Keep in mind that is only valid for 3.5.x, previous versions won't do that.
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Show posts MenuQuotethen it should always be done in late_repeatedly_execute_always, because this function is called always, and called last before drawing things on screen.
globalscript.gamestart.1 Welcome to my game
globalscript.invKey_OnLook.1 It's the key to my apartment
function game_start()
{
cEgo.Say("__globalscript.gamestart.1__"); // not useful IMHO, nor intuitive
cEgo.Say("__globalscript.gamestart.2__ It's not much but I hope you'll like it"); // this would be readable
cEgo.Say("¤3 A new hope?"); // or maybe just create a character to identify the line like the speech like CW suggested...
}
if (player==EGO1 || player==EGO2) player.Say("blah blah blah");
else player.Say("blublubli");
QuoteExpected media feature name but found ‘hover’.
QuoteAlso not sure how the spellcheck works for other languages which are not in your browser's preference. It might be possible to improve the experience (maybe there could be a language selector that sets the spellcheck for that language or something like that - I don't know if that will help).
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