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Messages - Cassiebsg

#1721
I think a lot of gamers, specially AAA gamers, probably associate "free game" with "crap game"... why else would it be free?  (roll)

Probably the hardest is to find the right balance in the price, so it doesn't come off at "cheap crap" but doesn't come out as over priced either. Cause if you set it too high, you'd probably have it hard to sell (they would rather give money for that "sure" AAA game) and the ones that pay the asking high price would probably complain that it's bellow their expected quality...
#1722
use a if/else

Code: ags


int optionIdle=0;

void IdleOptions();
{
 if (optionIdle<3 && isTimerExpired) 
 {
    /// 
    optionIdle++;
    startTimer(); //not real code
  }
  if else  (optionIdle>=3 && optionIdle<6 && isTimerExpired)  // think it might also work with (6<optionIdle>=3) but haven't tried it
  {
    /// set to idle 2
    optionIdle++;
    startTimer(); //not real code
  }
  if else (optionIdle==6)
  {
    /// set to idle 3
    optionIdle++; // this will ensure the counter moves to 7 and this function won't be true again 
  }
}


Then call this function in Global scripts repeat_execute.

EDIT: Wait, this needs another kind of check or it won't run... Like something to detect the idle has started, or you just use a home made timer that counts the time that the player hasn't clicked anything.

Sorry it's not a copy/paste code, but hopefully it'll be enough to get you in the right track
#1723
Geração Spectrum 48 e c64 :D
#1724
Bem vindo Filipe. :)
Também sou de LX... ou arredores.  ;)
#1725
Nice! Congrats on the release!  (nod)
#1727
They are different enough for any Portuguese or Brazilian to identify it immediately.
So Filipe, maybe it would be a good idea to specify which version you are offering.  ;-D
#1728
Good read! Part two doesn't seem to be online yet though.
#1729
Oh!  8-0

Thanks everyone who voted for our game.  (nod)
I'll have to talk with MorganW, since it's OUR game, not just mine.  ;) In fact, maybe more his, since he wrote it.  (laugh)
#1730
The Rumpus Room / Re: What's on TV?
Thu 14/02/2019 17:44:10
Is there a dog named Rex in it?
#1731
*Bump* Voted  (nod)
#1732
Okay, what the topic says...  ;)

In my latest game I worked with morganw and while I created all the graphics and he wrote and coded 99% of the game, ended up realizing that there's no way to export a view.  :-\ This would save him a lot of time setting up the views, as he didn't need to go looking for sprite names and assemble them in views.
What I ended up doing was assigning the views to an unused view on a character or creating a "Dummy" character, assigning the views there, like blinking view, idle view, normal view and speech view... just use those views and then exporting this character and sending it to him to import into the project.

But think if would be nice to just be able to right click the view and choose "export view"... As it would save some time on creating dummy characters and assigning views there.

Considering the export character function already takes the views along, maybe it wouldn't be that hard to create an export just for the views as well?

Cheers
#1733
4) Everything else seems too complicated for me, but just wanted to suggest to replace that Display with Wait(1); and see if that does the trick.  ;)
#1734
Thanks selmiak!  :-D
#1735
Those were made from scratch, yes.  (nod)
Also there are 3 extra npcs in the source that we didn't got to plug, and I also had the last member of the team, but he ended up cut due to time restrains.
#1736
To be fair, I re-used Starbuck from my previous game... only had to render a new speech animation for him (which turned out to be harder that it sounds  (roll)) since in the previous game he had portrait speech.  ;)

But I'm glad you enjoyed it.  :-D
#1737
The Rumpus Room / Re: What's on TV?
Sat 02/02/2019 16:12:30
Jack gets it.  (nod)
#1738
The Rumpus Room / Re: What's on TV?
Fri 01/02/2019 22:49:37
No bats in this show... as far as I remember anyway.  ;)
#1739
The Rumpus Room / Re: What's on TV?
Fri 01/02/2019 21:07:49
Oh, I thought you were going to go and say it was wrong... the Background gave it away.  (laugh)

#1740
The Rumpus Room / Re: What's on TV?
Fri 01/02/2019 19:19:42
Baywatch?
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