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Messages - Cassiebsg

#4641
The Rumpus Room / Re: Name the Game
Thu 12/05/2016 22:56:19
FIFA, the spectrum edition? (roll)

Can't remember ever owning a footie for the spectrum. can't even remember being remotely interested in a footie game, even if my brother was.

EDIT: After a 5 second google for "football zx spectrum" I got the answer... and funny enough the name of the game tells me so much more than the actual screen. So yeah, we did had that one. (laugh) And I remember having Kick Off too!

So--- it's ...err... Match day?

EDIT 2: Or maybe not... those players look more like children/caricatures than real people. ???
#4642
Cool! :)

Thanks and congratulations Scavenger! :D

* Cassiebsg looks down to her signature and realized that been a while since it got updated... and there's no place for more stuff. :~(
#4643
Looks more like a fish-eye lens to me. The long hallway a mix of 2 focal points.
Looks weird but fascinating. (nod)
#4644
Nice! :)
Sad to hear about the PC breaking. :~( But happy you managed to salvage the game! Remember... backup backup, b... ;)
(keep one online of the game files once in a while, you just never know when a computer or HD decides to misbehave).

I got a couple remarks about the background, but I'll PM you so I don't pollute the thread. (nod)
#4645
The Rumpus Room / Re: Name the Game
Thu 12/05/2016 20:45:44
Yeah, playing it on my tablet (though using ScummVM and original version). Figures that when someone posts something I know, I always come too late to the party. (laugh)
#4646
Sorry to necropost, but thought it's relevant...
I just been to Jamendo, thinking I would try and find some music for my game, but apparently they don't have free music anymore. :~( And they have such great music in there, that I was sure I would find something that would work...

Guess I  need to find me a new place for free music... I'll start with that free-stock one.

EDIT: Okay... Jamendo is confusing me totally.... Apparently they do still have free music under CC, just not free for commercial purposes, which they sell licenses for.
#4647
I might take a stab at this later on.
#4648
Hey, problem with making it so dark is that the player won't be able to see the room. This will result in the player either setting the gamma and brightness up, or give up on the game.

This second room, at first glance all I could see was the face, hands and some purple/pink up down buttons?
I realize you want it to be dark, but you can still do dark and let the player see what he needs to.. in fact considering the room is so dark, the face and hands should also be a lot darker, since there's no light to reflect on the skin.
Check Frikker's entry on the nursery background blitz. He did dark and creepy, yet you can still see what you need to in that room.
#4649
Got it! :-D
Pitty I need to have dinner and then go to bed. :~(
#4650
AGS Games in Production / Re: Neofeud
Sun 08/05/2016 12:37:55
Damn, it looks painful to be her. (laugh)

Nice job! (nod)
#4651
Happy that you manged to get it working! :-D
Looking forward to play the game soon.

Maybe time for Beta testing before releasing it?
#4652
Link? (roll)

At this rate, you can still do 3 games more before the deadline. (laugh)
#4653
I'm in GMT+1 and would also rather have it on a saturday....
#4654
here's an idea to try and debug it with the code you currently have.

locate the first move anywhere, and comment it out with //
test the game and see what happens, then go back delete the // and locate the next line and comment it out, test it. Maybe you if you can find the line that is "making your character fall off" then you can figure out where the error is.

Alternative, add a test display to all the functions... like Display("executing: region2_WalksOnto"); etc

Or just wait for the big brains to figure it out. (laugh)
#4655
Also make sure you check the function that runs after the interaction is over. If the problem is happening at the end of it, then the problem might be "what runs next" instead.
#4656
Okay that did it! :-D

Thanks bunch! It also seemed to have solved a "glitched" I had on it before.
Funny, that after you asked about what the value for that was, I also started thinking that 0 was a value and would always turn it to be "true".
#4657
Sure, I'll PM it to you.

I'm sure it's probably just my bad messy code. And actually, that may exactly be the problem, have no idea what the game.inv_activated value is... it should be zero (I think) cause I haven't activated anything. That part of the code was actually on my "to improve" list, but since it was working I haven't bothered with it yet.

Anyway, in the mean time, I'm back using 3.4.0.6 so I can continue coding.
#4658
In that case, I would say "check that you have the correct coordinates". Just in case you haven't found this yet, you can use the middle mouse button to grab coordinates from the room in the editor. ;)
Or if you have any event in like rep_exe that would move your character to other coordinates once you done with that.
When in doubt add display text along your code to help you figure out exactly where it's failing. (it's a great way for self-debugging).
#4659
Uhm... just installed it, but seems to have broken my (bad) code for my verbcoin. Was working okay (though not perfect) in 3.4.0.6 but now it just crashes:

Quote
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0049CB6F ; program pointer is +6, ACI version 3.4.0.7, gtags (7,9)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.

in "GlobalScript.asc", line 233
from "GlobalScript.asc", line 431


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------


Line 233:
Code: ags

if ((IsInteractionAvailable(clicked_x , clicked_y, eModeTalkto)) || (inventory[game.inv_activated].IsInteractionAvailable(eModeTalkto)))


And line 431:

Code: ags

else if (IsInteractionAvailable(clicked_x,  clicked_y, eModeInteract))
    {
    show_VerbCoin(); // <-- This is line 431
    }


Did I do something so bad that now it crashes? :~(
#4660
It looks nice, though a bit too dark for my eyes (or monitor would be a better word).
Think you should choose another color for the clothes, or at least give it a material that will shine a bit. Right now it's just black, and I can't really figure out what is happening with the hand.
I was going to add that you had cut her toes... but I just realized that it's probably that chair that is acting as a walk behind. (roll)

Blender user here too, so good luck with this. (nod)
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