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Messages - Cassiebsg

#5581
No no no... stop talking about it and start making those videos. :P
#5582
Your mom told you countless times not bring puppies or other helpless animals home, but you never did listen, did you?

When you found a little helpless "blob" at the beach you took it home anyway and decided the cat's litter box was a good home for it to live...
But you forget that babies do grow, and now you're stuck changing Blint's (as you named it) litter box every hour... and you have no idea where your cat is... When was it that you saw him last?? ??? 8-0

[IMGzoom]http://i725.photobucket.com/albums/ww258/Cassiebsg/Misc/blint.png[/IMGzoom]
#5583
>> Use the stick to flip the corpse over...
#5584
Quote from: AprilSkies on Fri 27/03/2015 15:20:18
Hahahah
btw, Yeah really! I wish it was a game to play!

I'm sure it will. ;)
#5585
The Rumpus Room / Re: AGS Cryptic
Thu 26/03/2015 19:58:04
I'm convinced that everyone reading this topic has already guessed the answer... I know I have, and I suck at this! (laugh)
#5586
Welcome back Ghost! (nod)

@MusafaRKG: Have you done/seen densming's AGS tutorials? They're pretty good for learning the basics. (nod)
You can find them here: http://www.youtube.com/user/densming

Good luck with the project. ;-D
#5587
Again, that might make sense, depending on which template he's using.
I have a street on my game that is both a hotspot and a walkable area, and I have no such problem (using the default template).
BASS (2 click) template, might give problem, since it's designed to walk when it's NOT on a hotspot...
#5588
Am not sure what the problem is, what exactly do you wish to do?

You say you have drawn a walkable area on the ground, are you sure you character is on the walkable area? If he's out of the area, even if it's only a pixel, then he won't be able to move.
try hitting Ctrl+W (shortcut to "teleport" to walkable area) and see if that helps, if it does, then your character is outside the walkable area.

Also, please mention which template you are using, as it's easier to help you out if we know what settings you are working with...
#5589
Congrats to all winners and participants, well done with a hard shape. (nod)
#5590
Just a quick idea I had... I thought it was quite fun to use the client when beta testing, sorry I didn't make it to the awards, but I thought it would be fun to use it for normal irc chat, just with a new BG, of course... maybe a lounge with some sofas and a bar... on a sunny beach... or something. (laugh)
#5591
The Rumpus Room / Re: Corrupt-A-wish!
Mon 23/03/2015 15:08:19
Granted, but her TV broke down and she decided to fly down to you...

I wish I had more time to play all the cool AGS game... ;-D
#5592
Uhm, you are right... I normally don't think much about it, and have the English (US) dictionary installed, and it does correct those words to z... however, I just installed the British dictionary to my Firefox, and checking with that one will not correct the words... So it does depend on which dictionary you are using.   
#5593
Good you figured it out. :-D

I'm still novice and I mostly use bool in my scripts so far. So forgot about the int... (laugh) No wait, stratch that... I didn't forgot, I wanted you to find it out for your self... ;)(roll)
#5594
>> Use blind cane to remove planks on the right window.

(wonder why nobody opened that plastic bag laying down there by the trash can...)
#5595
As for your first question, just add a counter...

something like:
Code: ags

Look_Counter = 0;

    function hPath1_AnyClick()
    {
      if(UsedAction(eGA_LookAt)) {
        if (Look_Counter == 0) {
            Game.TextReadingSpeed = 7;
            player.FaceDirection(eDir_Right);
            player.Say("Is that a path...");
            player.FaceDirection(eDir_Left);
            player.Say("Or is that...?");
            player.FaceDirection(eDir_Right);
            player.FaceDirection(eDir_Left);
            player.FaceDirection(eDir_Down);
            player.Say("I'm confused!");
            Look_Counter = ++;
        }
        else if (Look_Counter == 1) {
            // do something else
            // add more to counter if you wish more than 2 replies...
        }
      }
      else Unhandled();
    }
#5596
Quote from: Stee on Sun 22/03/2015 12:22:26
On that subject, things like capitalize, institutionalized and scrutinize (which I suppose I'm kinda doing here heh) are Americanised versions of the word. The proper English way to do it is to use 's' not 'z'. So capitalise, institutionalised and scrutinise.

Simple rule to remember: If S is between two vocals, then it reads Z... (which implies that it's written with an s)  ;)
#5597
I'm not English native, but that just rubs me the wrong way... 8-0
#5598
The Rumpus Room / Re: Corrupt-A-wish!
Sat 21/03/2015 18:13:50
Granted, but now you are stuck with a bunch of bricks that fall apart when you try to assemble them.

I wish my kid would go to bed.





















#5599
The Rumpus Room / Re: Corrupt-A-wish!
Sat 21/03/2015 12:56:07
Granted: Were you go, a fresh 2 year old turkey sandwich, on rye bread, with lettuce, and mustard.... enjoy...

I wish I could wish the next wish...
#5600
No idea, but I remember Mouth of war was offering something to that effect...
http://www.adventuregamestudio.co.uk/forums/index.php?topic=51552.msg636504735#msg636504735

Maybe you can get a good deal with him and get new characters, don't know, but couldn't hurt asking, no? ;)
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