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Messages - CaptainD

#4781
AGS Games in Production / Re: Troll Song
Fri 30/11/2012 21:38:19
Wham - I kept thinking it must surely stop (for the love of everything good and sacred), but it just kept going!

Actually I do have a theme song in mind... maybe I'll post a snippet sometime.
#4782
You should make a game where you play the role of a stapler on a mission to save the world from paper clips (or sellotape).
#4783
The nw art style is terrific! Hope development goes well.
#4784
"Fallen angels"?!?!
"Faries gone bad"?!?!?!?!?

...

"Elf-eating plants"??????????????

You sure this isn't going to be an FPS with adventure game elements?  :P

As Hernald said, enjoyed the first Elfie game, looking forward to seeing how the story progresses.
#4785
I'm drawn to an answer
Spoiler
Kennedy Space Center (Centre!)
[close]
but I can only clearly identify 2/3 of the answer.  I did consider part of the answer being an anagram of the plea?

I also had two other thoughts... the president could maybe be
Spoiler
Max as in Season 1 of Sam & Max he ended up being president
[close]
and the plea being
Spoiler
I did not have sex with that woman!
[close]
, but I'd struggle to make either of those fit an answer.

I'm aslo (as I think others are) making the assumption that it's an American coin?
#4786
AGS Games in Production / Re: Troll Song
Wed 28/11/2012 08:55:20
Not sure if we're going to do a public demo - the one we have for Adventure-X is very short, and since the first episode is planned to be pretty short anyway, I'm a bit uncertain as to whether it's work releasing the demo we have (which is effectively one large room) when it will likely make up at least 20% of the total game length.

Such a short demo will work fine (I think!) for an exhibition where people will probably have limited time on a demo PC, but for people downloading it they may be disappointed by its shortness - you'll probably only take about 10 minutes to complete it in its current state.

(That said - if you want to play the build we have so far, drop me a PM.)
#4787
I just want to make two further comments on this:

Don't compare your first game to Ratracer's first (and only) game - The Uncertainty Machine would probably still make my top ten AGS games of all time.

Secondly, having had the opportunity to actually play Hernald's game, I say absolutely release it!  Sure the graphics aren't mind-blowing but this is a very enjoyable game with some well thought-out puzzles (usually fairly easy, but still well implemented) with quite a bit of variety, good writing, few typos, and no game-stopping bugs (that I've found).  Many people would have happy to produce this as their third or fourth game, let alone first.
#4788
Adventure Game Release... truly, the Final Frontier!
#4789
AGS Games in Production / Re: Troll Song
Fri 23/11/2012 09:10:38
Quote from: Fitz on Thu 22/11/2012 15:57:26
... will there be conversations in the game?

Yes, although not necessarily in the first episode.  Conversations will become more part of the game later in the series.
#4790
It depends what you want to achieve with it.  If you want to use it as a learning experience, release it.  When you make your second game, you'll see how much you've improved.

If you want to work on this game more, release this as a beta version so that both you and others will be able to see the difference when you've released the updated version.

Reach for perfection, but don't hide in shame if you don't manage to achieve it first time round - no-one does that!  Even in games I really love there's probably something I wish they'd done differently - and the designers too - but that doesn't make them bad games.

If you're going to compare your first games to other peoples' games, perhaps you should restrict this to comparing it to other people's FIRST games - you might be surprised how well yours compared!   :-D
#4791
AGS Games in Production / Re: Troll Song
Thu 22/11/2012 10:32:41
This is very belated, but... thanks Krusbert!

I can now confirm that we will have a (very short) playable demo of Troll Song at Adventure-X.
#4792
You couldn't possibly keep up that level of disturbingness throughout the whole game, it just wouldn't be nice.  The new screenies are looking very nice indeed!  Can't wait to see this in action.

I just hope Barney doesn't suffer from luposlipophobia...
#4793
Quote from: MurrayL on Tue 20/11/2012 12:42:36
Do I get to scavenge from the wrecks?

Well... in a manner of speaking.

<MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS> <MYSTERIOUS>
#4794
At Adventure-X, I'm pretty certain now that we won't have a new public build of the game.  We will however have a new trailer showcasing some of the new locations etc in the game.

One of the locations will be a huge rubbish dump containing some famous shipwrecks (but no trains):





#4795
Quote from: Anian on Mon 19/11/2012 18:53:14
Though it'd be more fun to make an original game based on one or more DW novels, there's plenty of good detective ones that could be meshed together and basically all of them have the "hero will save the world" story arc in them.

I like the idea of taking a lesser-known character and telling the story from their point of view.  Of course we could always make a business simulator starring CMOT Dibbler...  :-D
#4796
If you're going to do anything Discworld-related, count me in!!
#4797
My two cents...

Spoiler
I don't remember this being done all that often in adventure games before - certainly not to the point that it makes much real actual difference to the game.  However I'm a little unsure about what the end motive of this will be - are there different abilities the player has / different endings to be reached etc depending on what options are chosen along the way?

I think if the player is made aware of the importance of their decisions BEFORE the game starts, or at least very early on, it's an idea that could work really well.  Is it going to be a game that's designed to be played through several times?
Spoiler
[close]
[close]
#4798
Beginners' Technical Questions / Re: ubuntu ?
Sun 11/11/2012 12:08:37
A couple of comments about my game's demo posted on indiegames.com:

"I'm playing it right now and find it really well done and balanced. Puzzles, to me, seem to be well thought (I found the ring one easy, am now a little bit stuck with the "teas" one). I'm playing it under Linux, Ubuntu 12.04 64-bit with Wine, and it works perfectly."

When I saked him about this:

"Indeed, without any modifications! :-)
Just double click the exe file, and that's it... good old days 'till the end, remind me of playing games under Windows/DOS and running/clicking bat or exe files. :-)"

Someone else also commented:

"I enjoyed the game. I liked the pacing, puzzles, and general feel of the game. I found the ring quite easily, but I was surprised that I did not have to change its color. I ran it in Linux, and I think with a little bit of work on the engine side, AGS games could make a great addition to the Ubuntu Software Center: a niche market for niche games."



So I'd say YES!  Although perhaps not every game will run perfectly?


#4799
The Rumpus Room / Re: *Guess the Movie Title*
Sun 11/11/2012 10:39:40
I remember a scene at the start of Naked Gun with lots of world leaders?  (Or possible it was Naked Gun 2 1/2?)
#4800
Disturbing dialogue!
Disturbing warped perspective!
And of course, Barney's disturbing wife!
It's all VERY DISTURBING!


But in a good way.  Well, apart from Barney's wife...
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