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Messages - Cassiebsg

#502
I'm voting for Larry... I mean Creamy(nod)
#503
Yes, but make sure you don't save the translation file with the wrong format, since that won't work.

QuoteBut I could change the position of a line with its translation, since they are one under the other, it will work as intended ?

Wait, what are you saying exactly?

The translated line is ALWAYS right bellow the "original line" (the line in script). If you switch the order, put the original bellow the translation, it will get you very weird errors, as it either fail to find the line or give you the wrong translation from then on... In other words, DO NOT mess with the order of the lines.  :)

Technically, you might get away with moving the original line and it's translation and place them elsewhere in the file. I can't remember if there's any line association added for the translation, but think there's not. I haven't tried doing this, but guess you can make a backup of your file and test to see if that works, though not sure if the extra work would benefit you or anyone else though to be honest.
#504
Best date ever!  (nod)
#505
If you for instance have misspelled a word or the sentence ended with a . and you went and change it to a !, but you didn't change that in the translation file, then it's technically a new line. AGS will look for the exact sentence match, and then read the translation line, that should be right under it. And I mean exact match, even an extra "invisible" character like a space, will make the line to not be found!

I'm not sure what best practice is, but I'm pretty sure I've changed the translated file at the same time I corrected the lines in game... So you want to add translations as the latest possible time in development, when you're sure you will not change much of what's done, and then all new lines will just be added to the end of the file and not mess up your translations.
#506
or maybe I just a see a guy with a eye tattooed on the back of his head...  (roll)
#507
try using the collide check instead of overlapping.
#508
Ah, didn't knew that. I'm using Game.SetAudioTypeVolume.

Though, if all else fails, you can just set all these types associated  to the same slider, unless you have sliders for all these plus System.Volume. I decided to only let players set the different types of sounds, since they can control their main volume on windows itself or their speakers/headphones...

Anyway, if you want to try the module, it's IniFile by Wyz
I have set it up to load the file at game.start and on_event Restore.
#509
Thank you.  (nod)
#510
You might want to share a sprite of your character and eventually a screenshoot in game showing the problem.

you also have character.z, if your characters feet ara higher up than the sprite's bottom edge.
#511
On this game (Unexpected at the Rising Star) I put a lot of work on the settings and sound system (because I'm a complicated person  (laugh) ). I used a module to keep track of all those variables and such.

If you like, give it a test and see if my game has this bug or not. Though I think I tested insistently to make sure the sound system worked as I wanted.
#512
It's not about being alike, it's about mutual respect.
#513
1) Either create a GUI with a full black BG or use an Object with full solid black, then "fade" this using a transparency +1 inside a while loop.

2) use character.SayAt instead of Say.  ;)
#514
Thanks all, and the votes are in:

1st place and winner of the Golden Dog: Creamy !



2nd place and winner of the Silver Dog: Klattu !



And last, but not least, winning the Cooper Dog: Sinitrena !




Thanks for participating and big congrats to Creamy and his Ballroom couple!  :-D
#515
I kind of feel like starting with an empty template for someone who hasn't made a game yet and/or has no experience in coding, can be very overwhelming.
I would take either the BASS or the one click template (depending if you want to use 1 or 2 mouse buttons) to start with, and then adapt to your needs. Reason for this, is that a bunch of stuff is already done and it's easier to understand and change this code, than it is to start with a blank canvas, IMHO.
#516
Quote from: WHAM on Sun 14/02/2021 09:10:42
Oh Gods, we've fallen to the Anita Sarkeesian level of nonsense! Abort! ABORT!



#517
I'm not sure this is the right place to post this, but when I search my games on the games page, there's a game that doesn't get listed.  ???

https://www.adventuregamestudio.co.uk/site/games/game/2443-over-roger-mags-april-2020-version-/

No matter if I type Sandra or Sandra T. Almeida it only shows on the Quick list below the search box, but as as soon as I hit enter or the button to search and get my list, this game isn't listed. Which is odd.  :-\

On another note, entering my nickname on the search, shows a bunch of game where I'm not the author, just a collaborator (like beta tester and the likes)... still the above game is also not shown.
#518
I just realized that I've actually made a game last year.

For you Consideration :

Over Roger (MAGS April 2020 version)

https://www.adventuregamestudio.co.uk/site/games/game/2443-over-roger-mags-april-2020-version-/

[imgzoom]https://www.adventuregamestudio.co.uk/images/games/2443_1_thumb_200.png[/imgzoom]

About this game:
I present you, yet another Battlestar Galactica 78 inspired game.
Story:
After the Galactica left the 12 colonies, some humans were left behind.
This warrior saw his home be destroyed and the last remain of humanity
fly away. Not one to roll over and die, he vows to die fighting  to his
last breath... or laser!

Keep in mind that this is still a prototype, and there's lots more I want to do with it.

- Game provides minutes of shooting entertainment (?). It's a plain shoot them up.
- A dazzling one enemy variation to shoot at!
- Use keyboard or mouse controls (choose on the settings page).
- 1280x720 & 32 bits of vast space (I could swear I've been here before  ).
- No requirement of knowledge of the TV series what so ever.

Have fun!

Please consider this game for the following categories:
- Best Freeware Game Created with AGS
- Best Gameplay   
- Best Background Art   (just looke at those awesome stars and nebulas?!  (laugh)
- Best Non Adventure Game   
- Best Short Game
- Best Programming
#519
@KyriakosCH, I'm not engaging you. There's no point in talking to doors.
#520
You put the above code inside either a button, or on_click for the GUI, depending if you want it to be closed by clicking a specific place (button) or just anyclick on the GUI/picture will close it.
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