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Messages - Cassiebsg

#4861
Thanks Mandle. :)

No, he was always a male, complain to Make Human, since I used their program. (laugh) I mostly just tried getting the face right, though it's not that right either. Was originally planning to project paint the actors face but after a somewhat first failed attempt, I decided not to do that - cause I was afraid I would get into trouble. I know thata Realm Press, who did some BSG comics some years ago, they had actor likeness and after a few issues, they were ordered to stop using character likeness.

But yeah, I didn't bother much modeling the body, just put the mesh at 100% male adjusted height and such and then went on to try and getting close to the face as possible. I might suck a bit at this. (roll)(laugh)
#4862
Thanks guys. (nod)

@Stu, no need to watch the show, if you don't feel like it, hopefully I can make it so it's still fun to play even for non fans or people that don't know the show. ;)

@Anas, I get the "theory", which I tried to apply, but it's hard for me to judge exactly how much scripting and graphics amount, since I'm one of those "on the fly" and to add to injury, also inexperienced... I write as I develop the game, and do the animations I need when I'm coding. As well as inventory items and such... It's like "oh, I need a xyz here...!" then open Blender, make it (if not done yet) render, get the sprite in and then code. Story is in my head, so even dialogs get developed on the fly (which means that sometimes my characters get "alive" and take the story another way than I originally thought. I've gotten my self into a corner more often than not when writing fanfic.... (laugh)(roll) ). But fear a not, I got a friend that promised to help out with dialogs, so hopefully he's better at writing than I am. (laugh)

Here's a little animation that you might not even see in game, depending what options you choose... (wtf)(laugh)
#4863
jwalt, that looks cool! (nod) Many thanks! :)
I'm all in for as close to the original as possible, so the old style is preferred. :)
No need to rig, and any small models you feel like making is just fine, most will just be done as inventory items.
I'm using Blender, so I can import either obj or 3DS, not sure which gives best results though.

I'll send you a pm later.

* Mods removed giant empty space
#4864
I've finally reached a point where I'm happy with my models, and am now coding and doing small animations for a short game, where you''ll get to control Starbuck as he finds himself inadvertently on a double date with both Cassiopeia and Athena. Or in other words, I'm recreating the scene from The Long Patrol episode.  You'll get to do what he did and get the same end  result... but you'll also have the possibility to get away with it (meaning that Athena and Cass won't meet at the end).

Anyway, this small game will serve as both a self standing game and as a tech demo for the full length game.

WIP thread is here for more info.

Game is freeware, and as thus the only thing I'm offering is your name in the credits! (nod)

If you wish to help out here's what I'm looking for:

- Music (if you happen to love making music and always wished to do a BSG inspired song, this is your chance! ;) Alternative you can just search for appropriate music on free sites. This will be the default music for the game.    Taken!

- SFX (I don't want to rip sounds, and hate having to search for them on the internet. If you enjoy recording your sounds or searching free sites for SFX sounds... please do!)   Taken!

- Voice Acting (youtube links):
- Adama, Taken!
- AthenaTaken!
- Starbuck,   Taken!
- Cassiopeia,  Taken!
- Concierge/Waiter from the Rising Star,   Taken!
- Cook 1 (older male),   Taken!
- Cook 2 (younger male)  Taken!
- "intercom" (female) Taken!
- Easter egg! Taken!
If you think you could do a good Patrick Macnee , then I might add the intro speech as well. ;) Taken!

Note: You don't need to be an impersonator or even a close match, though for the main characters I'm looking for at least "tone" right...

- 3D art - Anything you might wish to help  with is just fine! Even if it's just a Languatron (done!)! (nod)

- Translation - If you wish to see this game in your native language and wish to translate it yourself, I'll send you the txt file and a copy of the beta game.

- Alpha/Beta testers! - Think I have enough for now. However, if you really really wish, send PM, I won't deny anyone. ;)
Spoiler

The so very important position to spot and find bugs, also a chance to give input and improve the game as it's being developed! :) Note, you don't need to be an expert Point & Click gamer. And I can provide a walk through if you don't wish to figure out the game on your own. ;)
Expect to get a build in a month or two for first testing... depending on how my free time plays.
[close]

Thanks, feel free to apply here or via PM.

EDIT: All help has now been found. Thread can be locked. (nod)
#4865
Okay, it's time to commemorate my finding AGS 2 years ago and thinking "YES! This is just what I wanted to finally do that game I started back in 98!" (laugh)(roll)

No, this is not that game, yet. But this is a short game and will double as tech demo for the bigger full size game. ;) anyway, no more blah blah, you guys want more than me babbling (laugh) .

BSG78 - Unexpected at the Rising Star

    Based in the original TV series Battlestar Galactica from 78/79, comes this short story where you control Starbuck who will soon fly a solo mission to test a new viper and has a reward, he got "dinner" for 2 in the luxurious liner Rising Star. After Athena declines the invite due to her being on duty, Starbuck not one to eat alone and miss opportunities, invites Cassiopeia who accepts. You take control of Starbuck as he just got a private room for him and Cassiopeia unsuspecting that Athena is on her way to surprise him, after being relieved of duty... can you be cunning enough to not be caught dating 2 girls at once? (roll)
    This scene was taken from the episode The Long Patrol as I always thought it was a funny scene (even if some stuff make little sense)...

    Screenshots:
[IMGzoom]http://i.imgur.com/JfkkZlY.png[/imgzoom]

[IMGzoom]http://i.imgur.com/i1tpaAU.png[/imgzoom]

    Progress (beats me how one measures this... (wtf) ).

    Story: 100%
    Scripting: 95%
    Graphics: 99%
    Sound: 95%
    Music: 90%

    Features:
    - Resolution: 1024x576 32bit
    - Alternate endings (after unlocking game)
    - 2 playable characters
    - 4 Playable rooms
    - Scumm VerbCoin GUI v1.7.1 Verbcoin v1.1 (by monkey0506) Custom right click VerbCoin based on part of monkey0506's code.
    - Easter egg
    - 2 lovely ladies
    - Selection of sound track to use: Default (by Eric Galluzzo ), MP3 or Audio CD.
    - Almost full Keyboard control.
    - Save of game settings.
    - Hopefully some fun play even if you know nothing about Galactica. ;)

     Help wanted:
        I'll be opening a thread in the appropriate forum and then link it here. Say tuned!

       
        Currently looking for: Translators (any language), Beta testers

    Expected completion:
        Soon... ??? Probably, hopefully, Mid ? 2017...
       
    Voice acting cast list:
    Narrator: Mandle (80% ?)
    Adama: Mandle (90% ?)
    Starbuck: Captain D
    Cassiopeia: Xanthippe
    Athena: DuckLady (95%)
    Waiter: Haggis (Done)
    Deimos: CaptainD (Done) - Thanks to Michael for great effort, pity we couldn't get the sound quality up. :~(
    Master Jarl: Danvzare (Done)
    Annoncer: DuckyLady (Done)
    Anya: Ana Neves (Done)
    Easter Egg: CaptainD (Done?)

    Music: Eric Galluzzo
    SFX: CaptainD


    UPDATES
    12 May 2017: Intro movie added:
   


    8 Jan 2017 : New voice for Anya. :-D

    1st & 2nd December - Yeah...am still not that good with these thing called "updates". :-[
Anyway made a small teaser showing the first couple minutes of game play.  Enjoy! (nod)

[


    18 September: Uhm... I seem to have hibernated during August, sorry about that. :-[ I'm back at doing missing animations and have now started to add them to the game... So work is again going forward! (nod) And welcome aboard to Eric Galluzzo, who has agreed to work on the sound track! :-D

    5th June: Oops... still no Beta, but after a break doing MAGS I'm now back in the saddle, hopefully with renewed blood. ;)
    Here are the highlights from thread updates:


    25th March: Added support for walking with keyboard (Keyboard Movement 102 module), Read/Write in game settings to file (IniFile module by Wyz), Tween module is also installed, but haven't really done anything with it yet (besides making the top GUI drop down). There's still a few technical issues that need to be fixed/added/patched, but most of the "behind the scenes" seems to now be in place. Game play wise... don't think it's even reach 50%... but probably close to that. :-D Now that most of the "bottle necks" are solved, then I expect game play coding to move faster. ;) So lets hope Blender is in cooperative mode, so I can add some animations to go along. (nod)

    21 March: New screen shoot for the hallway with VerbCoin in action.
   
     
    27/February & 10 March:
   
#4866
RL has that problem, it keeps getting in the way of all the fun. (wtf)
#4867
Critics' Lounge / Re: Spriting a Seal
Thu 25/02/2016 14:52:13
Maybe this will help:
Spoiler

AnasAbdin, is right, he should not have arms or legs, but fins. (nod) Streamline that seal, don't add those dark lines defining the "arms", "legs" and "feet"... and you should be fine. :)

Suggestion: Google "seals" in images, looks at at few pictures, do a few sketches of those images that are in a angle you want to draw. Then go back to your sprite, compare with the references, perfect and fix your sprites. (nod)
#4868
ROFL! (laugh)

jwalt! You almost made me waste the sip of coke I had just taken! (roll)(wrong)(laugh)(laugh)
#4869
Quote from: Crimson Wizard on Sat 16/01/2016 00:10:37
Yes, after we release 3.3.5, all of its contents will be merged to 3.4.0 as well.

Any idea when 3.4.0 will have the mouse settings?
Just wondering, cause I'm currently designing a settings menu for my game, and I was adding this setting, but couldn't find it in the manual...  Should I just drop it, or do you think it'll be added in the next couple months?
Or I can just leave it, and if it's still not available by the time I'm finished, I'll just remove the setting and release the game without it.
Anyway, thanks all for your hard work. (nod)
#4870
Very cool! :)
If I had that when I first started, I probably would have gone with hand drawn characters for my projects. (nod)
#4871
There's just no stopping you! (That's a good thing mind you! (nod) )
#4874
The second picture does not look blurry to me, just huge.
The first picture IS blurry. It looks like you (or something) scaled the picture down using anti-alias.
#4875
The new art style looks awesome! Wish I could draw like that!. (nod)
Also, what Khris said. Use imgzoom! ;)

Any particular reason why you went from wide screen to 4:3 ration? Seems like the opposite of what people are doing (including me) ;).
#4876
Quote from: Crimson Wizard on Tue 16/02/2016 14:32:41
but sprite cache can be increased to sizes beyond available in WinSetup, if you manually edit config file. This way you should be able to assign at least couple of GB for it.

Just a pertinent question, if you do manually increase the sprite cache to a couple GB, wouldn't the user/player be able to "accidentally" decrease it, by using Winsetup and setting it to MAX (100mb)?
#4877
I spot with my little eye... something missing! 8-0

(edit: just noticed I wrote eye instead of I (laugh)(roll) )...
#4878
Got 40 FPs here, and my computer is known to be a bottleneck (though they say it's great for testing this type of stuff (nod) ).
I'll PM you the specs.

Though, you might want to populate with different characters, music, and a full online irc test, just to make sure. But looks good for now. (nod)
#4879
Quote from: Retro Wolf on Thu 11/02/2016 11:01:54
Jwalt, when I can't think of a name early on I just save the game as template then start a new project using that template as a basis.

This should be added to the tips when starting a new game! (nod)
#4880
Downloading... :)
Not you do know that there's still plenty of time, you could use this time into implementing some gaming features and puzzles.

Either will give it a try right now. :)
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