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Messages - CaptainD

#5481
Ah, I remember the first DuzzQuest.... awesomely weird (even the strange little football mini-game! :o)
#5482
Cool, the plot reminded me of Bill & Ted's Excellent Adventure!  8) ;D

Took about half an hour to complete - enjoyed the humour and especially some of the cut scenes - reminded me of Zak McKraken (always a good thing! ;D)
#5483
Looks interesting, downloading now (in English... I hope?!) ;D
#5484
Quote from: Buckethead on Wed 06/05/2009 11:15:59
nice interview. You do actually sound smarter then you do on the forums  :=

I actually changed everything he said to make him sound smarter...  ;D
#5485
Great game, I'm really enjoying this one (even though I don't really remember the old SpaceQuest games very much, apart from having one where I repeatedly got killed on the first screen!  ::) - might well have been IV...).

With a voice pack it would be truly awesome... hope you manage to get that sorted!
#5486
Downloading... Biggles, Outer Space, LEGO characters... why has this not been done before??!?!?  ;D
#5487
I don't know if I'm the first person to mention this, but running on Vista is a bit problematic... there's only an option fo 320x200 when you run winsetup, so it can only be run in a window, which is too small to play it properly.  Any chance of making it possible to play in 640x400, which Vista can handle though obviously it will look exactly the same.

Cheers,


Dave
#5488
Completed Game Announcements / Re: Damsel
Sun 08/02/2009 12:36:32
Rather odd but in a good way!  ;D

Very nice graphics, very funny voice-acting, good game overall.  When's Chapter 2 coming out?  ;)
#5489
Quote from: miguel on Thu 05/02/2009 15:23:42
Keep it going Dualnames, a project that big takes its time but in the end you'll reward us with something cool, I'm sure of it.

Just played the demo and really enjoyed it - very true to the text and spirit of the book.  Please don't give up on this project - it has amazing potential and I'm sure you'll reach it!

#5490
Very short but very funny - nice one!
#5491
Quote from: CosmoQueen on Sat 05/05/2007 06:23:50
Sweet! That's some great progress ya got going there ;D

Glad you aprove!  The coding's being a bit of a pain but hopefully a new version with fully completable Act I will be finished soon.

In the meantime here's a screenshot from something that isn't reachable in the demo just yet - something you know you've always wanted - Death riding a cable using a rubber chicken with a pulley in it!!  (Gives away a puzzle later in the game but it's not difficult, especially to anyone who remembers the first Monkey Island game!!  ;D ;D)



CaptainD
#5492
The bug which meant you might need to rename the file should be fixed now.


In other news...

A new version of the demo is now available at http://www.games.darscom.net/LODD1.2.zip

Various improvements, additions, and bug fixes.

Some updated screenshots:

Old




New




Still not great works of art I know, but at least a bit of an improvement!

Thansk to CosmoQueen for her help so far with playtesting this game, if anyone else would be willing to lend a hand with finding bugs etc could they please PM me.

CaptainD
#5493
Advanced Technical Forum / Re: Exception Error
Thu 03/05/2007 21:29:25
Quote from: Pumaman on Wed 02/05/2007 22:46:56
Thanks for reporting it; since the editor is undergoing major rework for the next version, hopefully whatever the problem is will be fixed as part of that.

Sadly it won't fix my lamentable lack of scripting ability, which could well have somehow caused the error in the first place!!  :-[

Oh well, one can but try...
#5494
Advanced Technical Forum / Re: Exception Error
Wed 02/05/2007 22:17:14
Quote from: Pumaman on Wed 02/05/2007 19:33:40
Has it happened again since, or was it a one-off?


It seems to be a one-off, I've been using AGS quite a lot today and it hasn't happened again.  I only posted it as the error message itself asked that the details be put on the tech board.

#5495
Advanced Technical Forum / Exception Error
Wed 02/05/2007 09:14:21
I was just trying to fix a scripting error in a room (and thought I'd managed it... drat!) when I got Exception error 0xC000000005 occurred in AGSEDIT.EXE at EIP = 0x0049C90A; ACI version 2.71.631 while saving the room.

Gah what have I done this time?!?!?!  ::)

Dave
#5496
Quote from: DC on Sun 29/04/2007 12:30:08
Hmm... I had to rename the exe 'Parklife' to get the Winsetup to work.

Other than that, it's progressing nicely. Keep at it!

Oh yeah that was my original name when the game was going to be a one-screen game to get me used to AGS...

...

...

... but I wasn't sensible enough for that...
#5497
    Here it is, version 1.1... I now have 2 playtesters (with a possible 3rd) who are going to hound me with bug reports and I'm probably going to regret ever knowing!!

    Here's the new download:
www.games.darscom.net/LODD1.1.zip (1.65Mb)

The old download is still available, I kind of want people who are actually interested in this project to see how it's progressing.

What's new:


Some bugs fixed
One new location to explore
A revamped title screen


A couple of new screenshots for you:





CaptainD[/list]
#5498
Quote from: Ashen on Sat 28/04/2007 15:41:52
Not without doing the 'Don't automaticaly move' thing, no. (That's what I meant by "eModeWalkto doesn't trigger interactions in the same way as other modes".)

According to the manual, checking that option causes eModeWalkto to trigger the Hotspots 'Player stands on hotspot' interaction, so you could use that instead of 'Any click' and if (mouse.Mode == ...

Another, probably easier, option would be to use a Region in conjunction with the Hotspot. Clicking the Hotspot in eModewalkto will make the player move to the Hotspots Walk-To point, and then the Region handles the location change.

Thanks, that's probably going to be the easiest way round it.
#5499
Apologies if this has already been answered before but I couldn't find it anyway.

I have a hotspot on one screen that has options fo all the normal interactions, but I want to make it so that if you click on it whne the mouse cursor is on the WALK function, it will take you to a new location. 

I'm using the script belopw:

if (mouse.Mode == 0) {
player.ChangeRoom(4,185,280);
}


I'm using the RON template, I'm not entirely sure if zero is the figure for the walk cycle but I'm not sure how to work it out from the global script and from trial and error testing 1-3 seem to refer to the other functions.

Any ideas?

CaptainD
#5500
Ah, Zak... I generally hate big mazes etc but somehow the original Zak McKraken will always remain one of my favourite adventure games!  ???

Can't wait to play this one...

CaptainD
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