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Messages - Cassiebsg

#181
I was just thinking about that, but don't know how the engine works when importing the images. I just assumed that if her PNGs have transparency, then AGS would be able to use that and convert that into transparent color.

The real question is, why not use 32-bit instead?  ;)
#182
Like CW said, set the import options to"use alpha channel" and "leave as is" and try again.
#183
Maybe post or send your game project (uncompiled), so people with code expertise and time can take a look at the code. I lack both, but some in here might be able to help.
#184
I don't know if the Thumbleweed template has that built in, but AGS has an option for it:

From the manual:

game.read_dialog_option_color


"By default, -1. You can set this to a color number, in which case dialog options that the player has selected before will be displayed in this color."
#185
Not just you Stu, my right shift doesn't work either, and have two keys that don't respond either ( one of them holds the ' ). I've had this problem on this computer all the years I've attended, changing the keyboard language (I have english, danish and portuguese) doesn't make these keys to start working, only that I can go and get the characters on a key that works.
I usually use another computer due to it, but this year I decide to just not abbreviate and thus not need the '...
#186
Since your game seems to be in French, I'll assume your language is French.
Just wanted to say that there's an AGS French community, though I'm not sure how active they are. But maybe they could be a source of help to understand the manual. ;)

About changing view, lock view and animate view... if you are changing the view to play an animation, you are doing it wrong.

Like said above, if you want to animate your player with a different view use (exemple from the manual):
Code: ags

character.LockView(12);
character.Animate(0, 0, eOnce, eBlock, eForwards);
character.UnlockView();


ChangeView you should only change, if you need your character to look different... maybe he changed clothes, or you want to show him with a new hat or an object on his hand. (and you will be walking around like that). Or if in a room you need to change him to a different angle of the walking animation...

Meaning that this part of the code should look something like this:
Code: ags

player.LockView(51); // note that you can use the name of the view but with all CAPS... vView = VVIEW instead of the number 51 
aClou.Play(eOnce);
player.Animate(0, 3, eOnce, eBlock, eForwards); // or mabye eNoBlock? (I suggest you always specify, or it might not do what you want)
cArbre.LockView(50);
oPied.Visible=false;
cArbre.Animate (2, 3, eOnce,  eNoBlock, eForwards);
player.Animate(1, 3,  eOnce, eBlock, eForwards);
player.UnlockView();
player.FaceDirection(eDirectionRight, eBlock); 
cArbre.UnlockView(14);

#187
MAGS rulez! :D

Congrats to the winners and everyone who participated in MAGS (including playing, voting and commenting a game!) And of course Stu for hosting and be up at 4 AM for presenting the winners at the ceremony.  :)
#188
Congrats to all the winners, all the nominees, all those who made the awards happen, all the AGSer that produced a game, and everyone who played them, voted and showed up to the ceremony.  :)
#189
LOL

I just noticed while watching the video, that the trophy, was also buggy for me (and Duals apparently). On my screen it stayed visible until the next replace it. So I guess my comments about trophy flight mid screen or the winner forgetting to taking it joke was lost on most...  (laugh)
#190
There's also the possibility that you have introduced new code that is now conflicting with your old code.
#191
I'm still waiting for the tables, chairs and waiters...  ;) (laugh)
#192
Ah, yes. I just assumed that people would send their avatar character as .chr... (laugh)
But had no idea about the formatting of them. I thought they were just scaled inside AGS...   :-[
#193
For older games, you can suggest player to run the game in windowed mode, click outside the window to pause the game and then capture the screen (or use the new screen-cap clip from win10).  ;)
#195
No, that "tedious question-stuff" is removed from your profile after a certain amount of posts (since by then, the admins can be fairly sure you're no a bot/troll).  ;)

I learn Blender the same way you learned 3D, by having a specific goal and searching for tutorials that fit what I wanted to learn. I also gave up several times on another program that I wanted/needed to learn for the exact same reason... the upstart was just sooo boring that I it was impossible to keep it up (not that I don't agree that it was needed, but maybe the boring stuff should be placed after a few "hands on" exercises first... or just teach those as going along).

At the end of the day, use the AGS tutorials not to follow them, but to learn "how to" and "know how", then start coding your game and adding stuff and so on, you can then use those tutorials has "help" because you already have the know how about the concept of how it works. And use the forum to ask for help whenever those or the manual aren't enough.
#196
Unfortunately all I get is an empty (blank) page.
I'll have to try it from another computer.
#197
Looking fantastic!  (nod)
#198
Welcome back. :)
#199
As said before it depends a lot.

When you say "scene" are you referring to a background, or also interactions, dialogues, objects, etc?

You can take a month making a single BG, it all depends on skill, how often one "draws" and level of detail added to it. Planning should also be taken into consideration, even if you just sitting on the bus, or driving your car, while you think about it.  (laugh)
If he's doing a single BG a month, then I would expect the level of detail to be great and high resolution.
#200
This years avatar special "power": Slapping and swearing.  (laugh)
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