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Messages - Cassiebsg

#1621
Well, of course the protagonist can't move, since you telling the game to "wait", when you wait you are blocking.

If the action will have to be repeated every x times, then you'll need a timer.
Start the timer at room start, or after fadein, and in rep_exe check for if the timer has expired, when expired set the animation in motion again.

To make the characters act in the BG, you need to start them moving (non-blocking) at room_start or afterfadein, and then check in rep_exe if they are animating, and if not, you just tell them to animate again. make sure you add repeate.

Also, why are you locking and unlocking the animation?

If you want them to keep repeating the actions, lock their view then "cJuan.Animate(2, 5, eRepeat , eNoBlock, eBackwards);"
Then in rep_exec, just check if (!cJuan.Animating) cJuan.Animate(2, 5, eRepeat , eNoBlock, eBackwards);

EDIT: Okay, technicaly you don't even need to start them animating at room_start or afterFadeIn... since the rep_exec will pick up and start the animation... so just do the rep_exe line and see if that solves your problems

#1622
@igoridalo

Falta uma imagem do jogo (screenshot) na descrição.
E o tópico deve conter o idioma do jogo, no caso de não ser em Inglês. Edita o primeiro post e altera o nome do jogo para David and the search off creativate - Português.

E bem vindo ao forum.
#1623
1) You can either create a GUI of your own for the text, or move all your BG animations to rep_exec_always... I'm guessing the first one might be easier. ;)

2) I'll leave the experts answer this one, cause I normally just the @OVERHOTSPOT@ ...  ;)
#1624
The Rumpus Room / Re: *Guess the Movie Title*
Mon 08/04/2019 23:55:35
Pleasantville?
#1625
Not as far as I know, but if you really want to make that, you can code your own function where you reduce the music volume, then play the audio file, and after it increase the volume back up again...



#1626
If it looks "choppy" use late_repeatedly_execute_always().  ;)
#1627
Well, might be hard to answer if the person answering is neither a human or a robot... But I'll assume we're all humans in here. :D
Also, one thing I don't understand. I've only ever answer that once...  ???
#1628
The Rumpus Room / Re: Most messed up cartoons?
Sun 07/04/2019 14:03:51
Fantasia!
Those dancing brooms are what nightmares are made of!  :shocked:
#1629
Não tiro jogos onde apenas há um link... No mínimo deve ter uma imagem para mim.  :-\
#1630
The Rumpus Room / Re: Fotoshop Fridays
Fri 05/04/2019 16:53:06
I like Galen's.  (nod)
#1631
Se necessitas de ajuda diz.  :)
#1632
This thread might help you understand what is happening and maybe figure out the answer: https://www.adventuregamestudio.co.uk/forums/index.php?topic=40741.msg538465;topicseen#msg538465

Good luck.  (nod)

Ask again if after reading it you still need help.
#1633
Spoiler

Okay, that (the last clue) helped (barely)...  (roll)
think the problem is that we're used to be "frozen" when in speech mode. That we don't even think about many of the options.
[close]

good job, eve if slightly too frustrating. Also the save game might not help, if you pick the wrong option at the start.  (roll)
#1634


Even with the save game...  :-\
Spoiler

I can't figure out how to take cover.  :(
[close]
#1635
I'll join Shadow in the request for a saveslot...  (nod)
#1636
Stupot, the keyboard issue might have something to do with your keyboard/localization settings in windows.
On my "normal" computer I also have that problems with the keys and right shift doesn't work either on the client. However my "work" computer has no problem with it's keyboard settings and thus I used that that one to attend the ceremony.

Maybe now, that there are others having keyboard issues, we can debug what the problem is and maybe figure out to fix it (either the client or our own computer settings)?  :)
#1637
I noticed that it was easy to accidentally click outside the buttons on the lower left, and then get the character stuck in the corner. Could you make it so that clicks bellow the text box/buttons when the GUI is open, do not register as walk clicks? :)

The second thing I noticed is that albeit the scroll the text back to read is and awesome feature, it turns out to be sorta useless, as with every new line that is added the text jumps back to the bottom, making it hard to read something one might have missed prior. Maybe disable the auto-jump to the new line? I know IRC does that too, and it annoys me too, but at least it doesn't do it on every new line (at least not the client I'm using) and thus allows me to catch up with the back log even if I was away for a while.

Other than that, I didn't noticed much... except maybe either add a "step stool"/"low podium" for not as heigh characters or more then slightly to the right of the podium, so that they don't disappear entirely behind it.
#1638
-i think you should move to the proper thread like Khris suggested, as the author follows that thread and will more quickly give you a quick straight answer.
#1639
Better try and fail than fail for not even trying... (or something like that  ;) )
#1640
Before I forget:
client suggestion: Cut down the walkable area bellow the text (where the clapping and textbox is). My character keeps walking there accidentally.
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