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Messages - Cassiebsg

#5381
Hints & Tips / Re: OROW 9 Hints thread.
Wed 02/09/2015 20:35:28
@MiteWiseacreLives!

Spoiler

I just "randomly" entered some numbers... when that didn't worked I searched for a clue somewhere... when that didn't work I tried the most common 3 number combinations... when that didn't work I tried a variation of the most common combinations, and then "Click!" (laugh)
If that doesn't help you here's my combination:
Spoiler

Really? You honestly peaked in here to find out the combination to a 3 number combination? Shame on you! :P
Oh well...
Spoiler

Mine opened with 312... :) Have fun!
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EDIT:
I'm also stuck...

Alien Escapes
Spoiler

I've used the gun and "light bulb", plus all the "mushrooms" (including the buggy ones, so I've actually closed all holes!)
I'm pretty sure I need to use those red spike plants to do something, maybe stuck them in a vent or something?
Other than that I'm clueless...
And by buggy "mushroom" I mean that, you can still pick them up even though you can't see them. :-\ (I'm assuming that's a bug and not part of the experience...) :p
Wasn't there a save button? If there was I can't find it anymore. :(
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Flop house
Spoiler

Argh... I missed the couch "dance"... by the time I realized what to do, it was too late and I only got 68 out of it...
I did open the safe... but I found the combination by mistake...
Spoiler

I was actually trying to click on the roommate, when I accidentally clicked a bit too much to the left and.. thadam!
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Currently am unsure what to do with the baseball card and the Crisco...
Oh, I think there's a bug with the foreign money, cause even after I sold it, I still have it... and I can sell it all over again, but I don't get more money out of it. :(
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#5382
Great work there Scavenger! :-D
#5383
Hints & Tips / Re: OROW 9 Hints thread.
Mon 31/08/2015 19:06:26
@Bulbapuck

Hint
Spoiler

You can pick up something else from the planet... ;)
Spoiler

The pick up icon is the "one hand"... not the "2 hands" which I'm guessing is use.. (laugh) Took me a while to figure that out, hadn't even noticed there were 2 hand modes... (roll)
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After that, I've done a few things more. But am now stuck. What I thought would happen hasn't... (laugh)(roll)
#5384
Welcome guys, hope to see something from you sometime soon. (nod)
#5385
That's a bit of a mess in there.

Let me see:

Code: ags

{
if ((player.HasInventory(iSewerkey))  // Are you planing on player having more than one Sewer key? And have difrent stuff hapening if so? Otherwise no need for quantity check. ;)
    Display("I now have a sewer key."); 
else
    { // Remember to open brackets if there's more than one line of commands.
    Wait(20);
    cEgo.Walk(460, 400, eBlock);
    Display("I have to save Nik,...");
    Display("But i`d better prepair myself first.");
    Display("I have nothing usefull back at the house,...");
    Display("So i have to see what i can scounge up.");
    } // And close them again once finished 
}


Hope it helps some what. :)
#5386
I would rather spend the night in Grok's designer room as that giant octopus is way too scary!!! 8-0 8-0 8-0k
However, I think Dropped Monocle Games's fits better in my kind of game and lovely detailing and coloring ... :)

But since we can only vote on one I'll go with personal "like"... Grok.
#5387
I completely forgot about this one, but atm am concentrating all my free time on my game, so no time for detours, sorry.
#5388
That was fun, thanks for sharing and good job! :-D
#5389
That's great Hobo! :-D
I keep pressing Enter, but nothing happens! :(

Congrats on the win! (nod)
#5390
What version of AGS you using?
Seems like you need to re-import the sprites to match your new resolution.
#5391
Critics' Lounge / Re: Character concepts
Mon 17/08/2015 16:04:55
I agree with Babar, even though the second kinda hurts my eyes... 8-)
#5392
The Rumpus Room / Re: *Guess the Movie Title*
Sun 16/08/2015 22:46:00
The Rocketeer?
#5393
Wow, I barely have time to play the games you release...

Good luck on the new project, looks very interesting. Love the theme! :-D
#5394
Just a wild guess, but if you think your computer can't follow up with the data, try running winsetup and setup the sprite cache to 100Mb. Has helped me once to play a game I was unable to with the default of 20Mb.
#5395
best flying device: Hobo (number 2)
best pilot: Mandle (number 4)

(yes, I just copy/pasted selmiak's, but I also happen to agree with it ;) )
#5397
I am guessing that it got deleted to avoid confusion with posts, links and stuff.

I'm on another forum where it's also not allowed to delete your account, if you leave (stop being a member) all your personal data gets deleted/reset and a line like "this person is no longer a member" is shown. This avoids having a bunch of posts disappearing, or being written by "guest"... :-\

But am just guessing. And really hope you are not thinking about retiring... that would be such a shame and a loss for this community!
You do great work! (nod)
#5398
since you are only zooming and not actually adding any detail, I think you should just leave it at the original 320 x 200, cause the player can always (using winsetup) add a x2, x3, etc filter to zoom it as it pleases him the most. ;)
#5399
Uhm... has that changed? 8-0

Don't have a particular thought about it, never liked that, never will.
#5400
Good improvement. (laugh)

I did spend the day thinking about your trailer (yeah, I know, my work is way too boring and leaves my mind to wonder off in this kind of dilemmas (laugh) ) , and I would cut off the "oh, it's a dream" scene... I feel it kills the mood (excitement and mystery, instead of leaving the watcher in the "I want to know where that scene fits! Is it a death scene or something else?" state...) and cuts on the fast pace of the start.

Also, as I have no idea who Simon is, besides a cat who counts stars, am not sure you should put it in the trailer. Am sure it's a vital and cool feature, but kind of leaves me thinking that's for small kids to learn how to count... (wtf) And am not sure that's the last impression you want to leave to those who are watching the trailer... (roll)
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