This was actually an incredibly difficult vote! (Pajama Sam - really sorry but I've not tried your game yet, I very much distrust Mediafire because they don't screen out ads which contain malware - or at least they didn't last time I checked - and I need to update the security software on my PC so taking no chances in the meantime.)
Little Leonardo was a very cute game with nice graphics and animation. I'm always impressed when someone successfully pulls off game with completely non-verbal communication, as this is something I'm pretty sure I could never do. I did get very stuck with one of the puzzles. My daughter enjoyed it too which is probably what tipped my vote, along with (what I perceive as) the difficulty of making a game in this style that does a good job of conveying to the player what they need to do and what the player character is feeling. Very nicely done.
Signal Loss - I actually feel guilty that I didn't vote for this, it's an amazingly accomplished game for one made in such a short time. Nicely done graphics, very tidy design and a puzzle that funnily enough is very reminiscent of on we had to cut from Captain Disaster because it was taking too long to code and we needed to move on. The only thing I didn't like about it was the sudden use of profanity (it's a persona bugbear of mine, obviously many people won't dislike it). Without giving anything away, the ending was suitably grim. Might be an idea to update the language and violence ratings on the AGS games page as they both say "none" atm. I don't want to be negative though, getting a game together with this strong a narrative and as well designed as this in a month is fantastic, I can only imagine what you could do in a longer time period.
Well done to all who entered and I'm kind of hoping for a split decision between two fantastic entries because neither deserves to "lose".
Little Leonardo was a very cute game with nice graphics and animation. I'm always impressed when someone successfully pulls off game with completely non-verbal communication, as this is something I'm pretty sure I could never do. I did get very stuck with one of the puzzles. My daughter enjoyed it too which is probably what tipped my vote, along with (what I perceive as) the difficulty of making a game in this style that does a good job of conveying to the player what they need to do and what the player character is feeling. Very nicely done.
Signal Loss - I actually feel guilty that I didn't vote for this, it's an amazingly accomplished game for one made in such a short time. Nicely done graphics, very tidy design and a puzzle that funnily enough is very reminiscent of on we had to cut from Captain Disaster because it was taking too long to code and we needed to move on. The only thing I didn't like about it was the sudden use of profanity (it's a persona bugbear of mine, obviously many people won't dislike it). Without giving anything away, the ending was suitably grim. Might be an idea to update the language and violence ratings on the AGS games page as they both say "none" atm. I don't want to be negative though, getting a game together with this strong a narrative and as well designed as this in a month is fantastic, I can only imagine what you could do in a longer time period.
Well done to all who entered and I'm kind of hoping for a split decision between two fantastic entries because neither deserves to "lose".