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Messages - CaptainD

#5061
Cool idea, if I can find time I'll write something for this.
#5062
True story about the voicing for Konk... I originally wanted to aim for Michael Caine, but in the end it was more like Ron Weasly!  :o Since it seemed to fit okay I stuck with it.  ;D
#5065
Hints & Tips / Re: Doc Apocalypse
Thu 22/03/2012 23:46:27
Quote from: paolo on Thu 22/03/2012 13:19:04
Thanks for that, Arj0n. I'm much further on now. Any tips on:
Spoiler
disabling the accumulators? I've done the one in the room with the walkways and glowing symbols but I'm a bit stumped on the others.
[close]
Thanks.

Spoiler
- Look around each room, then look around again.
- There's a hole for the crystal in each room, though in one room it's not available straight away.
- You might need something from back in the room with the time travel machine in it.
- Something you learn in the library in Egypt might be helpful in another location
- Each location has something you need to find for one of the locations
- Don't forget to sign your name!  ;D
[close]

I hope those are helpful without giving things away too directly.
#5066
It's a very good question.  Unfortunately at the moment, I'm not entirely sure what the answer is.  In KOTOR there was a section where you had to uncover the answer to a certain thing (think it was on Tatooine?) but I'm not sure that method would work for a full-length game.

The only way I've really seen done, which more or less works, is by for instance dialogue options coming up only when you have found the relevant clue.

For instance:

Q: How was Alice poisoned?
Possibility: She ate a T-bone steak with poison on it
?? other options

When you click on one without evidence:

"I don't have anything to back that up" etc

When you've found out that Alice is a vegan:

"That can't be right since Alice was a vegan"

Obviously that doesn't completely eliminate the trial and error element.  Without having free text input that could somehow be interpreted, I don't know how you could achieve what you're aiming for.
#5068
The Rumpus Room / Re: Icey games' thread
Sun 18/03/2012 11:26:53
Quote from: Ali on Sun 18/03/2012 10:40:33I've been thinking the same thing as Peder throughout this thread.

Me too.  When I first started posting here several years ago I was full of ideas for creating the biggest AGS game ever etc etc.  Sadly my coding abilities suck and later on I realised that I should stick at what I'm actually good at.  (Okay so I don't have much to show for it right now but the games I'm involved with are all big, long-term projects).  So Icey, for what it's worth, I think your graphics here look really good; as part of a team with a good coder and other team members, I think you could make some really good games. 
#5069
All my winners have their copies, but apparently one of the winners of a similar competition run by Gnome failed to collect, so he's re-opening his competition until Monday - all you have to do is leave a comment.

http://www.gnomeslair.com/2012/03/competition-time-blackwell-quadrilogy.html
#5070
This is a really fun game, funny, engaging characters, nice variety of puzzles (not too difficult but a couple of tricky ones), I'm already looking forward to the sequel!  ;D

My review of Da New Guys
#5071
Looks good!  ;D  Will definitely try it when I get time.
#5072
Gemini Rue has an age rating of 16+?  Seriously?  Or are the other 2 games in with the collector's edition responsible for that?
#5073
Quote from: DrJone.s on Sat 25/02/2012 21:38:03
And I thought you specifically had chosen the name bigbluecup for your studios. :P

We still haven't managed to decide on a name for ourselves yet...   :-\
#5074
Congrats on the release, but the storyline doesn't sound confusing enough  ;D

Hope to get this reviewed soon.  Haven't played it yet but as always with your games, the visuals are very impressive.
#5075
Terrific game despite being short!  I too guessed the ending but it still made me laugh.

#5076
Really interesting premise for the for the game, and very nicely done.

Spoiler
I did think from the start that she seemed a bit too obviously innocent to actually be innocent! :D
[close]

This idea has the potential to be made into a much longer game some day - any plans to do so?
#5077
Gah, my PC is still bust, gonna see if this will work on the laptop I'm borrowing.  ??? ???  (Yay!  It does! :D)

Congrats on the release anyway, looks great, though obviously Agocapwa would have been a much better title for your game.  ;D
#5078
I would have thought that maybe you could play a video of the person walking and use say every 6th or 8th frame of animation as a reference point?  (Just an attempted answer by someone little or no ability at animation, I know that's really not what you were looking for!  ::))
#5080
Request for writers now filled - I have 3 good candidates.
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