Oh, I wasn't suggesting that the engine would create the multiple speechs vox self.
The engine would compile the speech.vox just like it does now... it would be on my part to then move the file to another folder. Then replace the speech files with the next language to encode a speech file for... move the file to another folder, and so on.
Then all I would need to do in code would be something like:
if (translation=english) speechfolder=.../game/speech/eng;
else if (translation=portuguese) speechfolder=.../game/speech/por;
Inside each folder there would just be a normal speech.vox... kind of a "hack" way to solve the problem until a better solution could be implanted.
But yes, I agree that one can't just keep adding stuff, otherwise the version is never finished for release.
The engine would compile the speech.vox just like it does now... it would be on my part to then move the file to another folder. Then replace the speech files with the next language to encode a speech file for... move the file to another folder, and so on.
Then all I would need to do in code would be something like:
if (translation=english) speechfolder=.../game/speech/eng;
else if (translation=portuguese) speechfolder=.../game/speech/por;
Inside each folder there would just be a normal speech.vox... kind of a "hack" way to solve the problem until a better solution could be implanted.
But yes, I agree that one can't just keep adding stuff, otherwise the version is never finished for release.
