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Messages - Cassiebsg

#1121
Keep in mind that is only valid for 3.5.x, previous versions won't do that.
#1122
The difference is that late run after everything else, but just before it being drawn. putting it on the other might give you a little "hickup" as in, the character is drawn in y 80, and moves to y 81 or 79 after it has been drawn. Might be noticeable, might not.

ManiacMatt, that seems to be odd, since the character should be updated to the new z, before he gets drawn in screen, not afterwards.  ??? But putting the z in game start is what I usually do. Never noticed needing all that code bx83 is using. But then again I don't think I have any game with that much scaling.
#1123
Quotethen it should always be done in late_repeatedly_execute_always, because this function is called always, and called last before drawing things on screen.
#1124
Okay, stupid question, but why exactly do you have so much empty space bellow the character? Is there a reason for it, or just because they were provided like that by your artist? I would suggest you cut all that space, so that your z is like -7 or -10 or so, to start with. Just make sure you cut exactly as many pixels in each sprite and don't cut any part of his feet while walking. Don't know if it'll fix your problem, but at least the gap will be less noticeable.
I never used anything but adjusting the z before, and never noticed I needed to. But maybe when you scaling him so much there's a limit...
#1125
Thanks, I'll report later once I'm back at having time to translate some more lines.
I don't use a phone, don't even have a smart phone even if I wanted to use use it, but my browser usually only covers half the screen, but I can always stretch it a bit more if needed.  ;)

If the helperText solves the problem, maybe it would be worth using it for all lines? Two reasons I can see this as an advantage is: consistency (the original line is always in the same place) and those that want to use the phone (maybe they've got some time to kill somewhere, and their phone is right there) can use it without trouble. But I don't know if there's an advantage over the other.  (roll)

Seems kind of weird that they don't want to support long labels though. Why limit a tool this way? Being pig headed?  ???

EDIT: Weird... I've sat to do a few lines, and now the spellchecker isn't turned on. I have to turn it one for every single line now!  8-0 This wasn't happening before, once I turned it on it would be on for all lines on the page. I'm not sure why this is happening now. Did disabling the Enter key did this? Or was it the helperText? Or something else?

As for the jump feature, I managed to make it jump, and then it stopped working again. But like I said, I can just scroll up/down as needed. EDIT3: Uhm... if I add a space to the search box, then the jump works!  (wtf)

Also the search function seems to find only the first line that word is used.  ??? (EDIT2: Oh, it's case sensitive! Not sure this is the best choice to use in a search box though.  :-\ ) I'm pretty sure this was working before... unless I only used it to find a single word that was used only once in the text. But I can't use it to find the line and jump to that line either. Have to delete the text from the search box and then I'm back at the top on line 1 (even if the found line was 148 and I was on line 1735 when I performed the search).
#1126
Make sure you build all files, and check the Compiled/Data, delete any tra that might be hiding in there.
#1127
Or maybe it didn't work for him... or he/she was just trolling because he/she could.  :-\
#1128
Could one maybe add the text "Remember to vote for MAGGIES as well!" on the forums top warning about the awards? With the link to the voting page on the word MAGGIES?

Not everyone does read every post in the forum, and/or they may not realize it's not the same as nominations.

Just a though to try and create more awareness...
#1129
We may not be talking but I'm enjoying reading them!  ;-D
So don't feel like it's wasted effort, it's not!

Besides, I already voted long ago. One of the perks of following MAGS, is that I had already played all of them.  ;)
#1130
uhm, don't think changing the original that way would be helpful, for the dev anyway. I know I would hate not being able to read the Says and have to go look some other text somewhere.

But it would be nice to a) remove all the noise (strings that one shouldn't translate) and b) being able to identify where a piece of text fits in translation.

so while having the trs formatted this way:
Code: ags

globalscript.gamestart.1 Welcome to my game

globalscript.invKey_OnLook.1 It's the key to my apartment



or some other way to identify where the translation line goes in the game would be useful.

Code: ags

function game_start()
{
    cEgo.Say("__globalscript.gamestart.1__"); // not useful IMHO, nor intuitive 
    cEgo.Say("__globalscript.gamestart.2__ It's not much but I hope you'll like it"); // this would be readable

    cEgo.Say("¤3 A new hope?"); //  or maybe just create a character to identify the line like the speech like CW suggested...
}


Edit: about a) Maybe we could find a character one could add to strings that aren't translated? § This one is not likely to be used in a text, I think. If used at the start of the string it would make that string to not be index by the trs. Of course this would mean the dev would have to know and remember to add it when typing said string.
#1131
Code: ags

if (player==EGO1 || player==EGO2) player.Say("blah blah blah");
else player.Say("blublubli");


(laugh) 
#1132
Maniac Matt... using player.Say solves that every time.  (laugh)
#1133
Remember that there are let's play videos for most (if not all) commercial games and some of the free ones on YT. Even if all you find is a trailer or you only watch a couple minutes of each video, it might help when having to decide if a game is worth nominating in that category or comparing it with another one.

I spendt 2 hours on it yesterday and only updated some of the categories. 
And then I realized I overlooked a great game, and have to decide now who to bump out of some categories.  :-[
#1134
since it's your game, there's also the option to add an invisible character to one of the texts.

Like:
Music

&

Music

(If you can't see the difference, highlight the words. I added a space to the end of the second word.)

So then you could translate

Musica

&

La Musica

Because AGS sees the space character as just another character.
The other option is to tell AGS to treat each entry as one new entry, even if the words/sentences are exactly the same.
#1135
Hints & Tips / Re: Sabotage on Noegato-Bas
Wed 05/02/2020 22:25:42
I'll give it a try:
Spoiler

The yellow buttons make the 10 lower boxes, move. The left yellow makes them slide one to the left counter-clockwise, while the button on the right makes them slide to the right clockwise.
The two pink buttons on the left control the 4 boxes that make a square on the top left. While the other two controls the other 4 boxes. The arrows show which direction they slide to clockwise or counter-clockwise.

The objective is to connect the power coming from the left cable to the right cable. Each box will highlight when it's being powered.
So basically you need create a path for the power on the top 8 boxes. It's a slide puzzle with a slightly different configuration than the one we're used to.
[close]

The starting combination seems to be random, so can't give you a step by step clicking guide.
#1136
People keep saying, not to focus on the limitations but look for the possibilities instead.  ;)
#1137
I could be game to do game art if you want help in that department. I do 3D, so no pixel art though. Pm me if you want to team up.
#1138
Uhm, funny. I was pretty sure I tested the line jumping function when you posted it was done.
But I'm currently using it to do a translation and just noticed that when I click the jump button nothing happens.  ???

Only "error" I get in the console is in CSS:
QuoteExpected media feature name but found ‘hover’.

This happens when opening the pop-up window to enter the line number. Clicking the buttons produces no extra information on the console.

If it's just cause I have an old browser, don't worry about it, I can scroll down.  ;)

Edit:
Might as well answer this one, at least for FF.
QuoteAlso not sure how the spellcheck works for other languages which are not in your browser's preference. It might be possible to improve the experience (maybe there could be a language selector that sets the spellcheck for that language or something like that - I don't know if that will help).

With FF, or the addon I have installed, I can choose which language/dictionary to use. So first I just have to check that I want the spell-checker on, on that particular text box. Then I can right click again, and select which language/dictionary to use. I have European Portuguese (before orographic agreement), English UK, English US and Danish. These are the languages I write and need, but can install as many as I want.  ;) It works so well, that I often just open any website with a text box, and then type what I want in it and copy/paste it to email.  (roll)

EDIT: I found a BUG!
If I hit ENTER the editor will add a new line. We do not want the user to be able to add new lines. Is it possible to make it detect the enter and just make it jump to the next line to edit? Like the TAB does?

There's another one, but I'm not sure if it's possible to fix or how. If you have a very long line (because it's a long text that is being displayed by a label), the original will "bleed" into the line to type in. Making it hard or impossible to see what one is typing. (Maybe remove line warp and just let the line be as long as needed?)
#1139
Don't think he coded save/load since the game takes about 5 minutes to complete.  (wtf)
#1140
Remember you can always watch some YT let's play of the commercial ones, if you can't afford to buy.
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