No idea, but looks dangerous!

Looking forward to that puzzle!


Looking forward to that puzzle!

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AGS does not have sprite preload mechanism. The sprites only load when they are put into use (e.g. displayed on screen). You may have 1000 sprites in a view, but only current frame will load up at a time. This is also a reason why smooth hi-res animations can cause slowdowns (some people invented "preloading" techniques to fight this issue).
Quote from: CaptainD on Thu 12/11/2015 21:19:02
I decided against that... I mean, what if someone different wanted to have a go?
Quote from: Mandle on Wed 11/11/2015 22:35:41
I love how either bored/gobsmacked the audience looks anyway...
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