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Messages - Cassiebsg

#1641
Wait, what do you mean it's not there beforehand?
Where exactly do you think restart point is saved to?  8-0
#1642
I thought Snarky said there woundn't be a Mac build, but a wrapper... am I wrong? (just wondering, I don't own a Mac)
#1643
I need to check the manual or one of my games.

But it's something like Room.ProcessClick(mouse.x, mouse.y, eModeWalk);
#1644
Can't you just end with else and tell it to walk?
#1645
Oh, I've seen that one... and yes, very scary in a non-fantasy horror way.  8-0
#1646
Somehow Trainspoting comes to mind... if nothing else but for the toilet scene (most admit that it's been so long that I've seen the movie, that the only thing left in my mind is that scene  8-0 )...
#1647
The Rumpus Room / Re: Fotoshop Fridays
Fri 29/03/2019 01:04:54
TMA moon rowing  (laugh)

Also TMA took the only idea I had... the one with Jaws... so well done.  (nod)
#1648
Personally I just use the $SAVEGAMEDIR$ folder, since I "know" where it is and that folder is write able. (this is for if I need to write a file, like an ini file that I'll use to keep track of configurable game settings)
But I guess it depends what you want to do exactly, of course.
#1649
You right.
I can figure out how to replace the character, but I have no idea how to force the key to "stop" holding for a next key to combine a character. Can one force a "space" keycode, to clear the combination? Maybe not... But I could probably live with this hack as long as I remember to type double the next letter...  (roll):
Spoiler

Code: ags

function repeatedly_execute() 
{
	if (IsKeyPressed(093)) 
	{
		usertext = txtBox.Text;
		usertext = usertext.Append("'");
		txtBox.Text=usertext;
		usertext="";
		Wait(5);
	}	
}

[close]

It does work, but it's still waiting for the combination.  :-\ And that I don't know how to fix.  :~(

EDIT:
I'll probably just use my other PC, as far as I remember that's what I ended up doing last year.
#1650
I did a small test, and left shift works... in the client too... only problem is I normally use right shift.
Is there any place I can see which code the right shift is using?
Just for the sake of it, both Ctrls and Alt work just fine and "Alt Gr" is being interpreted as Right Ctrl.
What I don't understand is, why does my right shift work on Mandle's game, but not on the client.  ???

EDIT:
So I created a simple text box, and if I don't code any shift keys, I get right shift working out of the box. So I'm not sure why you need to detect it by using a bool.  ???
I still can't get my ' to work though (wouldn't be such a problem if It wasn't so common in the english language).  (roll)
But I do know that if I press the ' key I get the ¨ (two dots above) keycode (which is the above key) and if I press that key I get å which is the key left to it. Pressing ø does nothing as far as I can see (though it might just be that the character font for that keycode is empty).
So maybe if you can figure out which keycode ¨ is on, you could replace that character with a '?

EDIT2:
I created a little script to test the keycodes... and found that my ' is detected as keycode 93. Maybe you can do something with that?   (nod)
I also found out that AGS can detect windows keys too...
I was unable to find a keycode that works for right shift though.
#1651
Just to add: I just tried a parser game (A Martir of Time, by Mandle) and my shift key is working just fine there. I get capital letters.

If you need some info about my system an code page(s) I have installed on this pc, let me know.
#1652
Wyz talked about possibly building to Mac too, but he was missing someone to test or something?
Try PMing him, he might have something.
#1653
Alternatively, drop the built in timer and make your own, so that you can update it manually inside your while along side the wait command...

Code: ags

while (timer<800) //or whatever value you need it to be
{
  wait(1);
  timer++;
}
#1654
The Rumpus Room / Re: What's in the box?
Sat 23/03/2019 18:11:17
Some kind of "grab that thing that I can't reach with my arm" type of instrument?
#1655
But you can animate stuff in GUIs!
Just use a button and then you can animate it.  ;) Note that the fact that it's a button doesn't mean you need to make the button be clickable and do something.

And to answer your question, to animate room objects in Global you can't address it by name (as far as I know) you need to do object[0].Visible=true; // or whatever the ID number to that object is.
But as I said, you can animate buttons in GUIs, so that would be an easier solution IMHO.  ;)

EDIT:
Code: ags

button.Animate(int view, int loop, int delay, RepeateStyle) ; 


Hope it helps.  (nod)
#1656
AGS Games in Production / Re: Collateral Jelly
Fri 22/03/2019 13:23:00
Sorry to hear about it. Hope you get better soon.
Spoiler

I've had to drag my husband to the hospital, twice, due to the same problem... so I kind of know what you've gone thru / are going through. Feel free to drop me a pm if you need/want to chat more about it.
[close]
#1658
Nice little game, took me less than 10 minutes.  (nod)
Nice puzzles.

Tip: You can speed up the game in the settings if it's too slow for you.  ;)
#1659
* Cassiebsg hands a brand new alarm clock to Stupot... and keeps a Mandle as backup.  (laugh)
#1660
The Rumpus Room / Re: What's in the box?
Sat 16/03/2019 21:49:02
Oh... wasn't expecting to be right.  (roll)
Anyone may take the turn, I have nothing atm.
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