Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Cassiebsg

#1081
The Rumpus Room / Re: What grinds my gears!
Thu 05/03/2020 14:15:33
That is the weirdest thing, to be honest. I often offer to Beta test if I have the time free, both for free and commercial games. I consider my "pay" the knowing that I helped making a game better and with less bugs, and if it's a commercial game, then I got to play a game I would likely not play, since in my current financial situation I can't afford the money.
But paying to be a beta tester?  8-0  8-0  8-0  8-0  8-0 (but hey, if there are people willing to do that, then by all means, why not? there's a sucker born every minute, they say...)
#1082
I can upload a compiled version, shadow. I'll do that, give me a couple minutes.
He uploaded the full project, so one has to compile the game self.

EDIT: So here's a compiled version of the game project: http://www.mediafire.com/file/k0cwzkdes56kdgg/Unfreeze.zip/file

Keep in mind I did not change one single code line. I just opened the project, hit the compile button and zipped the compiled folder. So it's exactly as he left the code.

Stupot can you place the link above as well along the project file?
#1083
Just reporting.

Spellchecker is working perfectly now.  (nod)
Search works better too.
The very very very long label is still a bit overlapping on the last line (the 5th line ... yes it's a very long label), but stretching the browser window a bit more solves the problem.  ;)

As an online editor it's perfect, or very close to it anyway.  (nod)
#1084
Haven't started, but there's still 12 days to go, so I should be able to meet the deadline.  (laugh)
#1085
Okay, I got a newer TotalCommander and now I can unpack the rar file.  (roll)
#1086
I have had problems with rar files not working before. You probably using a version that is not compatible with mine. But never had a problem with zip files.
#1087
The rar file is broken and can't be opened, at least in my end. Anyone that can open it?

Just zip it, don't rar it!
#1088
This is still useless and not the full project.
#1089
If the streamable, or is the video very "jerky"? Like the computer is doing over work and can't keep up?
#1090
I'll take it to PM.

Edit: You need to select your Unfreeze AGS folder and then pack that all into a zip file, then upload it. The entire thing. And make sure to include at least the Audio cache and Speech folders in the file. _Debug and compiled aren't needed for the project to work, but if they're in there it's okay.
#1091
This is not the full project file, so it won't ever load. There's no sprite file, no audio cache, and the zip only takes 2.4Mb... which I know to be impossible.
If you want to upload the full project then zip the entire thing!

Anyway, I'm not surprised by the outcome.  :~(

Edit: The only useful file in there is the crash dump for CW, if he needs it.
#1092
I'm just happy that this insane month is finally over.  :-D I can sleep again! I'm freeeeee!  (laugh)
#1093
Actually you can specify how long a frame should be displayed in the view editor. Not sure if it's possible to code it via script though.
#1094
As far as I know about colour blindness, what they don't see is the colour not the bright/contrast variation. So if the colours are different in intensity, then it won't matter what colour you use (much). A good way might just turn your image B&W, if you can distinguish everything, then there's a good chance they will as well.  ;)

And yes, I agree with Danzare, those colours hurt the eyes.  8-0 Maybe cut down a bit on the saturation/brightness/intensity? just a tinny so we don't have to wear sun glasses to play the game.  (laugh)
#1095
I guess, if one would want to use the WalkToPoints them, it's probably possible to do this:

Code: ags

player.FaceLocation(hHotspot1.WalkToX-10, hHotspot1.WalkToY); // removing 10 pixels (or whatever value) would make the look at point 10 pixels to the left, so it should work


I often use that "trick" to place my character in place when relating to other characters or objects, and it's handy. But for the above? I would just face left, and I think setting those points in the editor are a pain (and cause other problems), so I never use them anymore.
#1096
When you use mouse.x and mouse.y is not very good solution, cause if you move the mouse they'll change.
So either you save them, by using int MouseY=mouse.y; and int MouseX=mouse.x; right at the start of the function and then use MouseY and MouseX, or the better solution is to just tell it to FaceDirection=Left since you know which direction he will have to use .  ;)
#1097
Nice improvement.  :-D
#1098
When you write commands inside the dialog script, you need to INDENT then with at least a space.

So try this instead:
Code: ags

@2// Dialog script file
@S  // Dialog startup entry point
 
cEgo: Hi, who are you?
Olleh: I'm a n00b AGS man. Trying to do my animations here.
cEgo: Okay, we at the AGS forum love to help such idiots as you! :D
  player.AddInventory(iCupforn00bquestionsofthecentury); // Indent this as well
  cNPC.Animation(); // Now that this is INDENT it should work. AND this should come before the stop, or it won't ever be called!
Stop
#1099
That's because that is now how it works Slasher, to account for multi-platform links since that's the new reality of AGS (becoming more multi-platform thanit was over the years).
#1100
I hope we get summer soon, I'm freezing in here.  (laugh)

Welcome JackPutter and congrats on releasing your first MAGS and first AGS game!  :-D Looking forward to playing it soon.
SMF spam blocked by CleanTalk