So... we're getting closer to the "Make my game" button in AGS editor be a reality instead of a joke!

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Show posts Menuimport function show_inventory_window();
show_inventory_window();
else {
cLeblanc.setidleview(13,3)
}
Quoteand you certainly don't need to set it every game loop; that is presumably why it wouldn't play,
QuoteCode: ags object[2].Graphic = 100;
orCode: ags oDummy.Graphic = 100;
will change the object 2 (oDummy)'s image to the image stored in the sprite manager's slot 100
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