No - but a famous detective is involved. (His name is not in the title of this game however.)
#357
The Rumpus Room / Re: Name the Game
Sun 09/01/2022 13:53:50
Nope, not that one I'm afraid.
#358
The Rumpus Room / Re: Name the Game
Fri 07/01/2022 21:52:04
I feel that I slightly cheated to find the answer, but I suppose some UI recognition and detective work was involved...

Okay next screen from a game I enjoyed quite a bit, hope it hasn't been featured before:

#359
What a lovely idea for a game! Gonna try this one with my kids  :smiley:
#360
The Rumpus Room / Re: Name the Game
Fri 07/01/2022 10:48:02
Quote from: heltenjon on Fri 07/01/2022 09:20:06
They did...but this definitely isn't Rex Nebular, which is the one I can think of at the moment.

Ah... looking this up and seeing if they in fact did make another has led me to the answer, I think.

Is it
Spoiler
Return of the Phantom
[close]
?
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