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Messages - Cassiebsg

#1901
Completed Game Announcements / Re: Forms
Fri 31/08/2018 17:14:16
Finished it too... took me a little while to figure out the "mechanics" of it, but then was pretty easy... I think I ignored every single clue though. (roll)

Also, good job. Hope to see an expansion of this concept with maybe harder puzzles as one progresses. (nod)
#1902
As a side note, I've read on the forum that AGS games play fine in a MAC when using WINE (sp?). I don't own a MAC so can't confirm though.
#1903
The Rumpus Room / Re: What's on TV?
Thu 30/08/2018 19:13:49
Oh, too late... but I also recognized her, not Bruce... (laugh) (roll)
#1904
Uhm... never used the search by image and I always right click to grab my image anyway... (roll)
#1905
yeah, I was working on an entry, but think I'll sit this one... maybe ;)
#1906
AGS Games in Production / Re: Future Flashback
Sun 26/08/2018 08:59:33
Cool, sounds like you had a blast, learned a lot and got people exited about your game! (nod)
#1907
Nice, looks cool. (nod)
#1908
The Rumpus Room / Re: *Guess the Movie Title*
Fri 24/08/2018 20:19:54
The time machine?
#1909
I agree, this is a game for those that love to solve the puzzles and find it rewarding just to solve each puzzle self. I feel this kind of player is a dying (barely breathing) race thought. (wtf)
#1910
Completed Game Announcements / Re: S.A.M
Fri 24/08/2018 14:34:41
Congrats on the release. :)
Looking forward to trying it.
#1911
Congrats on the release. I hope to have time to give it a try once I have time. (nod)
#1912
Congrats on the release, and good luck with the sales. (nod)
Also... what CaptainD said. ;)
#1913
Cool, congrats to all! (nod)
#1914
Uhm, too late I already modelled it. :P
#1915
@Slasher: I should have that machine ready for you, just adding the hoist and then I'll start the other one you sent me... but I'm losing track of what is done and what is missing and what is "waiting" for final version.
Could PM me with the name of each room and current state please? ;)
#1916
Yes, somewhat.

I thought you were doing 3 levels of censorship? Censored, mild and Gore? Or will you only have 2?

You might want to change the variable name from isGameUnlocked to something else that gives meaning in your code... maybe isGameCensored? I have made it an habit to start all my bools with a question... like is that way the answer gives perfect meaning and I don't need to add much more comments. ;) But feel free to name it whatever works for you.
If you only have to states: censor and non censored, you only on if (Game.GetSaveSlotDescription...

And uhm... why do you have two codes for the text box? You should set the variable to true when you save and accept the code, and to false when the password is wrong.

The if (Game.GetSaveSlotDescription check should be on function game_start(), so that it checks if the file exists or not when you launch the game and sets the variable accordingly.
#1917
@The Outer Zone: Just played it and finished. Good job. (nod)

A few minor bugs/sugestions:
Spoiler

1) Like VW mentioned the intro is rather long, just add a StarCutscene(ESC Only); (or any key, or something) at the start, and EndCutscene(); once you are done with it.

2) You text if running waayyy too fast. Please either set it to a slower pace (AGS default is too fast), or add an option in the settings.

3) Ask for some help with proofreading. I noticed several spelling errors.
Spoiler alert:
Spoiler

4) When you go in to the elevator a second time, the door closes and only then you remove the player character, leaving the character visible above the door. You can play with the door baseline so the character is behind the door, or just turn the character invisible once he enters, close the door, change room and turn him visible before fade-in.

5) I broke the pipe before I knew which pipe to break (I only noticed the plaque after I broke it). Guess I was lucky to hit the right one at first click? (laugh) (roll) You might want to check that the player knows which one to break before he does it. ;)
[close]
[close]

Those are the ones I caught.
I love the sketch art! (nod) That is definitely different. (laugh) And I loved the puzzles. Hope to play the finished version soon. :-D
#1918
+1. I totally agree with Riase... had you put that in the pitch and I would have voted for Mulled. ;)
I don't think it needs any antagonists, the character is already motivated to find the cards and see what other powers they might have.
#1919
@Khris: Depends exactly what he wants to do.
On my game it was meant to remember that the game was "unlocked", and if the file wasn't found or was corrupt it would then revert to default which was "locked". I ended up dropping this since it seemed to confuse my testers. (laugh) And just gave a check box on the settings instead.

@Will: Yes, you put the code (the savegame line) inside your textbox onclick function and remember to set the censorship variable to the correct one.

You'll have something like:
Code: ags

function censor_OnClick() // or what ever your function it called)
{
  if (password_is_gore)
  {
    //do stuff
    censorship_variable=2; // assuming 0 is full censored, 1 is mild and 2 is full gore
    savegameslot(998, "censorship");
  }
  else if ( password_is_mild)
  {
    //do stuff
    censorship_variable=1; // assuming 0 is full censored, 1 is mild and 2 is full gore
    savegameslot(997, "censorship");
  }
  else
  {
    //do stuff
    Display("Wrong password");
  }
}

function game_start() // you should have this function already on global scripts
{
    if (Game.GetSaveSlotDescription(998)!=null) 
    {
        //set the game to uncensored mode... uhm... you want 2... maybe use 997 for one and 998 for another? Then remember to delete the one you don't want... like if full censor = delete 997 and 998, if it's in mild delete 998 and write 997, if full gore, delete 997 and write 998?
    censorship_variable=2; // assuming 0 is full censored, 1 is mild and 2 is full gore
    }
    else if  (Game.GetSaveSlotDescription(997)!=null)
    {
     // add code
    censorship_variable=1; // assuming 0 is full censored, 1 is mild and 2 is full gore
    }
}


Hope you can figure this out, this way you aren't actually loading the restore file, just checking if one or the other exist and setting the correct variable at game start.

Note: However, if you're adding this as "child protection" then you probably should not remember the censorship mode, and then all this is pointless... (roll)
#1920
I'm not really a coder, so disregard if this idea is completely bogus... How hard would it to have a little extra software on the side. Let's say a savegame file converted? So if anyone wanted to load an old save on a new engine, they could just load it on that program and "upgrade" the save (by making a new copy of the original) with the new standard?

Just an idea. Personally I've never loaded an old savegame on a new engine version... though maybe for those doing commercial games and pushing game updates that is not a wish but a requirement? would be interesting to hear they POV.
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