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Messages - Cassiebsg

#1141
Oh, nice!
Congrats on finishing it.  (nod)
Loved the demo, hope it will do well on Steam.  Good luck with the sales.  :)
#1142
*reminiscences to when undelete was a OS command...  (roll)
#1143
I suppose you could start with your own sig... "SuctionFunnelsâ,,¢.com"  (laugh)
#1144
You can, but... AGS is an old engine and you might experience performance problems with high resolutions depending on how much stuff and animations you want to present at one time.

Keep in mind that AGS was made for creating P&C click games like from the 80's and 90's.
#1145
Hi

If you're talking about the default gray GUI's background it's not possible to change themm. Make your own GUIs is the solution.

If you're talking about adding tint to BGs, characters and or objects then yes, you can.
Open the manual and type tint in the search box to find all the possible ways to tint.
#1146
Here's AGA's answer: https://www.adventuregamestudio.co.uk/forums/index.php?topic=47530.msg636615547#msg636615547
Quote
I made a change to hopefully support a wider range of 'foreign' characters.  But unfortunately it seems to have mangled some of the existing ones...  You can edit the post to readd whatever characters went wrong, and they should prevail then.
#1147
The Rumpus Room / Re: What's on TV?
Sat 01/02/2020 07:45:31
Morgan got it. It's Life.  (nod)
#1148
The Rumpus Room / Re: What's on TV?
Fri 31/01/2020 18:05:04
Oops, forgot about this...  :-[

#1149
I'd like to thank for the explanation as well.  :)
#1150
Think you should take this in two steps:

1 - Making sure the translation file actually works. To do this, just run winsetup and change the language to french, then save and run the game. If the line is not translated then something might be wrong either with the trs file (make sure you save it as UTF-8)  or the think function might need some extra instructions. I never actually used it so I'm not sure it works out of the box.
If you're unsure about your trs file, try Tzachs new TRS Editor: https://tzachshabtay.github.io/ags-trs-editor/ (just use the load icon to upload/open your trs file, translate a couple lines, then save/download it and test it.

2 - Once you're sure the trs is being loaded correctly, then code changing the translation. Basically the "Spanish" is tra name of your trs/tra file, minus the extension.

Edit:
To change the game language in game create a GUI with a button (or add the button to an existing GUI) and in the function for that button, use:

Code: ags

if (Game.ChangeTranslation("French") == true)
{
  Display("Changed the translation to French!");
}
else
{
  Display("Unable to change the translation");
}


I'll agree that changing the translation using an if condition is kind of weird and intuitive.  (wtf)

About your Interact function, the code ChangeTranslation won't work because, in order to change the translation what you need to do is the above. And once you've already changed the translation via a button, the game will use the translation lines. Remember that they have to be exactly identical, otherwise AGS won't find it. I can see you have voice acting, if for example you made the trs before adding the voice code &430 then AGS won't find the line to translate... even if you deleted a single space it won't work.
#1151
I noticed they now have the name in the link, but just the game number works as well, thank God.  :-D

Np.
And yes, I'm surprised about case sensitive in the search box as well. Not sure if it was intentional, or an accident. Guess we'll have to wait for AGA to answer on this one.  :)
#1152
Okay, I did a couple checks:

- Searching by name is case sensitive! Meaning that typing retrojay won't find you, but typing RetroJay will.

-  Not sure if something wrong with that "oops" page. but I tested with one of my games and a new window pops up so you can decide what version to download (new feature that AGA is currently implementing). Maybe you just hit it while he was applying changes. Or something needs fixing with your game.

- Don't know about your testers profile. Maybe case sensitive also?
#1153
The Rumpus Room / Re: What's on TV?
Wed 29/01/2020 18:57:50
I did, that's what I used to find the show "tv show nasa huston" ... and first link was a show from nov 2019... I figured it probably fit the "new show from last year"  (laugh)
Haven't seen it, probably a god bet once I've caught up with Supernatural.  (roll)

Anyway, I'll go see if I can find a show to post. Incoming...  ;)

EDIT: And I found some more shows, picked one I don't think has been posted before (at least searching the topic produced no results)

#1154
The Rumpus Room / Re: What's on TV?
Wed 29/01/2020 17:52:02
For All Mankind  ?
#1155
QuoteMaybe you could also add a link to 'For your consideration' thread for whichever game is advertised there?

Done. Though this is a copy/paste manual work, so in a way I'm happy that the thread isn't that big.  (roll)

I've also noticed that the links to the game page where messed up, so I've fixed them.
#1156
Concept: Racoon
Playability: jwalt
Artistic Execution: Jack (jwalt close 2nd)

A bit of feedback/critic for those that wish it:
Spoiler

DBoyWheeler: I agree with Kastchey, definitely your best one so far. Consider making the center (or the flames) the source of the light, so that the shadows are behind the light (the column on the left should be mirrored, so the shadow is on the left and not on the right). And "throw" the shadows to the horizontal planes as well (floor, ceiling, base/top of columns). Think it would have created a powerful BG.  ;) just do it as an exercise and see if you like it like that.

Racoon: Think the "goat" ruins the scale slightly. It's either a very big one or the temple isn't as big as one would guess. And maybe the BG could be lighter? Or with more light/dark contrast. The washed out sky seems off. It's not cloudy, but not bright and clear either...

jwalt: I already gave you feedback via email.  ;) But basically some of the materials need changing to gain realism.

Jack: There's somethig slightly off. It's very realist and at the same time looks like a doll house. Maybe some DOF?
[close]
#1157
I'm literally not doing anything.  :-[
Really need to get my hands dirty and do a new MAGS... maybe the next one.  :)

Good luck to all who are trying to finish their entry on time.  (nod)
#1158
Np
I just did a few changes to it right now: Added link to the game's page; sorted the categories out so it's easier to see and sort and added extra columns with all the awards categories. Feel free to use these as you see fit. I'm thinking about using it to rank the game in the different categories... like 1 to 5 where 5 is best. But use whatever feels right for you.
Download it and make it your own. You only need the first sheet, the others I used to gather the info.

Think I'll start one for this years's games, so I can take notes already and have half the work done next year.  (nod)
#1159
I got inspired by Kastchey's list, and made my own... and learned in the process how to steal import images from the internet to Excel.  :-D
I like visual aids when I'm trying to remember "what was that game again?" while nominating. So hope this list can help somehow. Like Kastchey's list it doesn't include all info, but I tried to get all commercial, demos and non-adventure, MAGS and voice (that I knew off). Was going to add short but only some very few have been marked as short.

If your game is in here and you wish me to add some relevant info to the tables, just say so (please PM) and I'll add it.

https://docs.google.com/spreadsheets/d/1BIqn7wv8rR4SawrIqxPrHYN5GvsOeA9F44zUeGFEi3Y/edit?usp=sharing
#1160
Try moving this line to after_fade in:

textOverlay = Overlay.CreateTextual (155, 187, 200, eFontNormal, 53248, "Click to continue...");

Not sure you display text before fade_in.
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