Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Cassiebsg

#1561
I think go for it. Why not?
I like it, and love seeing how good artists can make something ugly into something lovely like that.  (nod)
#1562
uhm?
Open the editor, start a new game using the sierra template, then the script should be right there along global script. You can export it from there and then import it into your game.

Or just use Khris's module, since he wrote it to replace this one, I would guess it's probably better.
#1563
If you are using the sierra template, it comes with a keyboard module by default (at least the old template did, I'm assuming the new one does too). Sierra games had keyboard control.  ;)
#1565
Oh, and you might want one to check if the item is usable in that puzzle or not... or just check for an empty field == not usable...
#1566
For keyboard movement I normally just use the template that comes with the Sierra template, and adjust whatever other keys I need/want in Global Script.
Or you can just use Khris's module.  (nod)
#1567
As as non-experienced coder, I would start by coding 3 or 4 items, then see exactly what changes in your code and then use pointers and arrays to make it a simple function that changes accordingly.

You might want to use costume properties.
For instance create one called "button pressed" and another "button normal". Fill in the sprite number for each item...
So for iAquaFortis the button pressed would be 5248 and the normal 5247.

When you then code that bit, you can check the items property and change the graphics accordingly... and you have reduced those 2 lines of code to work for all your items.  ;)
#1568
Maybe there is, I'm not exactly an experience coder...
Maybe someone else with more experience will give you a better solution and maybe even code.  ;)
#1569
You can just fill the buttons as arrays, I believe.
Has player item X? yes, fill button array 1, has player have item Y? no... has player have item Y? yes, fill button array 2... later on, has player item Y? yes, fill array (the next empty one) 3...

EDIT: I'm though not sure if you lose items, so if you do, you would need a function to fill in the empty slot for the lost item... like lost item X, that was on button 1... so you now need to move the item in button 2 to btn 1,3 to 2, and so on...
#1570
I guess it all depends on how your cutscene will be.
If it'll happen in a BG you already have in game and all you are going to add to it as some characters interacting/talking etc, then script it. If on the other hand you'll be doing camera angles/zoom, close ups, and complicated stuff, then a video might look better.

As for compression you decide the quality of it, and can even test it to see what happens and how you like it or not.
I've seen several games using video, and never had a problem with consistency...
#1571
Somehow I have a feeling that it would be easier to just use a normal GUI with buttons... Then just check what items the player has collected and fill in the buttons graphics and turn them visible.
#1572
Good luck with the project. :)

Copy paste the code into your thread.  ;)
Code: ags

[img]https://i.imgur.com/reWiaih.png[/img]

[img]https://i.imgur.com/3AMiuvg.png[/img]
#1573
Yes, sounds like you are definitely stressed. If you don't take a step back and relax, your system may eventually just shutdown and you won't be able to do even the more basic of stuff.

I  think I tried to warn you about taking too much and doing everything yourself on your other thread.
My advice, talk to your doctor and eventually get some time off. Either vacation of sick leave. Do his ASAP, before you get worse.

Remember, work should stay at work, once you "clock out" you should no longer think about solving work problems.
Maybe read a book, as it can take your mind out of it and be relaxing at the same time.

Get well soon.
#1574
It's up to you to decide to be part of a project or not, and if you want to do it for free or not.
If you do not wish to work for free, it's very simple, just don't offer your help when someone asks.

But if I'm doing a game that will be freeware, then I won't be spending money paying for assets. I'll be looking for people that also wish to do it for free just for the fun/practice of it and the pride of having helped put a game to existance.

I'm all for getting payed for your services and I wouldn't except anyone to work for free on a commercial game, even if the game will have a low price tag as $1 or less...
#1575
You just need the part that is Bold on the example... G1vr6_F8CEQ
#1576
The Rumpus Room / Re: What's on TV?
Wed 12/06/2019 20:56:21
Thank you, Jack! (nod)
#1577
The Rumpus Room / Re: What's on TV?
Wed 12/06/2019 18:53:04
I feel tricked into getting back into the poster position again... so an easy one?  (laugh)

#1578
The Rumpus Room / Re: What's on TV?
Wed 12/06/2019 15:06:01
Is that Earth 2?
#1579
The Rumpus Room / Re: What's on TV?
Mon 10/06/2019 23:48:24
Just cause of the eyes... Supernatural?
#1580
The Rumpus Room / Re: What's on TV?
Mon 10/06/2019 21:40:06
Tak notarobotyet.  (nod)
Your turn.

Edit: Also nothing wrong with typing in the clues into Google, or your favorite search engine...  ;) so if that's what you did, it's a perfectly valid way to get to the answer...  (nod)
feeding the image to google and let it find similar images for you is not cool, though.
SMF spam blocked by CleanTalk