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Messages - Cassiebsg

#4841
Long live the red shirts! (nod)(laugh)
Made me laugh that one!
It's looking great, probably the one game I've been waiting most for since I found AGS... (nod)
#4842
Must agree with Danvzare. If you don't like it after 40 eps, then give it up. The last season and mini doesn't get better (at least for my taste, which seems opposite to yours, so maybe it does for you? (roll)(laugh) ).
I got hooked on it after ep 4, and loved it ever since, on my top 2 fav shows of all time! (and it's not hard to guess what the other show is ;) ).

Oh, Babylon 5 is also a good choice to watch.
#4843
Tv show: Farscape (nod)
#4844
Firstly I wish to thank you for this module! (nod)

Secondly, I'll admit right off the bat that I'm code incompetent and have yet to figure more than half of the module's code. So, yes, I have NO IDEA what am doing. (roll)

On to my "problem": I have changed the verbcoin to the right button and deactivated the default walkto mouse click from the right button (cause I'm using the left button for that). So far so good, only problem is that I have yet to find out how to turn it off when in the inventory window, so that it won't pick anything up if I don't choose an option (I wish to use the left button for that). Could you point me to the line (or lines) that I need to change to accomplish the deactivation of the default when in inv window? (nod)

I've noticed the module also features some "add/remove button" stuff, could that be used for unhandled events?
I just thought this morning, that it would be cool to remove the options from the verbcoin that have no event associated instead of telling the player 100 times "You can't talk to that"... Would it be easy to do, or would it require too much code (that's beyond my current capability?)

Edit: Okay, I ended up using your snip reply to TheRoger and made my own VerbCoin, and after some work of trial and error I finally have it working like I want it now. (nod) Thanks. If anyone needs/wishes my VerbCoin code, just PM and I'll be happy to share it.
#4845
I thought the deadline was on the 15th? Am I wrong or what?
#4846
Oh... congrats on the release! :-D
Don't know how I missed this! :-[

Looking forward to play the fully voiced version. (nod)

Oops... Gamejolt... can I get a mirror please? :)
#4847
Critics' Lounge / Re: Character Suggestions
Mon 07/03/2016 15:37:18
It looks good, me thinks. (nod)
#4848
General Discussion / Re: I give up
Mon 07/03/2016 14:31:21
CW, I just wish to thank you for all the cool stuff you have added to AGS!
Thanks for all your hard work! (nod)
#4849
LOL
Nothing as violent, am afraid... (roll)

@agentbauer, no flying in this little short game/demo, sorry to disappoint you. It's actually only that scene that takes what? 5 minutes long? Game ends when Cassiopeia and Athena meet in the hallway...

And a little update (no pictures though). Have now redone Starbuck, Cassiopeia, Athena and the Waiter's sprites. Not sure if Starbuck's front view improved anything, but Cassie is much better (in my eyes anyway (laugh) ).
Spent most of the weekend trying to get the verbcoin working the way I wanted... trashed the Scumm Verbcoin away cause I was unable to figure out the code and change it, and am now using Monkey0506's Verbcoin instead. Almost have it working like I want, but can't seem to figure how to set up the graphic to change over the selected option... any help out there?

Ps - Let me add that jwalt is doing great as the man with all the room decorations! (nod)

Edit: Figured out the verbcoin graphics, just regular buttons. (laugh)
#4850
AGS Games in Production / Re: Neofeud
Sat 05/03/2016 23:58:24
Good, cause I was fearing that March2016 would not do justice to the game. (nod)
looking good, keep up the good work, and a new build soon. ;)
#4851
The Rumpus Room / Re: The Points Game
Sat 05/03/2016 22:09:05
ll pp oo
#4852
looking good! :)
#4853
The Rumpus Room / Re: The Points Game
Wed 02/03/2016 18:40:41
Congrats Gurok. (nod)
I would have never guessed it, I'm sure.
#4854
Does it come as a surprise that downloading files from the internet is potentially dangerous in general? Even surfing on web sites... (roll)
#4855
Cool!
Thanks agentbauer. :-D
Consider yourself signed up as tester. (nod)
#4856
1. jwalt (cause it's just perfect and funny!)
2. Mandle (love those doors!)
3. Danvzare (Great puzzle!)
#4857
@SilverSpook, now you're the 3rd person to call him a she...(roll) I'll see about tweaking the model before the final release, I have to redo his walk cycle anyway, cause am not 100% satisfied with it, just like 90%... Also need to do redo Cassie's model slightly, her breaths are a bit too big. (not that any male will complain... (laugh))

Thanks, Gurok. :) I'll sign you in as Beta tester. (nod)
#4858
The Rumpus Room / Re: The Points Game
Sun 28/02/2016 10:12:30
1
#4859
The Rumpus Room / Re: The Points Game
Sun 28/02/2016 10:12:00
1
#4860
Oh,,, this sounds cool!
I do need to design some aliens for my BSG game, perfect opportunity to give it a try. (nod)
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