Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Cassiebsg

#1361
Assuming that you "sub-menu" is a Gui, you just turn it visible on click, like Slasher said.
You might have to adjust your Z order for the GUI with a higher number than your main menu (assuming it's a GUI as well), so that it's displayed in front of it.
#1362
Before you go pixel amok, is pixel art an option or a requirement for you?
Otherwise you could just use the Blender BGs and create your character in Blender as well. Just a suggestion. ;)

Anyway, good luck with the project. I already like it. :D
#1363
I'm not  going to analyze your code, cause my coding skills aren't that advance and I don't really "know what you have coded"... can you even type this? cChristian.ChangeRoom on_mouse_click (MouseButton button)  ???.

Anyway, here's how I would code it:

First create the inventory item's look function (by clicking the events button) and add the code to change room.
Code: ags

function iClue1_Look()
{
	Display("You feel a weird sensation...");
	player.ChangeRoom(11); // assuming 11 is the room you wish to change to
}


On the rooms script, you now add after fade in (remember to link it on the events).

Code: ags

function room_AfterFadeIn()
{
         clue1Overlay = Overlay.CreateTextual (107, 114, 200, eFontNormal, 32784, "Blah, blah, blah.");
         Wait (200);
         DisplayAtY (115, "Click to continue.");
         player.ChangeRoom(player.PreviousRoom); // This should return you back to the previous room. :)
}


Note that I'm assuming that your code is correct.

PS - Matti beat me to the answer.  (laugh)
#1364
fairy-tale is fine :)
just as long as it fits the theme "a background that could be found in the middle ages"... not likely you'll be able to make a cyberpunk or a modern city with skyscrapers and cars... unless you are an awesome storyteller that could fit all that in the middle ages...  ;)
#1365
The Rumpus Room / Re: What grinds my gears!
Fri 18/10/2019 12:30:43
There are? Please share when you do find it!  (nod)
#1366
Oh rats, been so busy that I completely forgot about this.  :-[

Congrats to Reiter! :)

Hope to get to play both games soon as I get less busy.
#1367
I some times join MAGS or a game I'm working on, and do a BG for it (if I can make it fit the theme, of course  ;) ).
#1368
Also, are you using regular .Say and/or Display commands, or do you have some custom speech function?
#1369
I love the middle ages!
Only problem is I currently have no time for this.  :-\
Hope someone has the time and submits something.
#1370
General Discussion / Re: Typhoon HAGIBIS
Wed 16/10/2019 13:02:33
Nice on the rescue Mandle! Always saves the cats!  (nod)

Oh, I was going to ask what it was standing on and then if it was a stuffed animal (cause of the "base plate").  (laugh) Did you rescue it as well, or left it to fend for it self?  (wtf)
#1371
You can't clam he's the first to notice, only that's he's the first to mention it.
I've noticed it for several days since.  (laugh)
#1372
No, sorry, the white dot is me missing the alpha in Graphic Gale.
Just "delete" it please.  (nod)
#1373
<<  COLORING BALL: Birthday present  >>

Roger has invited every single AGSer to his birthday party!    :grin:
He hopes there will be many, if not all that will drop by.    :kiss:

He's not only a party animal but he also expects lots and lots of presents, considering all he's done for you over the years!  :shocked:

And he's extremely curious to see what he gets!  :confused: :confused:

      

Just pick a shape and color it as you see fit!

You may:

-color the outlines
-rotate the sprites 90°, 180° or 270°
-flip the sprites horizontally and/or vertically
-use animation
-submit multiple entries
-use as many colours as you want

The trophies:

To be announced (and made).

   

The deadline:

Entries are accepted until October 25th November 10th.

VOTING: (until 22 Nov)

https://www.adventuregamestudio.co.uk/forums/index.php?topic=57509.msg636612832#msg636612832
GOOD LUCK!

Cat wins the contest with her number #1
Congrats and looking forward to see what you'll come up with next.
  (nod)


(Disclaimer - Text shamelessly stolen from Krysis.)
#1374
That would be awesome. I hate how windows structure pollutes the HD.  :-X
I have a ton of AGS savegames folders, games that I played and have deleted long ago... and deleting those "leftovers" is just annoying and time consuming.

I would suggest a drop down where one could choose: default, game folder or other location (and then have a box under it to type)
This would make it fast to change the save games folder, or a "little more work" by entering a custom location.
#1375
Me?  8-0 Thanks for the honor.
I'll see what I can up with... coming soon in an AGS forum near you...  :-D

EDIT: I've started a new competition here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=57509.0
#1376
I'm fine with by room setting, specially if it's already implemented.  (nod)
At least you know that it will open the room in the last state you left it.
#1377
You can add and if to the on_keypress function.

like

Code: ags

function on_key_press(eKeyCode keycode)
{
  if (keycode == eKeySpace)
  {
    if (player.Room==1) return; // as in, do nothing.
    else // add the keycode her.
  }
}
#1378
Not to mention that you don't have the "permission" to use their faces.
But if you like I can try and get you some 72 kid faces that are not real photos.
#1379
Yes, of course. :)

Basically, change the visible setting from true to false.
Then once the player has gotten the item or the condition is meet, you just use the script command to make it visible

buttonName.Visible=true;
#1380
Display("Hello, Who are you? What is your name?");

Or

Display("Hello, Who are you?[ What is your name?");
SMF spam blocked by CleanTalk