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Messages - Cassiebsg

#1221
If you need 800 then go with 800. But decide what aspect ratio you want. But at the end of the day, it's your game, so you decide.
I don't dabble into such high resolutions. But 1280x800 sounds like a "normal" screen resolution (at least is an option for my Graphic card), so it should be fine. So you need all those pixels to cry your game's art, then go with it.
Just keep in mind that the higher the resolution the bigger and more resource hungry your game will be.
#1222
Sorry, don't know enough to answer that.
Maybe the high resolution being bigger than the game itself?
AGS should be able to deal with high frame rate, though I can't see why you would such a high frame rate. Cartoons run fine at 15 fps, and movies and TV run at 25-30 fps. AGS defaults at 40fps.
#1223
800x600 = 1,333(3) = 4:3 = old tv size. If you want it to be 16:9 that won't work.

Stick with one of the green (or the "standard" 320x180) res. on that table.
I normally use 640x360 or 1024x576 .  But what I use is irrelevant, you should pick the resolution that best carries your art. If you have lots of small details, and want people to enjoy them, then the extra pixels will be appreciated and you should pick a higher res. If your art is simple or pixel art 320x180 might be perfect for your needs.
#1224
if you want to know if it's 16:9 you just divide 16 by 9 = 1,777778
Now you divide your 1066 by 600 = 1,77(6) which then I would say, yes. It's 16:9. Though you might want to go with a resolution that can be scaled up.

you can use this table to see which values are recommended here: https://pacoup.com/2011/06/12/list-of-true-169-resolutions/

And these days the norm is going 16:9 or 16:10.
I always use 16:9 myself.

No idea about best tablet/smart phone res.
#1225
ffmpg2 should be able to convert from mp4 to ogg/ogv. But I haven't tried it. I know it's one of the choices in Blender to encode it's movies.

You can choose either Theora Vorbis or Theora Flac, I tried a video with 6000 and looked okay. 9000 looked good. 24000 is probably too much.  (roll)
You just rename the ogg to ogv. The container is OGG, but we tend to call it OGV when there's video. OGV is in reality another codec, not by Theora.
#1226
About VLC, what bitrate did you set encoding to? Make sure it's high enough. Experiment with it.

Edit:
Try something in the range of 6000 to 9000

Also it takes long time to encode, so if your video is long, you don't need to let it encode fully. Just encode like 30secs, then hit stop and see if quality is good enough, if not, just increase the bitrate until you happy with it. Once you happy encode the full video.  :)
#1227
And if you talking about the default hardcoded gray GUI with black text. You can't. You'll have to make your own GUIs.
#1228
In a world of angels, a demon is a misfit... but in a world of demons, an angel is a misfit.  ;)
So it all depends on the setting you placed your misfit. It's up to you make sure he 'misfits' in his or hers surrounding.
#1229
The Rumpus Room / Re: What's on TV?
Sun 05/01/2020 13:59:09
I have no clue, sorry.
#1230
Yes, you're in the right track.   (nod)

Spoiler

Look closely at the stained glass. Think you missed a spot.  ;)

Oh, and "which one" doesn't matter, as long as it's correct number.

And yes, it generates a new combination and clues to follow for each new game...  ;-D
[close]
#1231
Maybe we should open a tips thread...  ;)

Tip
Spoiler

Look at the colored stained glass and read your book.  ;)
[close]
#1232
This is very odd. I just downloaded your ico files, moved it to the game folder, compiled all files and the compiled game now has the icon.
Sorry I didn't thought of trying this earlier.  :-[

Are you sure you copied it o the project main folder? The one where all the game files are?
#1233
The Rumpus Room / Re: What grinds my gears!
Sat 04/01/2020 01:11:35
Actually, I want to see it. But beats me why we haven't seen it yet.
It's on the list, we'll get to it eventually or I'll die before it... either way, rather not read spoilers.  ;)
#1234
I can't recommend any, since I normally just encode my videos as Ogg/ogv. but Google provides several options:
https://www.google.com/search?q=convert+mp4+to+ogg+video+fre

Otherwise check a reputable (or one you trust) tech site that might have some recommendations for the best one to use.
#1235
It's not. :)
There's a few glitches that are being ironed on.
#1236
ogv uses compression as well.

OGG Theora Video is what you want.
Uncompressed AVIs are huge, yes. Saying AVI is huge however is not correct. AVI can be compressed with codecs like divx, xvid... which produce a compressed avi file. But again, for the player of your game to be able to see these videos they would need to have the corresponding codec installed.

Convert your MP4 to OGV, play around with the compression, until you're satisfied that the quality-file size is right for your needs.  ;)
#1237
The Rumpus Room / Re: What grinds my gears!
Fri 03/01/2020 19:10:56
uhm... it grind my gears when people discuss movies outside of it's own thread and don't use spoiler tags.  :P
#1238
I think it looks great as well, and the dirty window makes the fuzzy sprite not look weird.
If you want to touch something, I would only do the hole in the windscreen, since that one should be sharp, and not fuzzy.  ;)
#1239
AGS Games in Production / Re: The Witch House
Fri 03/01/2020 13:51:38
I agree, those animations look great.  (nod)
And yes, gifs are a pain, but seems to still be the only option to display an animation short of using video...
#1240
Oooh.. this looks sweet.   :)

Looking forward to trying it. And congrats on the release!  (nod)
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