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Messages - Cassiebsg

#1461
Cool, if anyone wants to team up, I'm game. :D
Though, must say that I won't be able to work on it on the last weekend (from friday inclusive) as I won't be home.

I can contribute with graphics (3D) and coding (if needed, though for this I would rather focus on one or the other).
#1462
I suspect the answer is no, but just in case anyone has any other suggestion other than me creating extra new characters, I'll ask...

I want to be able to have 2 characters, lets say named A and B.

I want to be able to choose which audio file to use when the character speaks.

cA.Say("&12 Hello"); uses by default A12.ogg (or .wav/.mp3)... But I would like to be able to type the same and tell AGS to use AEng or APor instead of A...

Is there anyway to do this via code? Or am I doomed to just create a new character for each instance?

PS - I'm using the new beta, if it makes a difference.
#1464
I was going to suggest trying Kiwi, but last login is even worse than NuggetSeb.
Maybe try email, if you can find (or someone can provide) and address.
#1465
So I had time to play Mr.Bear now.  (nod)
Here's some feedback:
Spoiler

Really nice and simple way to get kids to learn a few basic words. Graphics are great, voice is math... I mean numbers... I mean Star... I mean our lovely CaptainD with is always cool soft voice. Very appropriate voice.

A couple things I noticed:
- I would have loved a settings slider to diminish the SFX volume. The magic wand is a lovely sound, but after the 3rd time it starts getting annoying (in my hears anyway. maybe kids would just be pressing the button just to hear it.  (laugh) )
- I would have liked to be able to click the figure or the hat to hear the words sound again. It would be good for kids to listen to it repeated several times until they can say it correctly, without having to start over. And there's already a back arrow created, so having it there in the corner to go back and pick a new hat would be natural for any kid.
- I think I had a 3rd "suggestion" but it's now alluding me, so... no 3rd unless I remember it and then I'll edit it and add it...
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I'm planning to install the game on my sons tablet and let him play it for a bit, so I'll give you feedback on it later (even though he's hardly a toddler anymore, and has already have 2 years English at school, he should know these words already).

If you want it translated into Portuguese or Danish I could give it a go, and try and find some voices for it.  (nod)
#1466
You do know that characters have a z property, right? So all you would need would be to adjust the z coord and not the y.
Also making a shadow character, would have been way easier (since you already had the sprite done), since you could have just told it to "FollowExactly" your main character.  ;)
But sure, get back on topic.
#1467
What Khris meant, is that you should draw your characters sprites always centered to the same spot. It's feet should be in the same position no matter how more pixels your animation needs. If you need 50 pixels more to the right, you just add 50 empty pixels to the left as well, so that the feet stay in place.  ;)
#1468
Never be too shy to ask for help with Beta testing. there are plenty people here that will gladly help out.  ;)
#1469
Congrats that you finished and published the game.  (nod)
Think the trailer could have stretched by 30 secs more. I can barely read that carefully written white text or figure out any BGs, Characters or game play... unless you were going for subliminal message and then you're probably 29 sec too much.  (laugh)
#1470
General Discussion / Re: MCU Phase 4
Wed 28/08/2019 18:09:39
I grew up with Marvel as well ("60-70"-80-90- and then at one point in the 2000 I kind of stopped), an like many other comic readers the movies say me little... and I even hate stuff out of it. I'll watch them if they're on, but I won't go over my way to actually watch them.  :-\

Also I don't like the "rebooted" Marvel universe from the comics either... around 90s-2000(?)

When one starts changing characters origins, background, etc, just for the sake of it, then I'm out... But like stupot says, I'm not their target audience anyway... ;)

This is a "problem" that isn't exclusive to the MCU... so I kind of expect by now to be disappointed at anything (movie or tv show) where I know the original.  (roll)
#1471
A suggestion to solve the "save"... change the icon of the power button to a settings button...  ;) Some of us never actually use the quit button, so finding the option would only be by pure luck (or reading the thread)... 

As for saving/restoring, what I normally do, when I just want to give a quick save slot in a short game (like I did in Birdy Birdy), just add a button to the GUI for save and another for restore/load.

And then use:

SaveGameSlot(30, "save game"); // Note 30 is slot number, you can assign whatever number you like, just not 999, as that is the slot used for restart (it's automatic)

RestoreGameSlot(30);


Just remember to check for if file exists, before restoring it, otherwise you might risk someone crashing the game because they hit restore before saving first.  ;)
Alternative  to the GUI buttons (or you can just use both), you can add those lines to the usual keyboard keys F5 for save and F7 for restoring.
#1472
AGS Games in Production / Re: Tardigrades ©
Sat 24/08/2019 13:33:53
Just be glad he's swimming on his belly and not on his back.  (laugh)
The water and the cycle look great!  (nod)
#1474
Is that the Phantom Blot?

[imgzoom]http://ags.pics/DzBf.png[/imgzoom]

I'm sure there's water that way... seals live in water!

[imgzoom]http://ags.pics/DxlN.png[/imgzoom]

If there's a boy playing football there, then surely civilization is near!  8-0

[imgzoom]http://ags.pics/DtYy.png[/imgzoom]
#1475
Thanks for the comments and to answer your questions:
Spoiler

Yes, the eating part is something I would have liked to do better. It's not clear that when you click on it you are actually eating it. The thought bubble was my way to clue the need of the worm in order to poop. If you have a better suggestion (without actually using words, I'm all hears.  ;) ).

As for the "bug" it's not actually a bug (unless the following was not what you were doing)... thing is that the bird can only carry one item, so if you pick up a second item it will drop the first. I thought it looked a bit weird with the worm too... but think of it as: you dropped the worm and it instantly dig a new hole...  (roll)  (laugh)

Yes, I probably should revise a few things about how things are working and how they would work better some other way for the pos-MAGS version.  ;)
Thanks all for the valuable feedback.  (nod)
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#1476
General Discussion / Re: the blender 3D thread
Tue 20/08/2019 20:25:19
Looking great!  (nod)
#1477
The other option to deal with text speed is giving the player a setting to self set it to ones pace.  ;)

So, if the game has a settings page, just add an extra slider to it.  ;)
#1478
I can't give a proper answer to be honest, cause there's also a lot of people that hate MediaFire and they're popup adds.
Probably the best solution is getting a free site and host the links to several "mirror" sites like eri0o suggested...
#1479
Looking great Matt!  (nod)
My only complain is that the text is a bit too fast to read for me.  ;)
#1480
@cat
Spoiler

Yes, the singing did accomplish something. You had to sing two songs: Happy birthday and Twinkle, Twinkle to be able to poop on the boy...  (roll) But I couldn't think of a way how to convey this message to the player (so I guess the player just ends playing them all)... maybe a bubble with "why?" on the boy when trying to hit him? . But I agree this puzzle needed a bit more polish to work, rather than feeling random...

The worm is bird food, which is needed to poop...  (laugh)
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