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Messages - Cassiebsg

#1761
An object and an inventory item are not the same thing.

To animate an object you need to create an object in the room, assign it a sprite, and then you can animate it.

An inventory item is something that only exists in your inventory, not in the room.
#1762
The Rumpus Room / Re: What's on TV?
Mon 14/01/2019 19:37:22
Guess it depends in what meaning...

I'll shoot: American Horror Story? just because...  (laugh)
#1763
The Rumpus Room / Re: What's on TV?
Mon 14/01/2019 16:55:07
It's not White Collar, is it?  ???
#1764
Congrats on the release.  (nod)
Hope to find the time to play this.
#1765
Oh, congrats.
I missed this release due to holidays. Hope to find the time to play it soon...  :)
#1766
uhm, I'm not quite understanding the problem...

But if you have a cutscene that you want to allow be skipped after 2-3 secs. I'm going to assume that you know exactly  where that is in your cutscene, so nothing stoping you from putting a StartCutscene(...), there.

Let's say you want to put allow skipping after the first line is spoken...

Code: ags

function SomeCutScene()
{
  Npc.Say("blabla blah blah...");
  StartCutscene(eSkipMouseClick); // I normally use ESConly, to avoid accidental clicks... 
  player.Say("but blah blaeh bligh");
  Npc.Say("blabla blah blah!!!!");
  EndCutscene();
}


I would do it like this, unless you want something entirely...

#1767
The Rumpus Room / Re: What's on TV?
Fri 11/01/2019 19:23:42
Sorry, I meant "Xena: Warrior Princess" ... forgot how to spell it and I never seen more than a few scenes here and there.  :-[

#1768
The Rumpus Room / Re: What's on TV?
Thu 10/01/2019 21:11:01
Zena ?  ???
#1769
The Rumpus Room / Re: Photoshop Fridays
Thu 10/01/2019 20:40:03
Loved Gameboy's, just made me laugh!  (laugh) So he get my vote.  ;-D
#1770
AGS Games in Production / Re: Tardigrades ©
Wed 09/01/2019 18:22:09
Sounds like good news for a change.  (nod)
#1771
The Rumpus Room / Re: What's on TV?
Wed 09/01/2019 18:19:27
Stargate SG-1?
#1772
Well, for removing the gui from the screenshot, just close it right before taking the screenshot, and then reopen it again.  It'll be fast enough for the player not to even notice that happend.  ;)

The rest of your question/problem I'll leave for the experts to answer, cause I don't know the answer...
#1773
Thanks for all the hard work, and hope you find the time and will to pop in once in a while... :)
Take care and enjoy life!  (nod)
#1774
Ice in the Air
Made in 3 days for MAGS July. Play length: about 5 minutes... maybe a bit more if you take your time.

Adventure P&C game:
Charly has just been told he needs to play outside as long as the weather is good. However what he wants is to go back in and play on his computer.

[imgzoom]https://www.adventuregamestudio.co.uk/images/games/2267_2.png[/imgzoom]

Suggestions:
Best Short Game
Best Writing
Best Character
Best Animation
Best Music and Sound
Best Background Art
Best Character Art

Database page






Lab Rat Maze!
Made for MAGS Juny in collaboration with Gurok.

Point & Click puzzle solving:
Ever wondered what a lab rat feels when someone places him into a maze? Well, now you no longer have to wonder! Experience it for your self! Feel frustrated by the unfair tasks, extreme level of memory and other skills requirements that evil humans put poor rats through!

Two levels of difficulty! (Only difference is how you experience the maze, not how hard puzzles are.)

[imgzoom]https://www.adventuregamestudio.co.uk/images/games/2258_1_thumb_200.png[/imgzoom]

Suggestions:
Best Programming
Best Short Game
Best Puzzles
Best Animation
Best Music and Sound

Database page
#1775
Awesome work  (nod)
Big thanks!
#1776
About search:
Yes, cause I often use the search to search for topics, not necessarily just in the topic I'm currently at... so maybe an explanation on how the search works is needed? I always missed the option to search a specific part of the forum, like just "rumpus room" or "beginers..." or... Maybe it always did that and I didn't noticed?  8-0
#1777
You can always divert a bit from "historically correct" and go with "historical parody"... then all is game.  ;)
#1778
The Rumpus Room / Re: Photoshop Fridays
Thu 03/01/2019 18:58:34
I vote for the clows! That is one perfectly justified reason to be walking blindfolded!  (laugh)
#1779
Oh, holidays kicked in and I forgot about this...  :-[
I'll get back to working on a character for you, once I have the time (probably tomorrow evening and during weekend)

#1780
Okay, got all three.  :-D

But <nitpick mode> why does clicking on the image zooms the picture instead of providing download link? I usually always click the image as it's easier than hitting the link...  (roll) </nitpick mode>

Good job everyone and I'm looking forward to try all entries.  (nod)
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