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Messages - Cassiebsg

#1421
Oh, I wasn't suggesting that the engine would create the multiple speechs vox self.
The engine would compile the speech.vox just like it does now... it would be on my part to then move the file to another folder. Then replace the speech files with the next language to encode a speech file for... move the file to another folder, and so on.

Then all I would need to do in code would be something like:
if (translation=english) speechfolder=.../game/speech/eng;
else if (translation=portuguese) speechfolder=.../game/speech/por;

Inside each folder there would just be a normal speech.vox... kind of a "hack" way to solve the problem until a better solution could be implanted.

But yes, I agree that one can't just keep adding stuff, otherwise the version is never finished for release.  (nod)

#1422
Thanks for the answer, I just mentioned in case this would be like 4 or 5 lines of code in the engine.  ;)

Anyway, guess I'll make this game with what AGS can now, and hope that if I make a second game, that this implementation has been added to a new version.  (nod)
#1423
Okay, was thinking about this, and wondering if adding support for custom speech folders would be easier to add?

So that one could change the speech folder via code?
That way one could add: .../game/speech/Eng ;  .../game/speech/Por ;  .../game/speech/Dan ; etc. and inside the folder would be a speech.vox file (so no need to change how the game handles speech.vox file, just where it looks for it.)

Command wise, all one would need, would be a command to change the folder path via code, just like I'm changing the translation.

If you think it's easier to implement as a temporary step, until full implementation is possible, then I'll be glad to add it to the suggestions, otherwise I'll shut-up and use what is possible at this time.  ;)
#1424
Not the first?  (roll)
The second?
The cyan with black/gray pants?

But really, you starting to over think this.  Wonder if Julius has that much trouble picking which jacket to wear... (laugh)
#1425
Last one.  :)
#1426
The Rumpus Room / Re: What's in the box?
Sat 14/09/2019 20:31:19
 (laugh)
#1427
The Rumpus Room / Re: What's in the box?
Sat 14/09/2019 18:59:48
Replacement parts for severed fingers?  (wtf)
#1428
The Rumpus Room / Re: What's in the box?
Sat 14/09/2019 12:51:50
Something to insert into machines to make sure it's safe for your own fingers?  (roll)
#1429
The Rumpus Room / Re: What's in the box?
Sat 14/09/2019 09:19:16
Ring holders?
#1430
Thanks for bringing this back!  (nod)
I'm not sure I have the time to enter right now though.  :-[
#1431
Yes, it's a custom property, you don't really need to remove the item, just go to the inventory item's property, click the custom property and set the propInstantUse to false. My guess is that you "re-used" the Pan flutes item, that comes with the template, and you just changed the name and image and script stuff...
I have done that once before too.  ;)
#1432
And now you know.  ;)

Quote
Springtime, freshness, and hope

Green is the color most commonly associated in the United States and Europe with springtime, freshness, and hope.Green is often used to symbolize rebirth and renewal and immortality. In Ancient Egypt; the god Osiris, king of the underworld, was depicted as green-skinned. Green as the color of hope is connected with the color of springtime; hope represents the faith that things will improve after a period of difficulty, like the renewal of flowers and plants after the winter season.

source: https://en.wikipedia.org/wiki/Green
#1433
Quote from: bx83 on Fri 13/09/2019 00:09:16
QuoteI like the Yellow (always like yellow with blue  (nod), and he doesn't need to be a fashion nerd anyway  ;) )
The third on the first row?

Yes, the 3rd on the 1st row. I see you call it "brown"...  (laugh)

Well, to be honest, the first time you posted stuff about this project, my first though was "Oh, how nice a fan parody of BTTF..." and thus I immediately thought it would be freeware and therefor I said nothing at the time.  (roll)

I would not go with the middle one, but either of the other 2 are okay. Green is hope and Cyan is blue (one of my favorite colors)...  (laugh)
#1434
Uhm, I would probably avoid the red/brown colors just to distance a bit more from BTTF.
I like the Yellow (always like yellow with blue  (nod), and he doesn't need to be a fashion nerd anyway  ;) ), the 2 blues (though more inclined to the cyan, no he's not one colour), and the dark green... (I also like white+blue, but think a white jacket is unlikely - it gets way too dirt - unless he's trying to camouflage in snow areas  (nod) )

Also, maybe you should also change the name of the doctor, as Dr.Braun is too close to Brown...
#1435
I don't have FB or Twitter, so I follow you here if you don't mind.   ;)
#1436
First: #2
Second: #4
Third: #9
#1437
Fantastisc!  (nod)
#1438
It's looking fantastic!  (nod)
I just love the comic style art and great animations.
#1439
I like what you did with the place.  :-D The sprite looks too small for the scene though, otherwise fine.

That said, I must add that I'm a big GK fan, and I see no reason to mess with perfection.   (roll)

But that doesn't mean that you couldn't take the best of two worlds and make an original story. I would play that!  (nod)
#1440
And I learned about that in the most unlikely places...
Spoiler

(right click and choose "view image" for full size)




Got to love comic books.  (laugh)
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