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Messages - CaptainD

#5421
Quote from: julius on Sun 04/07/2010 15:01:38
maby i will ...you just gave me an idea....did you finish it???

Not yet.  I'm a fair way through it though .  ;D
#5422
Quote from: julius on Sun 04/07/2010 10:54:47
it's not german...quite the opposit-it's hebrew ; ;)


Ah.  Actually German was only my best guess, wasn't quite sure to be honest - but I don't think I'd have realised it was Hebrew!

You can now say that your game is not only artistic but also cultural.  ;D

I think you could make a great short film out of this idea and using the techniques you used for the FMV in the game - any plans to do so?
#5423
Hints & Tips / Re: Phoenix1
Sun 04/07/2010 13:06:12
Thanks!  Never thought of that...  :o
#5424
The speech starts out in English and then changes to ?German - is that intentional?  ???
#5425
Hints & Tips / Re: Phoenix1
Sun 04/07/2010 10:01:09
Quote from: Leon on Sun 04/07/2010 00:01:04
What's in your inventory and what's your current location?

Living quarters level, I have the three items you start out with and the AI override card.
#5426
Hints & Tips / Phoenix1
Sat 03/07/2010 20:23:54
Hmm... got to room 203, fixed the problem, found the AI doodar, but now seem to be in a dead end and the light beam's not letting me go anywhere else, just telling me to report to room 23.  Bug / something I've not done?  ???
#5427
Short but sweet.  The puzzle was logical enough, though the inventory handling seemed odd (I'll elaborate in a PM if I can work out how to describe it!  ::))

Looks good.  With the missing bits filled in and a good Dwarf plot, this will definitely be a game well worth playing.
#5428
Quote from: barefoot on Sat 03/07/2010 13:35:00
Hi CaptainD...

Thanks for your comments and offer of help..

I have sent you a PM..

-barefoot-


Message received!

I'll see what I can do...  ;D
#5429
Congratulations on releasing this!  Looks impressive  ;D
#5430
Quote from: barefoot on Thu 01/07/2010 08:25:41
Hi

Have added new screenshots and have further developed some of the Rooms..

See original posting..

-barefoot-

At the risk of invoking the curse I seem to have on these boards of killing threads  :o :-[, I have to say that I'm liking the look of this one.

PM me if I can help with the plot / dialogue in any way.
#5431
Reminds me of those 2-point perspective drawings we had to do in school.  Works pretty well though!
#5432
Quote from: Dualnames on Mon 28/06/2010 17:10:31
:D Good to know, you're already on those. Apart from that, I got the Red Dwarf feeling, and that's great. Plus you got CaptainD fairly excited. ;)

:o :o

H2G2 filled my comedy sci-fi adventure game yearnings for a while, but now that I've finished that...  ;D
#5433
Enjoyed the game overall.  The sprite graphics were excellent, very cartoony - great music - the whole thing was pretty surreal, which I liked, some good (and quite unusual) puzzles - it felt less restrictive than a lot of one-room games as the characters kept changing, good animation, made me laugh quite a few times, hare-brained but interesting plot (the hare-brained bit is also a plus point, btw!)

What I wasn't so keen on - I'm really not a fan of bad language or gross-out humour, so you can guess what parts I wasn't thrilled with!!  :P, and to me the impressionistic background graphics didn't really fit in with the quite detailed sprites.

Possible bugs? - One of the characters didn't show up as a clickable (might have been deliberate - the guy snoozing on the table at the left of the screen), when I tried to throw the honey at the hole in the pipe with steam coming out it just made me walk to a spot - interaction wasn't recognised at all?.  Guy never comes out of the toilet!!!  (Okay, that's probably not a bug...)

The only other thing I thought was that it might be nice to have an inventory item to start with - I spent ages trying to work out how to access my inventory and only realised that it stayed static on the bottom of the screen after I'd actually picked something up.  Maybe it's just me being dense though...  ::)

Interesting idea and amusing development of the murder plot.
#5434
Adventure Related Talk & Chat / Re: TSL Alive?
Sun 27/06/2010 20:34:54
It's very much alive!  ;D ;D

Press release, trailer and several screenshots in the link below (graphics are pretty mind-blowing):

http://captaind-pc-gaming.blogspot.com/2010/06/press-release-silver-lining.html
#5435
Quote from: Blobby 101 on Sun 27/06/2010 19:02:45
OK, thanks - I'm adding more responses and things at the moment, trying to make sure there aren't any actions you can do that just return silence any more - hopefully I'll be able to add some helpful comments in with these ;)

Looks good so far, apart from the dreaded "i" instead of "I" as a personal pronoun, the writing's pretty impressive - authentic but not simply copying from the show's dialogue.   ;D
#5436
Looks good, I look forward to trying it out.
#5437
Spoiler
That damn fluff had me stumped for quite a while!
[close]
::) ::)
#5438
I'm not sure how I'd rate the puzzles - some were brilliant, some were baffling - but that could very well be me being dense!  ;D

Glad you liked the review, even though I had to admit to not loving the game.  One problem is perhaps that I never actually played the original (the shame... but as I said, the text adventure genre as a whole kind of skipped by me at the time).  If it's any help I found the original King's Quest really annoying too!  ;)

H2G2 is a fantastic achievement and being difficult isn't particularly a bad thing, but you made me kill Arthur Dent a lot of times... and I like Arthur  ::)
#5439
Quote from: Dualnames on Sat 12/06/2010 18:46:38
Quote from: CaptainD on Sat 12/06/2010 18:39:32
Did... someone... say... a Reality-on-the-Norm  game?!?  ;D ;D

Looks good, downloaded and in the queue... (right behind H2G2!).

This is an old (2007 anyway) Ron game Capt.

Gah, I didn't notice the date...  :-X
#5440
Did... someone... say... a Reality-on-the-Norm  game?!?  ;D ;D

Looks good, downloaded and in the queue... (right behind H2G2!).
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