Interesting concept... guess finding the download link is also part of the puzzle...

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maybe I can expand the gun shot scene back to full screen in order to ease the transition from four to one screen on the viewer's eyes.
Quote from: Dualnames on Tue 04/08/2015 21:18:39
Courtesy of prettyness is all entitled to Andrea Ferrara, also known as Aprilskies. Our female artist.
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Stop (audio clip)
AudioClip.Stop()
Stops all currently playing instances of this audio clip.
Example:
aExplosion.Play();
Wait(40);
aExplosion.Stop();
plays the aExplosion audio clip, waits 1 second and then stops it again.
Compatibility: Supported by AGS 3.2.0 and later versions.
See Also: AudioClip.Play
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Stop (audio channel)
(Formerly known as StopAmbientSound, which is now obsolete)
(Formerly known as StopChannel, which is now obsolete)
AudioChannel.Stop()
Stops the sound that is currently playing on this audio channel.
Example:
AudioChannel *channel = aExplosion.Play();
Wait(40);
channel.Stop();
will start playing the aExplosion audio clip, wait for a second, then stop it.
Compatibility: Supported by AGS 3.2.0 and later versions.
See Also: Game.StopAudio
music.Stop();
Quote from: Stupot+ on Thu 30/07/2015 09:26:50
How about this?
www.buzzfeed.com/7-ways-to-know-whether-the-completed-games-thread-you-are-about-to-start-is-legal-or-not
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