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Messages - Cassiebsg

#1821
AGS Games in Production / Re: Space Residents
Sat 17/11/2018 13:01:41
Loving it, keep up the good work. (nod)
Only thing I'm not sure works is the characters black outline, think I would prefer a light/dark outline, as the black sorta blends with the background. Might be worth painting one of the characters outline and see if it helps or not. ;) But maybe the limited colour palette makes it hard to find the right tone?
#1822
Also, since this might not be intuitive, I would suggest you to make the 1st inventory puzzle as a tutorial so that you/the character explains where the inventory item is and how to use it. ;)
Not doing this might just en up frustrating the player cause he/she can't find the item he just picked up and wants to use.
#1823
General Discussion / Re: the blender 3D thread
Sat 17/11/2018 12:42:02
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)
#1824
Without trying to be a "smartass" I suggest you add ESC to bring down the menu as well as Tab (I'm assuming you are not using ESC for anything else, of course).

Reason for it is that I suspect that a lot of players, like me, will press ESC automatic and if that doesn't work they will most likely assume "there's no menu"... and the go on posting about how to access the save menu. Unless you specifically tell the player that the menu can be accessed my Tab key (not on a readme.txt but in game).... then you'll probably just annoying those that instinctively press ESC before they think it's the tab key. (laugh)(roll)
#1825
Yeah, sorry. I remember I had this problem last year also. Not your fault.
Hope AGA gets the site fixed soon.
#1826
The Rumpus Room / Re: What's on TV?
Sun 11/11/2018 14:31:20
Post another screenshot and/or give some clues. (nod)
#1827
Sorry to bump this thread again, but I'm again having the same problem as last year. I find a commercial game, click the "download demo" and I'm sent to a site where there is no demo. >:(
#1828
Congrats on the release...

but where is the demo? I was going to try it, but the link only seems to have a EULA pdf and no demo. 8-0
#1829
Looking cool Blondbraid. (nod)
#1830
To be honest, I haven't even grasp the concept that good.
Does the player get to play or just vote on actions that you then program and release as a video or is more to it...?

I did enjoy the humour on the video and would love to play the game, but right now I just feel like I'm just watching a show or a cut-scene on YT. Is that the intention?

#1831
I'll add that you can change caropen==false to !caropen as putting a ! in front of a bool will make it negative.

#1832
AGS Games in Production / Re: Metaphobia
Wed 07/11/2018 22:01:06
Good luck with the release!
It's looking great and the animations are looking very smooth! Good job, looking forward to it. (nod)
#1833
QuoteOr have it brought to life

Damn, my vague idea is already taken. :P Basicly that's the story, it gets life... and then you, as the scarecrow, need to figure out how to not be alive anymore...
#1834
I think the problem with grabbing it was that you couldn't just click on the stack, but needed to click that exact one. Maybe the text should have said something like "If I take that one the entire stack with fall off..." ;)

#1835
I got a scarecrow! :-D

Unfortunately that and a vague idea is all I have right now. (roll)
#1836
Hint
Spoiler

You are on the right track. (nod) But no, you can't get the spider to the anvil nor the anvil to the spider.
[close]

Hint 2
Spoiler

Have you tried to press that lovely red button? if so...
Spoiler

What could you do with a moving anvil? It does go right above that bottle... uhmmm... maybe if...
[close]
[close]

Hint 3 and very spoiler full!
Spoiler

Press the red button, shot the anvil, take the bottle cap...

Solution if you're still stuck:
Spoiler

Take the cap, fill it with water on the tap room, and then throw the water at the spider...
[close]
[close]
#1837
You can try and use a GUI with labels, since you can change the colour of the labels.
So you would have:

lbCommand.TextColor = 15; // white
lbMoves.TextColor = 2; // Green

Then you just pass the text to the label on the GUI...

lbCommand.Text = "navigate b1 to r2";
lbMoves= "Moves bot1 to Room1";

This is a simple way to do it. But does require that "navigate b1 to r2" isn't "move b1 to r2"... Though if that's a possibility, you can also adjust the x,y of the label in script if needed... but seems to me that the green will always be on the next line, and thus will always start right bellow the command.

Like:

navigate b1 to b2
Moves bot1 to Room1

I'm just simplifying Khris's idea, though I'm skipping the "DrawingSurface" (mostly cause I'm a chicken and haven't bothered to learn how to use that yet. (laugh) ).

Anyway, just a practical solution on how to do it.
#1838
It's okay Stupot, you are not alone. I didn't saw them moving either.

Besides the cat coming up or down the stairs, is there something else I should be seeing?
#1839
Wait wait. You can't type "pass" either... (laugh)
#1840
Uhm, that's how I ended up not being allowed to use my nick in a forum... cause it contained the word "ass"... (roll)
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