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Messages - Cassiebsg

#5121
LOL
Yeah, but that's the problem when my kid is watching youtube videos on my computer... I can't turn the sound down, cause then he won't be able to listen to anything. ;)
I almost always change the game volume settings... music = very low setting, SFX = middle and voice = high. (nod)
It's okay, it just means I can only play it when he's not around. (laugh)
#5122
The Rumpus Room / Re: The Points Game
Sun 29/11/2015 16:07:49
I'm thinking:
Stupot: 2 pts
cat: 3 pts

(roll)
#5123
The Rumpus Room / Re: The Points Game
Sun 29/11/2015 15:23:02
Well... it seems to be 1 point for each "word" (or group of characters) minus some magic number that varies per poster, which I'm still clueless to. (roll)
Baron and Cat that magic number seems to be 2, you is 3 and me seems to be 12... but where those this magic minus number comes from.... no idea yet. (wrong)
#5124
Having the same issue with no sound on the intro. ???
No problem with sound running in game.
Only thing I can't seem to find there is the setting to adjust the sound/music level as it's too high for me. :-\

EDIT: Seems like I was too fast to acknowledge the "no sound in the intro"... there is sound! :-D There's just a long silence at the start and I thought that was "no sound" so I had skipped the intro... :-[
#5125
The Rumpus Room / Re: The Points Game
Sun 29/11/2015 11:47:07
Stupot: 18 pts ?
#5126
The Rumpus Room / Re: The Points Game
Sat 28/11/2015 14:56:35
Baron: 4 pts (laugh)
#5127
I'm not sure I'll be able to make something for this one. Blender isn't cooperating with me. >:(
#5128
Congrats on the release! :)
Looking forward to have some time to play it! (nod)
#5129
The Rumpus Room / Re: Name the Game
Fri 27/11/2015 21:58:38
Actually, I think it looks more like Shivers ?
#5130
Looks awesome Frikker! (nod)
Thanks for sharing. :)
#5131
The Rumpus Room / Re: *Guess the Movie Title*
Thu 26/11/2015 21:52:56
Leisure Suit Larry in the l... oh wait! This is the movies thread... never mind... (laugh)
#5132
Looks great! Thanks for sharing a process "pic". (nod)
#5133
Also think that it looks pretty good. (nod)
The only thing that seem to bother me (and no one else) is that her hands seem to be rotated the wrong way... :shocked: Specially her left hand that has her tumb pointing backwards (actually looks like a right hand on her left arm)!
As for the right hand I would rotate it a bit more inwards, so that the inner curve of the semi closed hand faces backwards.
#5134
The Rumpus Room / Re: The Points Game
Thu 26/11/2015 15:37:21
(I'm pretty sure that something on out nicks is subtracting point to the post's point, but negative points are counted as 0).
Yet, I have still no idea what the rule is. :-\
#5135
The Rumpus Room / Re: The Points Game
Thu 26/11/2015 15:34:12
abcdefg hijklmn opq rst uvw xyz
#5136
It's SilverSpook that is hosting the competition, but in previous competitions the rules as been "you have to make it (start) and submit it during the competition run time". Meaning that if you already started or made it before the competition was started, then theoretically, should not be submitted.
There is no rule that you can't make a background that fits the theme and your game. I use this competitions as "push myself" to make a BG for my game. If the theme fits, then I use it. :) So far I have only made one BG that am not planing to use in one of my games. (nod)
So feel free to submit stuff that you will be using for your game, just make sure you do it during the competition. ;)
#5137
Maybe I'm thinking this too complicated and there's a way to code it since I'm an inexperience coder, but couldn't you have two views/objects/characters, and display the one when the character's coordinates are "above" the object and the other when it's "behind"?

Still haven't figured how exactly what you're doing... :-[

Another way, that just occurred to me, could maybe replace the "walkbehind" with an object in that place. Not sure if it would solve anything though.
#5138
Congrats Mads and all participants! (nod)
Mine did not got done in time, as it all of a sudden decided not to cooperate. :(
#5139
Like Gurok said: HasOptionBeenChosen can save you a bool. ;)
#5140
Code: ags

function hElectdoor_UseInv()
{
if (player.ActiveInventory == iCtrluni)
   {
    player.Walk(130, 125, eBlock, eWalkableAreas);
    player.FaceObject(oPorton, eBlock);
    aClick.Play();
    Wait(5);
    aDoorclose.Play();
     hElectdoor.Enabled = false;
     oPorton.Visible = true;
     player.Say("Listo, la puerta esta abierta.");
    }
else if "Don't work."; // probably the easiest solution.
}
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