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Messages - Cassiebsg

#1201
That is neither good nor bad criticism. That is just someone telling you what he wants and expect you to do. The rest are what are known as trolls, they just want to annoy you, because that's all they're "good" at. My advice is ignore both, it's your art and your story. You are the only one who should know how to tell it.

Criticism is meant to help you improve in skills, to inspire and force you to not think that you master all. Criticism is mean to keep us going and do better, not shut us down.

If your aim is kids, then gore and foul language is not the way to go. That would just ensure any half decent parent to block you from your target audience.

As for that guy, well, tell him that if he wants to pay you for doing that kind of comic, then you might consider it (just make sure you're well paid  ;) ).

#1202
A web app sounds like a good idea, unfortunately I don't know how to use it.  :-[
When I follow you link all I get is a blue top bar with the name of the app, a load icon and the link to the source.
Rest of the page is just blank.  ???

Clicking the Load opens windows explorer and asks me to upload a file? I tried choosing a trs file but all I got was an empty page.
As for the source I woudn't even know where to begin to use it.

The text warning is the first few lines of any trs file.
Quote
// AGS TRANSLATION SOURCE FILE
// Format is alternating lines with original game text and replacement
// text. If you don't want to translate a line, just leave the following
// line blank. Lines starting with '//' are comments - DO NOT translate
// them. Special characters such as [ and %%s symbolise things within the
// game, so should be left in an appropriate place in the message.
//
// ** Translation settings are below
// ** Leave them as "DEFAULT" to use the game settings
// The normal font to use - DEFAULT or font number
//#NormalFont=DEFAULT
// The speech font to use - DEFAULT or font number
//#SpeechFont=DEFAULT
// Text direction - DEFAULT, LEFT or RIGHT
//#TextDirection=DEFAULT
// 
// ** REMEMBER, WRITE YOUR TRANSLATION IN THE EMPTY LINES, DO
// ** NOT CHANGE THE EXISTING TEXT.

Uhm, after posting this I just noticed something which I always assumed wasn't changeable. So going to do a few tests on the trs file.

As for the format for trs file is just a text in UTF-8 encoding.

If you need some trs to test (these are for the Indiana Jones and the relic of the Viking demo):

Original trs: https://www.mediafire.com/file/3vg9hz9uhkm5kha/New.trs/file

Trs with Italian translation: https://www.mediafire.com/file/5q05tlso7y2ji3b/ITA.trs/file

#1203
We're working on getting translations working, but the current font used in the demo does not support special characters.
I have coded a temporary fix using other fonts that are in the demo unused. But it's currently an unofficial and unreleased version.
#1204
Before one can fix any problems, they have to be reported, since it's hard to fix something one doesn't know it's broken.
3.5 is rather new, so I suggest you report the problems you have with the plugin in it's own thread, so that that author can look at it and try to fix it if he has the time.
#1205
Let's hope so, it's always a shame when the few decide for the many.
#1206
Quote
it'll appear for a brief moment before getting removed.

Have you tried placing the code in late_repeatedly_execute_always ? Should solve that glitch.  ;)

@Fribbi
A suggestion: You could also create a GUI with the buttons, and simulate the keypad (if it's a keypad) the player needs to use. That way you avoid typed text boxes, and make your game more friendly to mobil platforms. And the player might appreciate a keypad more rather than needing to enter text in the keyboard.


#1207
Wow, that looks awesome!  8-0
Great work!

@Darth Mandrab
Funny, they load fine for me. You sure it's not your ISP hiccuping?
#1208
Thanks, that's why we love  you. :) One learns so much from reading this board.  (nod)
#1209
You can't resize objects, but you can resize Dynamic Sprites, and then use that Dynamic Sprite as the object sprite. But yes, you need to do all that in with AGS scripting. You can't do it in the editor. However DynamicSprites can be a lot of fun to use and learn, so don't be afraid to give them a try. They're not as hard to use as you might expect.
#1210
I can't answer that, I haven't even tried to use to, so have no idea.
But the fact that you do have a camera, means that you can have the resolution of your game at one size (keep the one you decided on) and encode your video at a higher res and zoom in. So my only advice here, is experiment!
Make a small clip (like 15-20 seconds or so) of your video at different resolutions, and experiment zooming in and out each one. Until you have found your favorite.
#1211
I like both (though still not sold on the green gutter  :P)
Why would it cause problems? It's just begging for a second screen after going by that porch and getting more details on the buildings.
#1212
Uhm? What do you mean with "no camera"? Did you not read CW's first post on this thread? I'll quote it here for you:

Quote from: Crimson Wizard on Fri 03/01/2020 14:09:59
Hmm, depends on what exactly are you trying to do, but it's worth mentioning that AGS 3.5.0 supports full room zoom using Viewport/Camera script functions.
https://github.com/adventuregamestudio/ags-manual/wiki/UpgradeTo35#new-viewportcamera-system
https://github.com/adventuregamestudio/ags-manual/wiki/Camera
https://github.com/adventuregamestudio/ags-manual/wiki/Viewport

I did not mentioned it because it's rather new and I forgot about it.  :-[
#1213
Actually Danzare, you missed on your calculations

Situation 1:
Game1 = 3 points
Game3 = 2 points
Game4 = 3 points
Game5 = 2 points

1st place = Game 3 & 4 tied
2nd Place = Game 2 (same points as game 5, but more ppl voted for it)
3rd Place = Game 5

Situation 2:
Voter One chooses Game1, Game2, and Game3.
Voter Two chooses Game4, Game5, and Game3.
Voter Three chooses Game2, Game6, and Game3.

Game 1 = 3 points
Game 2 = 3+2 points (2 votes) = 5
Game 3 = 1+1+1 points (3 votes) = 3
Game 4 = 3 points
Game 5 = 2 points
Game 6 = 2 points


1st place = Game 2
2nd place = Game 3 (3 ppl)
3rd place = Game 1 & 4 tied

Of course, whatever method we go with, it works best the more people vote.  ;)
#1214
Yes, then again, ranking them does seem better, since it's not the one with more votes but the one with more points.

Let's say that 10 people voted the same game as their third choice. The same 10 people have some different 1st and 2nd favorites (they can have some 1st and 2nd choices that match, but the others all end up getting 9 or less votes each (like someone didn't vote for them selfs and thus choose another game)... The game all choose as 3rd wins, if it's the amount of points = amount of votes.
#1215
I want to click on stuff... :) And that bad looks cool. Can I play the bad guy? I wanna shot crossbows.  :-D

Could you please post original size instead of doubled size?
#1216
Quote
Hi again, I've tried using the Overlay on the before it enters the room function, and there was an error. It said I could not use the wait(). Also, when displying a video on that function there was only audio, and no video :(

You need to add those to After fade in, not before. Before fade in, means you are doing stuff before the screen is drawn to, which means you can't display any image, cause image is only shown after fade in. Before fade_in is used to setup the room, like placing the character, adjusting objects, and such stuff that you want to be ready when image is drawn.
#1217
For your consideration:


Space Cross: The BSG-Team



About this game
Starbuck's crash of the week takes him to a planet where he meets some odd people. Take control while he tries to fix his viper and return to the fleet.

Mags entry under the theme: Crossover
Game res: 960x600 32bit Full color!

January MAGS winner! :)

AGS Entry page: https://www.adventuregamestudio.co.uk/site/games/game/2325/

Longplay YT video:


Please consider for:
Best Game Created with AGS (freeware)
Best Background Art
Best Character Art
Best Animation
Best Writing
Best Character (Starbuck, Mr.T)
Best Gameplay
Best Puzzles
Best Music & Sound
Best Programming


___________________________________________________________________________________________________________________

Birdy Birdy



About this game
Play as a sparrow... Become the sparrow...
Made for MAGS July 2019, themed "Animal protagonists".
Point&Click Adventure game

LINUX version available on mirror download link!

AGS Entry page: https://www.adventuregamestudio.co.uk/site/games/game/2366/

Please consider for:










Best Game Created with AGS (freeware & Short game)
Best Writing(pip pip pip.... how many games have characters talking in pips?)  (laugh)
Best Background Art (just look at that beautiful park? don't you wish you could be there?)
Best Character Art(there's kids and sparrows and even a fairy!)
Best Character (The Sparrow)
Best Gameplay(Flapping wings to solve puzzles as a sparrow!)
Best Puzzles(when you're a sparrow solving any puzzle is mind blowing!)
Best Music & Sound(All those sparrow music and sparrow sounds!)
Best Programming (Did I mentioned playing as a sparrow and flying yet?)


___________________________________________________________________________________________________________________

(Posting for Blondbraid)

Thrymly disguised



About this game
Thor's hammer has been stolen by the evil giant Thrym, and so Thor must team up with Loki to retrieve it.

This game was made for MAGS in February 2019 with the theme Dressing up.

AGS Entry page: https://www.adventuregamestudio.co.uk/site/games/game/2332/

Playthrough video:


Please consider for:
Best Game Created with AGS (freeware & Short)
Best Background Art
Best Character Art
Best Animation
Best Writing
Best Character (Thor, Loki)
Best Gameplay
Best Puzzles
Best Music & Sound
Best Voice Acting
Best Programming
#1218
I agree with cat.
#1219
Still looking awesome!
Weird how I didn't see this a couple days ago.  :-\
#1220
Okay, I'll start by saying that if I had the skills to do this, I would do it myself.
So I'm just putting the idea here, in case anyone with the skills, time and will, can do it.

Problem: As anyone who ever have dealt with translations knows, it's very easy to break the translation file. And fixing it again takes forever. So I thought that if we could eliminate the possibility of messing the original lines, then it would make both the translator and the dev really happy.  (nod)

Suggestion: Create an editor for trs files. External to AGS. Maybe call it AGSTRanslationEditor.exe (or AGSTRSEditor.exe). But it should be an exe that does not need AGSEditor or any AGS stuff. So in reallity it's just a program that can load and save text files with the extension trs.

Features:
- Load trs file
- Save trs file
- Spellcheck (optional if too complicated)
- Text display for original line - not editable!
- Text box to enter translated line.
- Button/Arrows for next and previous line.
- Eventually box to jump to line number. (like you have translated 200 out of 500 lines, just jump to line 200 and continue)
- Box/help displaying the trs warning about characters and such (optional)

That's about it. Basically just a text editor oriented specifically to handle a trs file.

Distribution: Packed with AGS Editor and as Standalone.
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