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Messages - Cassiebsg

#4561
The Rumpus Room / Re: The Points Game
Thu 02/06/2016 17:43:52
We need more data.
#4562
The Rumpus Room / Re: The Points Game
Thu 02/06/2016 17:43:22
Moar Moar Moar
#4563
Hey guys!
Just a quick update to say that Michael is still going string and adding voice acting lines to Deimos. :-D
I've taken a "break" to do MAGS, but am back now, so back to work.

Still looking for 2 male voices! See post above!

EDIT2: Help with voice acting has now been found! Who knew that people actually read this thread! :-D Thanks.
I'll post the cast list soon. But right now am trying to fix my MAGS entry... removing the few bug that are still there (some minor, one not so minor)...
#4564
Stapper, how about using SayAt?
#4565
A short little game I've made for MAGS May2016, theme: Jumpin' Jack Flash. :-D

Out of Gas

Very basic story: Jack is driving home, when he runs out of gas just a couple blocks from the gas station.
He now needs to walk there and return with some gas.



Known issues: Restart doesn't work, viewing credits from the main menu will terminate the game, suspect description has a bug.
I'll soon upload a new version that will fix most bugs and last spellchecking. (But if you plan to vote for MAGS, then please use version 1.0)

Resolution: 640x360
Style: Adventure (Point&Click)
Music: Yes, MP3

DOWNLOAD HERE: http://www.adventuregamestudio.co.uk/site/games/game/2065/

EDIT: Okay, all mentioned bugs above and some not mentioned, have now been fixed in version 1.1 (not yet available for download, as I'm waiting for feedback on proof reading and beta testing. Just to make sure everything is working the way it should. So maybe a day or two more, if you are waiting for a bug free version to play the game.

UPDATE: So, I decided to skip 1.1 over, and 1.2 is now available. Hopefully, bug free, this time! (nod)
#4566
I need a mirror for Xil's Memoriae... (roll)

EDIT: Scratch that. I just realized I already had it. :-[
#4567
Cool, thanks Retro Wolf! :-D
Will get to it tomorrow. I've added min above too. ;)
#4568
Okay, done. :)
Will compile, zip and upload... stay tuned. :-D

EDIT: Sorry for the slight delay, but I found a couple bugs more and tried to fixed them. One is still present: Viewing Credits from the Menu will make the game quit after viewing. Sorry, I even created a bool just for that, but for some odd reason still quit... no more time, so... :-\

Jack has just ran out of gas on his way home. The gas station is only a few blocks away, so he decides to walk there and get some gas so he can get home.



Download link: http://www.mediafire.com/download/xo8hyc3a0ad2m66/OutofGas_V1.zip

Enjoy.... :-D
I'll make an entry to the AGS website tomorrow, need to go to bed now. :~(

EDIT2 : So, here's the game page and database link. (nod)
Game page: http://www.adventuregamestudio.co.uk/forums/index.php?topic=53607.msg636536708#msg636536708
Database: http://www.adventuregamestudio.co.uk/site/games/game/2065/
#4569
I think I fixed mine! :-D
Could use some more testing to remove eventual bugs, plus fix bugs I know off and have not been able to fix yet.
#4570
I broke mine last night, trying to fix it atm. :-[
#4571
The Rumpus Room / Re: The Points Game
Sun 29/05/2016 09:15:07
Uhm, that was a low score. :-\
#4572
Quote from: Crimson Wizard on Sat 28/05/2016 16:33:20
Quote from: Cassiebsg on Sat 28/05/2016 01:08:33
I changed some font colors to white,
But where do you change font colors? You mean setting text color in script? or character speech colors?

Also, does it occur with any project you load in the editor now?

It only affected this project, but I just realized where I changed it, even though I was unaware I had changed anything. Apparently I changed the Palette color 0 to white, while I was just tying to grab a color number to copy/paste into the script.
#4573
I changed some font colors to white, while I was trying to set up the credits module, but can't remember what settings I changed anymore.

I'm referring to the the pane that displays the font, when you click on the Font branch on the Project tree, it opens a window/tab/pane with the Font settings and displays a box so you can see how they look like. That box is now all white. Normally it's black with the font characters displayed in white.
So I'm guessing that somewhere I set the background color of that pane to white. But beats me how. ???
#4574
Okay, thanks for the info CW, will be handy if I decide to use it.
#4575
Oh oh...

Seems like I did something "stupid" again... I know I changed some stuff no white, but not sure what or why it would even affect the font display... but now my Font display in the editor is all white (no white fonts displayed on a black BG, just plain white)! Fonts look just fine in game though. (roll)

#4576
Okay, had to create a new project and import the module, to be sure... (roll)

Undefined token 'PlaySound'
#4577
Thank you! (nod)

EDIT: Crap! How do I remove the background from the text?!
I'm using Sierra With Background style and have a background text gui, and it's using that one. :(
I just want a transparent BG and the text scrolling, with the color I wish (it's also using the color of the Speech text gui).

I can't find anything setting in the module that is referring to speech or gui (even just searching for the gui number doesn't help) that is relevant. :/

EDIT 2:
Okay! For others that may have the same problem:
I created a new Text Window GUI, made the BG color 0 and all the 8 borders to a dummy invisible sprite.
Then added the following line just before running the credits:
Code: ags

game.speech_text_gui=x; // replace the x with your new dummy GUI. 

Problem solved. :-D Remember to change it back to your normal GUI after the credits are over.

PS - The PlaySound gives an error (using 3.4.07) I just commented the 4 lines out.
#4578
General Discussion / Re: Alternative Knowledge
Fri 27/05/2016 13:32:18
Hopefully finishing the awards client? :-D
#4579
Uhm... I was going to use this module for my MAGS game, but all the links to it seem to be broken. :~(

Anyone has a new & working link to it?
#4580
I think they say sprite (images), cause it's what fills more. Text doesn't fill that much. ;)
As far as I know, you can use the videos as external files to the project file (not sure if they even can be imported in), so they would not add to the problem. Also, there's a workaround for the sprite size, that is to use external dynamic sprites instead of importing them into the game project.

Also, some of those limits that dayowlron refers to, have recently been removed on the latest release of AGS (http://www.adventuregamestudio.co.uk/forums/index.php?topic=53510.0).
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