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Messages - CaptainD

#4701
I've also nominated but it tells me I haven't?
#4702
I think both solutions you've mentioned are the obvious and "right" ones, it really depends on which market you want to reach.  I think most people would automatically think of the periodic table if they knew the code was from a scientist.
#4703
If I'm honest this is less fanfiction and more a daft way of getting a dozen or more AGS game titles into a stupid short story.  Hey, it was fun anyway!

---


Indiana Rodent's highly trained nose did its stuff.  It was true â€" there was definitely cheese here.  It was old cheese, too, by the smell of it â€" very old.  Some Rich Dame had bought it â€" one of the very last examples of a wheel of real Cheese from a real moo cow in this forsaken place.  A detective called Peckard was on the case, but he had no chance of finding it as he was much too distracted by the Mayor's New Dress. 

Indiana pondered.  Who could be responsive for this theft?  Who had the know-how, the iron will, and the technology to steal the cheese?   He feared that the answer came down to something terrible… something alien …  He had heard rumours of a terrible alien called only “The Visitor”, and an even more terrifying alien known as ”Gray”, who might have had a hand in it.  Had he known the truth at that time, our fearless rodent may well have scuttled back into the sumptuous satiny comfort of the major's lingerie drawer, but unknowing and undaunted, he continued to search.  He followed his nose, which is a special skill rodents have due to it being attached to the front of their faces.

Indy trudged through a sprawling catacomb (that should have been a clue, but he failed to recognise it) of sewage pipes.  The cheese was near, very near… suddenly he saw it, gleaming like a golden ball of Edam, on a pedestal, with a sign above it that said “Warning: Fragile!”.  Indy knew all about valuable items on pedestals of course, so he prepared to perform the old switcharoo with a carefully measured bag of sand.  With great care he swapped over the items, hugging the cheese close to his chest like a newborn Babybel.  Very slowly and ever watchful, he crept backwards, expecting at any moment a giant rock or something of that ilk to come rolling towards him at high speed.  There were plenty of platforms to jump on his way back, so he felt confident of his escape.   

In an instant a cage came crashing down around him â€" he was trapped! 

“You didn't really think it would be that easy, surely?” purred a voice.

He knew that voice, and shuddered.  It was the voice of the person Indiana Rodent feared above all others â€" The Cat Lady.

“Who's a pretty mouse then?” asked TCL.

“You'll never get away with this!” proclaimed Indy boldly.

The Cat Lady laughed.  “Oh, purr-lease!  Who's going to stop me?”

Suddenly there was a crashing noise and a battered space ship ploughed through the catacombs.  “I'm saved!” shouted Indy.  Captain Disaster got out, inspected the damage, and looked at them.  “Erm… sorry about that” he said with a  Brummy accent, “apologies for any damage.  I'll be on my way, sorry for disturbing your game.”  With that he re-entered the space ship, there was the sound of a sarcastic computer speaking to him sarcastically, and he was off.

“Unbelievable”, said both Indiana and The Cat Lady together.  “What a disaster!”

Indy ate the cheese â€" he was going to die anyway, he might as well enjoy his last moments.  The Cat Lady looked at him and smiled.  It wasn't a nice smile.

“What?  I was hungry”, said Indiana.

TCL sniggered.  “That cheese contained Nanobots, which will turn you into…”

<DRUMROLL>

“Indiana ROBOT!  Bwahahahahahahahaha and stuff.”

“Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!” cried Indiana Rodenot (he was already halfway transformed).

“Now, dance your GROOVY moves, Nanobot-created robot!”

Indiana Robot danced.  Oh, how he danced!   Well, it was better than being eaten.

Eventually OceanSpirit Dennis turned up, shouted “I am the Lightning Master!” and defeated TCL by repeatedly clicking on his ATTACK button.  Everyone got bored and went home.  Indiana Robot was then eaten one Night by a cat called Orazio; the nanobots proliferated, and thus started the Primordia.  Canada was destroyed in the year 2034 and Ben Jordan was called in to investigate, but he got lost in TechnoBabylon and pronounced that in the world of Adventure, it was All In The Game.  He was joined by Jimmy Troublemaker â€" he and Ben really were Two of a Kind.  Together they joined a Black Sect, sang a Troll Song and basically decided that this ridiculous excuse for tiresome narrative should end.

The End.





#4704
Ah yes, I was wondering who'd be the first to spot that... erm... deliberate typo!
#4705
I think writing about your own characters would be a bit against the spirit of this theme (not a criticism of you Tomi, just that I had the same thought about writing a story with Captain Disaster or Clod from Troll Song etc in it!).  I guess cameo appearances by our own characters would be okay though?

I'm seeing a lot of potential with RON characters, but I might try to find something a little less obvious...
#4706
Quick progress update:

The Bit Priest has taken over as Lead Programmer (can't remember if I'd ever made that public?!?)

Act I status:

Background art - 95% done (we've been badly let down by successive artists, so I'm doing most of it myself now... so you only have me to blame!)
Character art - 20%
Storyline - 100%
Puzzles - 80$ designed
Dialogues - 25% 
Music - 40%
SFX - 10%
Voice Acting - 5%


(Before you all gasp in horror and say "what? you've hardly started!" - can I just point out that Act II is already nearly 50% done in total.
#4707
You can't have too much comedy sci-fi, so downloading this now!  :-D

...

Okay, played it now...

Not a bad first game!

The good:

- Nice graphical style
- Some good animation
- Quite humorous

What could do with some work:

- Was there any sound at all?  I didn't hear anything!  (Was it my speakers?!?)
- Serious lack of hotspots - even if you couldn't do anything with them, it would have been nice to for instance be able to examine those cacti!
- Could do with a bit more checking for typos

(Obviously the plot was very generic, but I assume that was intentional?)

I look forward to your next game!

(BTW this game doesn't appear on your profile list... you might want to edit the game page and put yourself down as the guy who made it?!)


#4709
Yay, I've never been to Canada, but after this game maybe I'll feel almost like I have!  Congrats on the release Ponch.  I'm always impressed that people manage to actually get a complete game finished so quickly for MAGS.
#4710
I really liked it on the whole, the walking controls were awful though - much less annoying using the keyboard than mouse though.  I liked the fact that Guybrush and Elaine had a much gentler relationship than in the other games (still funny though!) and the many little nods to the original games.
#4711
Congrats on the release Jaffles!
#4712
Congrats on yet another release!  I enjoyed the first QN game quite a bit.
#4713
General Discussion / Re: Gameboy Advance
Fri 25/01/2013 10:33:46
Still got one (somewhere!) - Super Mario Kart was probably the game that ate most of my time.  Hot Potato was an insane little game.  Lady Sia was quite good.

Might see if I can actually find my GBA... I think there are two of them lurking round the house somewhere!
#4714
AGS Games in Production / Re: Troll Song
Thu 24/01/2013 12:17:04
@Tabata - I'm not sure sure Trolls (even civillised ones!) would appreciate being referred to as "cute"...  :P
@Hernald - thanks, from the start I wanted to do something a little different with this game and happily it looks like it'll work well.  Tino's artwork has brought my ideas to life wonderfully.
#4715
Congrats on the release Nick!  I hope it proves popular.  8-)
#4716
AGS Games in Production / Re: Troll Song
Wed 23/01/2013 12:13:03
Demo now released!

http://www.adventuregamestudio.co.uk/site/games/game/1644/

I just have to warn you - this IS a very short demo.  But it should give you a nice feel for what the game is going to be like and you have the full introductory cut-scene, which no-one apart from those who saw the game's presentation at Adventure-X will have seen before.

Incidentally, we're now calling the episodes "verses - it seems appropriate for a game entitled Troll Song.
#4717
Quote from: m0ds on Tue 22/01/2013 00:39:09
where you'll be able to get the game in the end of time :) I mean, within fairly soon time. Like 9 months or so. Right Dave? ;)

Yup, we're shooting for a release in 20013 Q4 - ideally with physical copies of the game ready for an official launch at Adventure-X 2013!  (Don't hold me to that unless nearer the time I say it's definitely happening though!  8-))
#4718
"You may consider preventing the user from entering an area that the user should not be in yet. Or at least hold off on dialogues prematurely if the user is not up to that part of the game."

To be fair there were several instances of the played being prevented from going somewhere too quickly, though as far as I can remember these were all early in the game.  The dialogues were probably more of a problem as you mentioned.
#4719
It was a pleasure play-testing this one - a very fine first game indeed!
#4720
Hints & Tips / Re: Primord - 4th ending
Sat 19/01/2013 13:54:06
Spoiler
Ah yes, that would explain it.  I unfortunately misunderstood the puzzle and ended up destroying Gamma.[/quote]

Thanks for the help!
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