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Messages - Cassiebsg

#1281
I don't want anything, but just wanted to thank you for your generosity.  (nod)
#1282
Uhm... what the? If this a wet Trible? Wait! It's a dust bunny!

[imgzoom]https://i.imgur.com/M7c95XR.png[/imgzoom]

Oh... so this where my elf bowling pin went!  8-0

[imgzoom]https://i.imgur.com/KXJf16I.png[/imgzoom]
#1283
Ah, maybe an options button on the main menu would also be nice. Probably why I didn't realize there was an options menu in the first place.  ;)
#1284
Wait, what? There's an option's menu?  8-0
Like creamy I've only tried ESC, since that's a "default" key combo, and never thought of pressing F1.

I'm not sure I got to say this, but I think you should have a little GUI to the game to call in the menu/load/save... even if it's a "magical" GUI with just 1 button  in the right upper corner that shows up when the mouse cursor is there.
#1285
The Rumpus Room / Re: What's on TV?
Mon 09/12/2019 18:31:26
 (laugh)

Dr.Who ?
#1286
Awsome theme, hope to have some time to produce something for this one.  (nod)
#1287
The Rumpus Room / Re: What's on TV?
Mon 09/12/2019 15:47:38
Casualty?
#1288
Also, searching for it on this forum section, will give you some good relevant topics to look into.
Here's one of them: https://www.adventuregamestudio.co.uk/forums/index.php?topic=54943.msg636564220#msg636564220

Reason I didn't give code, is that I can't actually code out of the blue. I  often see how I've done it before, use the great auto-completion of AGS and read the manual. And I didn't had the time to give you code last night. But I guarantee you that it's worth digging into it, learning and understanding how they work. You are sure to more often than not to use this as it saves soooo much code and makes you script easier to read.
Check the manual, check a couple of the help threads on the forum, and try it out. And if you still need help after it, just ask again. :)
#1289
Hints & Tips / Re: Jack's Very Last Journey
Mon 09/12/2019 13:31:10
Hint 1
Spoiler

You need to get something that makes a loud *Bang*.
[close]

Hint 2
Spoiler

There's an empty box by the fence... if only you could get a brand new and full box?
[close]

Solution
Spoiler

You need something round, like a coin to insert in the vending machine... If you don't have it in inventory, there's still a puzzle prior to this one to be solved... and it requires a bit of pixel hunting plus another item that you should have by now.
[close]
#1290
The Rumpus Room / Re: What's on TV?
Mon 09/12/2019 13:25:30
Damn, I can't remember a western episode. maybe I should binge rewatch it.   (laugh)
#1291
The Rumpus Room / Re: What's on TV?
Mon 09/12/2019 00:34:49
Zorro?
#1292
You do not want this:
Quote
cCharacter.ChangeView(2); //for the second animation or 3 for the third animation

Because ChangeView is for changing the standing/walking animation as CW pointed out.

What you want is what Khris wrote, since you want to change the Speech View:)

Also, since this is kind of a pain to do every single time you wish to change the speech view, I would advise you to create a custom function and use it instead of the normal Say.

So that instead of character.Say, you could type something like:

MySay("Hello, who are you?", vINDY_TALK3);



#1293
The Rumpus Room / Re: Name the Game
Sun 08/12/2019 21:23:14
Quote from: CaptainD on Sun 08/12/2019 21:05:49
almost positive it's come up before but I'm not about to check 414 pages to check,,,

You do realize that you could put the name in the search box above and it will only search this exact topic?  ;)
#1294
AGS Games in Production / Re: Good God!
Sun 08/12/2019 12:33:42
Cute :)
Good luck with production. Sounds like an interesting story.  (nod)
#1295
Voting time is half a month, so you have about 8 days left to play and decide.  ;)
#1296
The Rumpus Room / Re: What's on TV?
Sat 07/12/2019 15:44:55
Ah, that last shot I recognized the actor and guessed the show.  (nod) but I've only ever seen bits and pieces, never the entire show. I was too young when it aired on PT television to grasp it. An haven't seen it since.
#1297
Hints & Tips / Re: Jack's Very Last Journey
Sat 07/12/2019 11:17:37
Is he sleeping or awake?
#1298
Quote from: TheManInBoots on Fri 06/12/2019 16:12:45
But do you know if it is possible with this plugin to play an animated object on top of the playing video?
It's not addressed in the thread.

It can, as it renders the movie in the background. You can then have characters, objects, GUIS, text, audio, etc over it.
You can see the plugin in action on this game by mandle: https://www.adventuregamestudio.co.uk/site/games/game/2118/
Or my own game in the intro and start movie/cutscene: https://www.adventuregamestudio.co.uk/site/games/game/2201/ (all text, music and voice are AGS scripted. This allows to change the music and translation files, and still only use one movie).

#1299
Congrats on the release!
Hope it sells like pastis... I mean hot cakes.  (laugh) !
#1300
@fernewelten

Spoiler

I did found the pot holes, I just didn't figured out what to do with them.  (roll)

One way to stop this from happening (managing to move thru an object that's suppose to block the path) is to actually deactivate the blocked path. Like by deactivating the walking area in that zone (instead of only 1 walking area, use 2). Set it to off at game start and then turn it on once the object that is blocking the path is moved. Or if it's a hotspot one clicks on, then jus turn the hotspot off at game start.  ;)
[close]

Edit: Got another bug for you, though not critical. If you click the mouse button during the intro inside the car, the character will change and say "Looks alright."

Edit2: Here's a way to replicate the bug I reported hidden above:
Spoiler

left click on the TV -> this will move the character to the right of the screen
now click around above the car, around/above the opening. He will now walk over the car, says his line about the clouds being too thick and then walk to the next screen (might require a new click).

My guess: when he walks to the right he goes up a bit also, and then he has passed above the car's baseline, meaning the character is now behind the car (that's how ags determines who's in front and who's behind.)

BTW you also forgot to turn off debug mode.

I just solved the moving the car. Now I know why I didn't solve the puzzle. I never realized I got the sign, since when I look at the pothole it still says the big sign is there. And you have hidden the inventory away in an inconvenient menu.  :-\
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