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Messages - Cassiebsg

#1521
Just use a label on a gui, then you have several choices: change the text, turn on/off the label, print "" to it if you want the text clear but not want to bother turning on/of the label.
I'm not sure exactly what your problem is to make this work, though. Guess it depends exactly how you want it to work.

If you only have 1 quest of a time, I would just use one label and print the text to it.
If you can have up 5 quests use 5 labels and change accordingly.
If you want the old resolved quest still visible but marked as done, might require a bit more coding, since I doubt you want to be doing all manually for 100 or more labels, it would not be practical.

Also, it seems that your last post contradicts your original post.

Quote
"I need to find a way to distract the guard." When the objective is completed, the quest log updates again with a check mark indicating they've compelted that task.

Quote
print a line of text in a quest log, and then update to have it disappear again after that task is finished.

So, two different behaviors.
#1522
We appreciate and can give it good use, thanks  (nod)
So lets hope my internet decides to work on the 4th so I can upload a working build.  :)
#1523
I just love it every time you post an update, so eye candy!  (nod) :-D
#1524
Well, I think that if you want to keep the look interaction, you could just code the interaction on the hotspot to perform a walk to click_x, click_y.  ;)
#1525
oh, I missed Stupots post entirely.  :-[

Well, I had no idea who was actually the murder, but don't I would have been convinced by your explanation for the contradictions. I as an spectator, I hadn't caught the "civilian" thing either, so I didn't get why anyone would not claim to be civilian.  (laugh)
#1526
I can't see anything that would explain it from that pic... as a sugestion, try checking if you have any characters/objects that might be blocking the stairs path.

Run your game and check walkable areas (I think it's ctrl+A), that might help you figure out if there's anything blocking it
#1527
AGS Games in Production / Re: Neofeud 2
Sun 28/07/2019 14:20:03
Looking great.  (nod)
Keep it up.
#1528
Uhm... so... that riddle only applies to the northern hemisphere?
Cause as far as I remember the hot months in the south are the ones when "we" have have summer...
#1529
Well, not sure I can meet the deadline even with an extension... otherwise I'll have to upload it after and not be on the run...

On one hand, the game is playable (sorta, need to fine tune the order of the puzzles) from start to end (and we even have some music tracks, thanks to ibispi!). On the other hand I'm still running with placeholder graphics and no BG...  :-[
#1530
Good played.  (nod) (laugh)
#1531
Well, without me being an expert at this, it's a bit logic that that would happen, since the sprite file in this version can't be bigger than 2GB. So when you turned your compressed file into uncompressed, all sprites will fill more space, and once the file reaches the 2G, it just turns all remaining sprites to be uncompressed into a blue cup (default behavior). There is simply no more space. Maybe selecting the compress->uncompressed process should come with a warning about this being a possibility... (not sure if warns since I never tried it myself). Anyway this is soon a dead point, since this size limit on the sprite file has been removed on the new beta.  ;)
#1532
I would give you a thumbs up, but we're missing that icon, so I'll give you a  :kiss: instead. ;)
#1533
 (laugh)
#1534
I just got and installed the newest beta on a new computer, and of course I run into the "can't load agsnative.dll" problem.
Maybe it would be a good idea to post the link to the fix on the 1st post, along with the link to the beta?
#1535
I think the colour is fine, it's just the shape.  ;)
#1536
It is a known issue, I found it and reported it back in februar/march...
Not sure if it's been fixed yet, try updating to the latest beta.
#1537
I just love watching these videos.  (nod)
Nice style btw.

Sorry, I don't really have much to add as criticism might go, sorry. I rarely do pixel art my self.
If anything, I would ask what kind of fruit that is? Cause it looks more like a strawberry shape, than an apple. Maybe maybe the bottom of it a less pointy and more flat.
#1538
I read every post, but don't post as often. If someone replies on a thread, I'll go read the reply, making it more views... so a thread with more replies, is normal to have more views...
I only do not read threads that for some reason "disappear" from the "unread posts since last visit" list, since I mostly only use this function to check the forum.
#1539
The Rumpus Room / Re: What grinds my gears!
Fri 19/07/2019 01:07:17
There was, I saw it. But it's gone now.
Thought there are plenty of them on google images.  ;)
#1540
Still don't know if I'll meet the deadline, but just like to say that I now have an opening sequence for my game. :) Placeholder art though.
Now I need to add a couple more puzzles, so I actually comply to the theme.  ;)
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