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Messages - Cassiebsg

#1401
The Rumpus Room / Re: *Guess the Movie Title*
Thu 26/09/2019 23:29:14
Rats, I hoped it was a trick picture...  (laugh)

#1402
The Rumpus Room / Re: *Guess the Movie Title*
Thu 26/09/2019 22:35:20
Empire of the sun?
#1403
The Rumpus Room / Re: What's in the box?
Thu 26/09/2019 19:36:56
sneeze protection?  (laugh)
#1404
I've used it before.
I had this object my character had in hand.
If I placed the draw function in rep_exe_always, it would draw the object and then jump to the correct place. Using the late_ it calculated accordingly to where the character was and then draw it in the correct place. So in other words, if you notice a slight "blink" or "whatever jumping" after it should already be in place, move it to late_ .  ;)
#1405
Also remember that there's a late_repeatedly_execute_always , if the rep_exe_always is acting up.  ;)
#1406
The Rumpus Room / Re: What's in the box?
Wed 25/09/2019 13:28:12
 8-0

The human mind works in mysterious and devious ways I guess.

I have nothing to share, so the thread is opened to whomever posts first.  (nod)
#1407
Spoiler

Uhm... "another one bites the dust"...
I thought he feed the "thing/hog" with the people that come to kill it, and and he then feeds out of "her" milk?....
[close]
#1408
The Rumpus Room / Re: What's in the box?
Tue 24/09/2019 00:06:03
Insemination?  8-0
#1409
General Discussion / Re: the blender 3D thread
Mon 23/09/2019 18:26:25
Looks great :)
#1410
if (player.PreviousRoom==4) ...

or

if (HasPlayerBeenInRoom(4)) ...


They are both well explained in the manual.  (nod)
#1411
Keep the bools and use a simple if/else condition.

Code: ags

if (canopendoor1)  // where canopendoor1 is a bool, in this case it's true
{
  player.Say("I can finally go thru the door!");
  // add code to open door and etc..
}
else player.Say("I'm not done here yet!");  
#1412
I need subtitles! Can't understand half of your dialog...  8-0  Your mic is adding too much noise.  :~(

I have no batteries either... remind me not to go on an outing to strange places with you.  (laugh)

Well done, good luck with the contest.  (nod)

Eagerly awaiting for part II... cause all good things come in trios... or not.  ;)
#1413
The Rumpus Room / Re: What's in the box?
Sun 22/09/2019 01:21:23
Does it have a camera on the "eye"?  8-0
#1414
I'm not really into the horror gender, but this one I have to watch!  (wtf)
#1415
AGS Games in Production / Re: Tardigrades ©
Fri 20/09/2019 20:49:16
That suck... just shows that money still counts...  :~(
Best wishes!
#1416
The Rumpus Room / Re: What's in the box?
Thu 19/09/2019 23:44:36
E.T. hand?  (laugh)

Oh, the other one was a TV, right? A really old one for the likes of it even!  ;)
#1417
Uhm, that might work. *Thanks.  (nod) I'll give it a try when I have the time.  :-D
#1418
The Rumpus Room / Re: What's in the box?
Thu 19/09/2019 18:57:31
That guy has too much silicon and free time on his hands... why would anyone need a "comb" like that? Most of us already have 2 in each hand and they're even free!  (wtf)
#1419
Maybe if it was to be a regular game with translation, that would work just fine.
But I want to be able to change it via script, since I want/need to access speech files from 2 different languages packs at the "same time", just like I'm accessing the translation files and changing it as needed.

No worry, I'll work with dummy characters and change them as needed, and restrain me to using only 2 on this game. And with my track record for non-MAGS games) it'll probably take me forever to finish and by then maybe this has been implemented into a new release...  (laugh) (roll)
#1420
The Rumpus Room / Re: What grinds my gears!
Wed 18/09/2019 22:12:56
I think you should hate Ebay, not someone snipping an item from you... I would bid at the last second too if it was me. I want to pay as less as possible, as so do many people.
That's why many auction sites have an extra anti-snipping police. That if there's a bid in the last 5 minutes then the auction is automatically extended with 5 minutes... real auctions also only stop when there's no more bidders, not cause it hit a certain time.  (roll)
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