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Messages - Cassiebsg

#1301
@fernewelten

Ohh... I think I found a bug...

Spoiler

I just read in the hints and tips thread, about using the potholes to move the car... Only I never moved the car.  8-0
I was looking at the "TV" and clicking away, and all of a sudden the character just moved over the car and I entered the new room. And I was "That was weird, I hadn't noticed there was a path there." Guess now I know why I didn't noticed it before, bacause I didn't solved the car puzzle.

Also, now that I'm at it, I wouldn't have guessed the solution for the cloud head either. Mostly because I keep failing one and then thinking "Damn, did the puzzle count keeps resetting when I fail?"

PS - Please turn off the "walk to spot" when looking at an object. It's fine when you want to interact with it, but when I just want to look I rather not wait for the character to walk there... if there are places where a close look is required. you could always had a line like "Seems like there's something in there, but I need a closer look." Or something to that effects. :)
[close]
#1302
Okay this happened to me while playing Night Witch, but applies to Night Witches also... I accidentally pressed the ALT key while shooting... and ALT+X  quits the game.  :-\ Maybe X isn't such a good key to be shooting/bombing with.  ???
#1303
The Rumpus Room / Re: What's on TV?
Tue 03/12/2019 21:52:52
That was way too easy... and I come to late... then again I'm happy that I won't be stuck with the thread again.  (laugh)
#1304
AGS Games in Production / Re: Feria d'Arles
Tue 03/12/2019 20:38:11
Cool!  :-D

But seems like I missed some beta testing somewhere.  8-0
#1305
Thumbs rule is:
- crash bugs that stop one from being able to play the game, can be fixed as soon as found
- minor bugs/gliches : depends how  or if they affect gameplay/story line.
- touch ups/addons/enhancing: wait for the voting to end, then upload new version

Either way, you are always allowed to fix or improve after the deadline.
#1306
If he's meant to always have his back to the camera, shy not just change the walk view, where all loops are back views? Then you would just have to deal with the inverted y. Or am I missing some key detail?
#1307
General Discussion / Re: New Parent Hacks
Mon 02/12/2019 11:13:32
Quote
Also, when the baby gets old enough to eat real food, my parents had a great rule, that it's ok if the kid don't want to eat the full meal, but they should always taste the food before turning it down.

I can attest for this one. I've done that with my son, and he's not a picky eater and eats just about anything. And he knows that he as to taste it every single time, even if he tried yesterday and he didn't like it. Remember taste is acquired and learned. Most kids need to taste a new food for about 10 times before they actually like it. Also always give him the same you're eating. Don't make him special meals just for him. You want him to grow up and be able to eat what you eat... not just "burger and french fries".
#1308
I can think of a couple ways, the best way I can't say.

You can use a dynamic sprite and show it in the middle of the screen.
You can use a GUI and show the image in it.
Some other solution I'm not thinking of?

Anyway, use whichever serves your purposes. I would most likely use a GUI, but that may not be the "best" solution.
#1309
The Rumpus Room / Re: What's on TV?
Sat 30/11/2019 16:39:48
It is Major Crimes!  :-D

It's not exactly a spinoff though. The only thing that changed in the show was the main actor and the name of the show.  (laugh)
#1310
The Rumpus Room / Re: What's on TV?
Sat 30/11/2019 15:55:54
I knew you could save the day... very very close.  (laugh)

#1311
The Rumpus Room / Re: What's on TV?
Sat 30/11/2019 11:57:33
Still not. This should have been guessed 2 days ago, cause I've already posted all main characters (except this last one), plus a major clue!

#1312
The Rumpus Room / Re: What's on TV?
Sat 30/11/2019 02:05:09
Nope... where's VW when you need him?

#1313
General Discussion / Re: I’m a daddy.
Fri 29/11/2019 22:03:34
congrats Kastshey :D

Funny, I don't remember messy feeding times... I think he was just so focused on eating everything that he didn't want to waste it on the floor... or anywhere else that wasn't his mouth.
#1314
The Rumpus Room / Re: What's on TV?
Fri 29/11/2019 16:27:55
Not Dexter...
And as promised, new screen.

#1315
Wish I can find the time to play with this.
Good work and keep it up.  (nod)
#1316
The Rumpus Room / Re: What's on TV?
Fri 29/11/2019 15:18:15
Okay then lets get this over..

#1317
General Discussion / Re: I’m a daddy.
Fri 29/11/2019 00:21:48
Congrats!  :-D

Yes, when you are changing his diaper, remember that boys pee all over.  (laugh)
#1318
It's close, but not quiet there.

ActiveInventory is the inventory the player currently has in hand to use. Thus you can only ever have 1 active inventory item.
What you want to check for is: .HasInventory

I don't think you can batch lose inventory items like that. I believe you need one line for each (correct me if I'm wrong).

You are missing the curly brackets to make all inside the if clause.

Also, you don't mention where you are planning to add this code to, but you can add it right after you give an iClue, so no need to place it in a rep_exe. :)

So code wise it would look something like this:
Code: ags

if cChristian.HasInventory(iClue1 && iClue2 && iClue3 && iClue4 && iClue5)
{
    cChristian.LoseInventory(iClue1); 
    cChristian.LoseInventory(iClue2); 
    cChristian.LoseInventory(iClue3); 
    cChristian.LoseInventory(iClue4); 
    cChristian.LoseInventory(iClue5); 
    cChristian.AddInventory(iWholeClue);
}
#1319
The Rumpus Room / Re: What's on TV?
Thu 28/11/2019 10:07:34
Nope, but good guess :)
You earn another non descriptive picture... the next one will surely give it away to anyone who knows the show


#1320
The Rumpus Room / Re: What's on TV?
Wed 27/11/2019 14:08:43
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