Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Cassiebsg

#4901
 Why not just write the dialog like that?

- "qcfhd skfnuk  jenf b elfk?"
- "What?"
- "Do skfnuk jenf to elfk?"'
- "I'm not really understanding you."
- ""Do you jenf to elfk?"
- "Oh... do I what?"

Just use gibberish to what he doesn't understand, and replace the words as he learns them. You can even throw some "miss understood" words in the mix to add to the confusion. That can give you some funny dialogs (and eventually frustrating for the character) while he tries to speak using or understanding a wrong word here and there... (laugh)

Ps - I would not use any recognizable language for the gibberish, since there's always the risk that a player will know that language, and then you lose the effect.
#4902
It never does. >:(

Anyway. thanks for the mirror... now to try it. :-D
#4903
The Rumpus Room / Re: The Points Game
Sat 30/01/2016 09:05:35
Ah! Good job Haggis! (nod)
I'll let you formulate the solution, cause now it's obvious you are right. (laugh)
#4904
The Rumpus Room / Re: The Points Game
Fri 29/01/2016 22:00:54
h
#4905
The Rumpus Room / Re: The Points Game
Fri 29/01/2016 16:48:01
O
#4906
The Rumpus Room / Re: The Points Game
Fri 29/01/2016 13:41:12
Damn it, Stupot! :P Take it your new sentence to ruin a perfectly good solution... (laugh)
#4907
Avast has some problems with AGS games... just search for it, and you'll find plenty to check.
#4908
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 21:12:03
eee
#4909
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 20:49:55
sentence
#4910
Spoilers
Spoiler

Ufff!!! Glad he managed to grab Simon! :-D
Spoiler


Great stuff there! (nod)
[close]
[close]
#4911
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 17:04:40
I
#4912
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 15:26:10
I think it's simpler than that.
This sentence will pay dividends.
#4913
1st is like what you get in FPS games... like Doom, Quake... or Myst is you want an adventure game to compare. Basically you never see the main character, you just watch the words thru the players eyes. If you go this way, you can just design a GUI to be your "bubble" fixed at one point and display your pictures on it, instead of text. Saves you the all bother to figure out where the character is and where the bubble will display.

I haven't used the DrawImage stuff yet, so try the manual or someone else will give you pointers. ;)
Here's a game that uses speech bubbles with icons instead for text: http://www.adventuregamestudio.co.uk/forums/index.php?topic=52632.msg636520100#msg636520100
Play test it, and if that's what you going for, try asking WHAM for help.

About importing sprites: When you import "only one sprite" you'll get an option window. there you can choose from the roll down menu that you wish it "leave as is"... Think the default is set for "make transparent the first pixel to high left", so that's what's happening.
Importing more than one sprite at a time will use the last option you set it to. So import one, set it like you want, then you can "mass" import the rest. ;)
#4914
Your Grace!

Could you provide a mirror to thee humble servants? (nod)
#4915
Don't think so, since 1) you are re-coloring it, hence remaking it, and 2) it's just a logo... otherwise you also need to change your name, since it was "made before the comp started"... ;)
#4916
Keep in mind that doing a game can take a lot more time than you seem to have. However, if you look at MAGS or even OROW, you'll also notice that it's possible to do it in a very short time.
So, the question here seems to be how fast you are doing BGs and how many you thinking about; if you going to use 1st or 3rd person perspective; how many NPCs, animations and such you thinking about.

Not sure any other engine will be better for this than AGS, so can't help you there. If you going for a 1st person view, than you save on a lot of animations just for the main character.
As for speech bubbles, try using the search function above ;). But here's one thread about it not too old even: http://www.adventuregamestudio.co.uk/forums/index.php?topic=52225.msg636514418#msg636514418
#4917
The Rumpus Room / Re: The Points Game
Wed 27/01/2016 13:10:54
Ah, sounds about right! Good spotted!

i=I = 1
c=C = 100
m=M = 1000

Guessing V is 5... :-D
#4918
General Discussion / Re: The X-Files
Wed 27/01/2016 12:15:17
Just finished episode 1 and.... meeehh... not impressed really (story wise). Not sure what I was expecting though. Probably shouldn't had watched the little "x-files re-open" documentary first... lot of spoilers there. :-\

Spoiler

And smoking man is back? Really!? The only safe bet that he won't be in it, that that chapter was closed... and they just bring him back from the dead!? >:(
[close]

Still, am sure I'll watch all remaining 5 episodes... and more if they decide to do more. But will always miss the feel season 1 to 3 gave me, that was ripped and steeped on afterwards... the "we don't give answers" at the end of the episode, "you figure it out", type of feeling. Guess that is dead and buried. :(
#4919
The Rumpus Room / Re: The Points Game
Wed 27/01/2016 11:59:27
m
#4920
The Rumpus Room / Re: The Points Game
Wed 27/01/2016 10:46:47
Hmmm
SMF spam blocked by CleanTalk