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Messages - Cassiebsg

#5401
Interesting concept... guess finding the download link is also part of the puzzle... :P
#5402
OMG, is that Clementine 8-0 or just and amazing coincidence laugh) ? (roll)
Great sprites. :)

EDIT:
Oh, I meant to add a link... https://www.youtube.com/watch?v=z7fspSdwGS8
#5403
I knew Mandle would "read my mind" and solve that puzzle! ;)

Anyway I also think that "Deep story" should be a topic on it's own and not share the space with other "unrelated" stuff (so probably dropping the lots of animations line would be the way to go, that way there's less text to concentrate and ppl have the chance to grab of the picture and animations). Though, feel like it's missing one more strong adjective on that line to make it complete. Just don't ask me what that is... maybe Mandle can solve that puzzle too, he's good with the English language... (laugh)

Quote
maybe I can expand the gun shot scene back to full screen in order to ease the transition from four to one screen on the viewer's eyes.

I like that, I was about to suggest something like that just before I read your reply. ;)

And I didn't mentioned, but I also really enjoy the start of the trailer and the music you used... kind of grabs the attention (and that's exactly what you want in a trailer. (nod) ). On that note am not sure you'll gain anything with the breath sound, but can't hurt to try I guess.
#5404
Think you should add some effect/border, or change color for the text.

Occasionally the white text is over a very light part of the picture and it's hard to read. For instance "write down notes" (0:38') is the most obvious hurting the eyes even.
Not sure about the "lots of animations"... don't know, just sounds a bit childish way of saying it. :-\

I don't know much about making trailers so can't help much more than this...
#5405
Did you set up idle view with the walk cycle's view? check the numbers.. maybe that's it.
Otherwise, I can't think of another obvious reason (for a beginner like me anyway ;) )...
#5406
We love "making off"... :-D

So if it's not much bother, please do. (nod)
#5407
Well, it's digital, so just use another layer for the color, and experiment... ;)
You can try a soft brush with 70 or 80% transparency, then try and add dark where you wish dark and light where you want the light to hit. And if you don't like it, delete or freeze the layer, and start again. (nod)
#5408
Damn, now I need to play it one more time. :P
Think I had as many points as ThreeOhFour and when I saw selmiak's score I thought that maybe I had chosen the wrong victim on the quiz... (roll)

Anyway feedback time! Since I've finished it some days ago...

Lovely to see how Jimi's world looks like, great graphics and awesome puzzles! Specially loved the code puzzle! And of course, the unexpected car ride puzzle.... (laugh)

The end was a bit anti-climatic, but now I am
Spoiler

eagerly waiting for season 2! I want to know who hit Jimi and why! I too have a gut feeling that it was Jimi, but can't prove it... (laugh)

And now I guess I'm going shooting amok... cause no, I never tried to shot those, why would I? There was no Jimi there to shoot at... :P
Also, was there a way to get to the file cabinet, because Jimi mentioned he needed to check some old files, but I never managed to get to them.... (roll)

PS - I managed to die twice, the first time and the second time - where I already saved - even though I knew what to do I wasn't fast enough to draw my gun and point at Jimi before he shot me... Not sure if it's because he assumes shooting position but doesn't actually draw his gun or  I'm just a slow confused Jimi...
[close]

Looking forward to the polished version. (nod)
#5409
Also finished this one a couple days ago, and loved it. Specially love Hendrix! :-D
Very good, well done...

My only "grip" is actually what makes it great... as I think the text is too big and the sounds too high and I would rather have a VGA version. But then again, you totally accomplished your goal with full aces!
I also had a few misunderstandings with the inventory window, but am guessing that I would get use to it if it was a long game.
#5410
Quote from: Dualnames on Tue 04/08/2015 21:18:39
Courtesy of prettyness is all entitled to Andrea Ferrara, also known as Aprilskies. Our female artist.

I'm sure his feminine side appreciates the compliment... (laugh)
#5411
Finished a few days ago... on my PC... (laugh)
Funny though, didn't took me long to figure how to get the book once I moved to the PC. Maybe cause the game run a LOT faster than on the tablet, or cause am just more used to using a mouse to click on stuff... (roll)

Really nice little game with great humor! :-D

Some thoughts and comments with spoilers coming up next:
Spoiler

My favorite part was definitely the coconut and the angel! That cracked me up! :-D

Annoying bits: No save function! (wrong)
Oracle took long to load the dialog (am assuming the sprite was the guilty part?), and when you want to write (on paper) what to say to the monkey, the text vanished way too fast. I had to click on in at least 10 times if not more, to be able to write it down. You could have made the words a lot shorter, or make the oracle talk slower in this part. :p

Was also a bit annoyed that I had to go back to the hut and check/grab the books, to make the Oracle give me the next clue, when I already had checked every single book and knew the magic book wasn't there.

I accept your grammar explanation... in Portuguese and Latin languages that would be the proper grammar to use... so now we know that monkey talk is Latin based... ;)

Nice with all the extra bonus! :-D
[close]

#5412
This game just keeps getting more amazing every time you post something new!(nod)(nod)
#5414
Nice one, downloading! :-D
#5415
Hey

You probably want to add two screen shots before the mods see this thread. ;) In fact am amazed they missed it.
Also, do you have a mirror for gamejolt? My browser doesn't like gamejolt. :-\

As for finding an English editor for your game, just post on the recruitment section, am sure someone will soon volunteer for the job. :) Good luck!
#5416
From the manual:

Quote
Stop (audio clip)

AudioClip.Stop()

Stops all currently playing instances of this audio clip.

Example:

aExplosion.Play();
Wait(40);
aExplosion.Stop();

plays the aExplosion audio clip, waits 1 second and then stops it again.

Compatibility: Supported by AGS 3.2.0 and later versions.

See Also: AudioClip.Play

Quote
Stop (audio channel)
(Formerly known as StopAmbientSound, which is now obsolete)
(Formerly known as StopChannel, which is now obsolete)

AudioChannel.Stop()

Stops the sound that is currently playing on this audio channel.

Example:

AudioChannel *channel = aExplosion.Play();
Wait(40);
channel.Stop();

will start playing the aExplosion audio clip, wait for a second, then stop it.

Compatibility: Supported by AGS 3.2.0 and later versions.

See Also: Game.StopAudio

So yeah, if your music is called "music",

Then you need:
Code: ags

music.Stop();


Use an IF condition if it's for any other character besides the player. If it's the player that leaves the room then add the code to before fade in in the next room script.

EDIT: Edited the code, to show proper AGS code + link to manual... ;)
#5417
Looks and sounds great! (nod)

Why do I keep listening to it well after the video has stopped? It's freaky! It's etched into my mind! 8-0 (laugh)
#5418
(laugh) LOL (laugh)

Okay then, I thought the tittle looked so promising (nod)... now I want to read it! (roll) I demand you write that! (laugh)
#5419
Quote from: Stupot+ on Thu 30/07/2015 09:26:50
How about this?

www.buzzfeed.com/7-ways-to-know-whether-the-completed-games-thread-you-are-about-to-start-is-legal-or-not

Quote
Page Not Found
Sorry, we couldn't find the page you requested.

Is it just me? (wtf)
#5420
Thanks, I'll check it out. :-D

And no worry monkey0506, when you have the time will be just fine... though, probably better put to use to make the app work with the newest AGS version (3.4?)...  ;)
But I am just glad to be able to play AGS games on my tablet. :-D
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