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Messages - Cassiebsg

#1682
AGS Games in Production / Re: Neofeud 2
Sun 03/03/2019 10:43:47
Damn, those 99% have the good live! So much space! Most have less than half that space!  8-0
Awesome work as usual.  (nod)
#1683
Of course you can. :)

Your inventory can hold so many items. Don't know how many, so I'll say 5 just as an example.
Now place code the buttons to only be active/visible when you have 6 or more. You can even code it so only the correct direction is shown (as only up arrow is visible/active and when you click the up, then only the down arrow shows).
I coded that on my game, I used if  (inventoryWindow.TopItem < (inventoryWindow.ItemCount - inventoryWindow.ItemsPerRow))  btnName.Visible=true;
make the condition for each button and if it's not true, turn the button off. I placed it on rep_exe as it's an always visible inventory window, otherwise you can just put the code where you turn the gui visible.

Hope it helps (there's probably other ways to do this, I just did it like that. (not all the code, but hopefully enough to get you get there.  (nod) )
#1684
Spoiler

As far as I remember it has to do with the placing of where you found each. Hopefully you, when you picked them up, you marked which was where... I didn't at the start of the game, thus only was in doubt with the placing of two, so it didn't took me long to find the correct placing.

Unless I remember wrong. And the placing is elsewhere.
[close]
#1685
Decided to do one more, to redeem from the other.  (roll)

[imgzoom]
https://i.imgur.com/HrjaWOf.png[/imgzoom]

Edit:
[imgzoom]https://i.imgur.com/unedWQm.png[/imgzoom]
#1686
[imgzoom]https://i.imgur.com/wOMAXkP.png[/imgzoom]

Sorry, I had something else in mind, but my skills just weren't cooperating last night.  :-[
#1687
the 1st question: I find my self wishing that too, since sometimes it's a bit hard to see what is what. so I just make sure my frames are properly ordered...
2nd: Open photoshop, open the first frame, select the others and drag them inside the open frame. Works just fine for me.

3rd: Yes, you can copy a loop. Just right click the loop you wish to copy and select "copy", then go to the loop you wish to paste into and select "paste loop over this loop" (or something like that. You can even paste it flipped. (Like if your right view only diference to the left view is the flipped frames). You need to have at least one frame in the loop created to be able to paste in it.
Can't remember if it's possible to copy/duplicate a view. But don't think so.

Not sure about changing the loop. But you can "force" it to change the loop.
Let's say that loop 0 (facing down) you have one speech loop (normal) with the character sitting facing down. Now you could put another facing down loop in loop 1 with a diferent speech type (maybe serious). And another with him smiling in loop 2. The when you want him to be serious just tell him to FaceDirection(eDirectionLeft), or character.Loop=1.... and face right or set it to 2 to smile.

I would then make a function where I could just type SpeechSitting(normal); SpeechSitting(serious); SpeechSitting(smile);  or what ever is that would make it easy for you to code later on...  ;)
#1688
wow! You're alive!  :-D
Just thanking you for your videos, learned tons with them when I started.  (nod)
#1689
Hints & Tips / Re: Commando Raid hints
Fri 01/03/2019 13:21:27
As far as I remember, you need to get the key, otherwise you won't be able to open the door that lets you leave.
But I can't remember if there is something else you need to do to get the key. You can't get it because you haven't found how to get to that room, or cause it won't let you take it before doing something else?

Sorry, it has been a long time since I played it and I no longer remember everything.  (roll)
#1690
Hints & Tips / Re: The Antidote hints
Fri 01/03/2019 13:17:42
I have not played this game yet, but you are more likely to get help from people, or even the creator of the game, if you explain exactly where you are trapped.

Just Remember to hide any game spoilers (the SP button is for that).
Describe where you are in game, what items, if any, you have and what you have done so far. Then where you are trapped.
#1691
I'm guessing you can create a macro in photoshop, open the files, run it and change those things automatic, save the files overwriting your old ones. Then just select the sprites you wish to replace, right click, select "replace from source" and *bingo* it's done.
#1692
@VW

QuoteUse of any pre-existing assets is permitted.

;) :-D
#1693
Mandle just found a small bug in the game. So I'll be fixing it with v1.01 after lunch.
Make sure you read the letter before doing anything else...  (laugh) ;)

Edit: version 1.01 is now up.  :)
#1694
The Rumpus Room / Re: What's in the box?
Fri 01/03/2019 11:47:50
Some where in the North of Portugal, exactly where I no longer remember, been a long time I took that picture.
Yes, there's only place for 1 maybe 2 people inside.
I'm guessing they maybe just reused it as a bus stop and was originally built for something like a Guard post, or just a weather shelter by the road, in case of bad weather.
#1695
The Rumpus Room / Re: What's in the box?
Thu 28/02/2019 23:44:23
As there doesn't seem to be other guesses. I'll let Jack take the turn with his "Guard post"...

It's a bus stop.  (laugh)
Maybe it would have been more obvious if I had included the road on my photo...  (roll)
#1696
Posting now, I'll let BlondBraid post a formal entry later... just want to make sure we meet the deadline.  (nod)

Thrymly Disguised by Blondbraid & Cassiebsg



Download: http://www.mediafire.com/file/6ohiha72azgrg39/Thrymly_Disguised_v1.01.zip/file


EDIT: Small BUG, fixing it. don't download now please Fixed. If you have downloaded the file before 0:30 GMT, please re-download!
Sorry about it, I should have tested it before uploading...  :-[

EDIT 2: Letter bug fixed. Replaced link with version 1.01
#1697
The Rumpus Room / Re: Fotoshop Fridays
Thu 28/02/2019 19:45:24
I vote for Jack's picture in picture.  (nod)
#1698
We're on track.  (nod)
Only some few minor details (and proofreading) is now missing.  :-D
#1699
A note on the vertical problem. I've seen this being mentioned here before, and there's a post explaining what you can do to fix it.
It involves editing the ttf font and changing the baselines and up/lows before importing... but I can't think of a more specific term to search the forum than "font" and that gives 80 hits (and as far as I know, there's only thread mentioning the problem)...

Maybe you can think of a more specific term to search.  ;)
#1700
The Rumpus Room / Re: Fotoshop Fridays
Wed 27/02/2019 22:27:48
Sorry... I couldn't help it.  :-[  (laugh)

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