Ah, I remember the first DuzzQuest.... awesomely weird (even the strange little football mini-game! :o)
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Show posts MenuQuote from: Buckethead on Wed 06/05/2009 11:15:59
nice interview. You do actually sound smarter then you do on the forums
Quote from: miguel on Thu 05/02/2009 15:23:42
Keep it going Dualnames, a project that big takes its time but in the end you'll reward us with something cool, I'm sure of it.
Quote from: CosmoQueen on Sat 05/05/2007 06:23:50
Sweet! That's some great progress ya got going there
Quote from: Pumaman on Wed 02/05/2007 22:46:56
Thanks for reporting it; since the editor is undergoing major rework for the next version, hopefully whatever the problem is will be fixed as part of that.
Quote from: Pumaman on Wed 02/05/2007 19:33:40
Has it happened again since, or was it a one-off?
Quote from: DC on Sun 29/04/2007 12:30:08
Hmm... I had to rename the exe 'Parklife' to get the Winsetup to work.
Other than that, it's progressing nicely. Keep at it!
Quote from: Ashen on Sat 28/04/2007 15:41:52
Not without doing the 'Don't automaticaly move' thing, no. (That's what I meant by "eModeWalkto doesn't trigger interactions in the same way as other modes".)
According to the manual, checking that option causes eModeWalkto to trigger the Hotspots 'Player stands on hotspot' interaction, so you could use that instead of 'Any click' and if (mouse.Mode == ...
Another, probably easier, option would be to use a Region in conjunction with the Hotspot. Clicking the Hotspot in eModewalkto will make the player move to the Hotspots Walk-To point, and then the Region handles the location change.
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