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Messages - Cassiebsg

#5621
Nope, whenever I do that with an alpha-PNG all I get a black picture. :/ And "save as" with photobucket saves and html file... >:(
#5622
Congrats Misj' and jwalt!!!!
And to all participants!

And thanks all who voted for me! (nod)
#5623
If anyone is having problem downloading the shape:: http://i28.photobucket.com/albums/c201/Mandle/EntertainmentFrame01_zpsfntqct3t.png~original click on the view icon on the upper right corner, then right click on the image and choose "view image", then right click on it and choose "save image as..."

uff uff uff... Photobucket doesn't make this easy at all! >:(
#5624
Quote from: Mandle on Sun 01/03/2015 15:05:59
* Mandle just read your mind...scary eh?

Not really, they are pretty obvious shapes that fit perfectly, so am sure everyone will have those ideas just by looking at the shape. So am looking forward to see how the experts run from the obvious and blow our minds. (nod) I'll probably try one of those if I can't think of nothing else. ;)
#5625
Uhm... first shape/idea that come to my mind was far from entertainment... then again, maybe some think of it as entertainment... the second is a bit too "easy"... (roll)(laugh)
But at least I already have two ideas for the shape. :-D
#5626
I can't explain that much more other than that. When you add that command the monster should follow your character, also across rooms.

My code is for a backpack, reason I'm using follow_exactly, and works for me:

In Global Script:
Code: ags

function oBackpack_Interact()
{
  // Grabs backpack and adds it to inventory
  cJake.Walk(mouse.x, mouse.y,  eBlock, eWalkableAreas);
  Player_Add_Inv(iBackpack);
  oBackpack.ChangeView(26); // Sets the Backpack character as blank/invisible view
  oBackpack.Solid=false;
  oBackpack.Clickable=false;
  oBackpack.FollowCharacter(cJake, FOLLOW_EXACTLY);
}
#5627
Hints & Tips / Re: Goat Herd and the Gods
Sat 28/02/2015 20:47:24
Sure
Spoiler

Above the log, where you put your cup on, there are a few leaves/flowers... try there. ;)
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#5628
In which script is the command?
Needs to be in Global Scripts.
I have mine coded with "follow_exactly" so not sure if there's any trick when you're giving some space between them.
#5629
Hints & Tips / Re: Goat Herd and the Gods
Sat 28/02/2015 18:12:33
Been a while since I played it, so a few details might be a bit faded...
Hint:
Spoiler

What do you need to make coffee?
Spoiler

You need to fill the cup with water...
Spoiler

You need to roast the beans...
Spoiler

If you're missing the water, then try using your staff... it's not just for walking. ;)
[close]
[close]
[close]
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Hope it helps.
#5630
The Rumpus Room / Re: *Guess the Movie Title*
Sat 28/02/2015 10:34:05
The blue parrot? (roll)
#5631
The Rumpus Room / Re: AGS Cryptic
Sat 28/02/2015 10:29:15
Spoiler

Oh well, only "synonym" words I could find that fit the word count is: Model rule
But since I can't see how that fits with AGS coding... maybe it'll help those more cleaver heads get to the solution. ;)
[close]
#5632
Actually I have more of a problem with the wall it self, the way you drawn it seems very "thin"... like it's only 30-40cm wide. That isn't a realistic depth for such a wall. So my eyes are telling me it's a fake wall. (wtf)

Here's a few googled pics to serve you as inspiration:
Spoiler





Just google for castle walls for more inspiration and references. ;)
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#5633
Still too dark, I can't see what is happening with the house.
InCreator's advise fixes that though. ;)
#5634
Hints & Tips / Re: The Decorator
Fri 27/02/2015 12:56:05
Hint:
Spoiler

Try looking at that painting by the front door. ;)
[close]
#5635
1st: Mandle (you blow my mind with that one :-D )

2nd: I<3Pindorama

3rd: AprilSkies
#5636
Yeah, don't just give up on your vision!
If it's not working, means only something is wrong, you probably are just missing an extra bool or something.
Post the code and ask again. I'm no expert so I refrain to write code, as chances are there's a better way... I can only give small help/hints on very basic coding so am "sure" not to be giving bad advice. ;)
#5637
Oh, I forgot to mention, fell free to add Minifeg to open source. (nod)
#5638
Me too, love these blitzes, as they allow me to work on my game, learn new stuff and "evolve" all in a "timer". (laugh)

Congrats to all winners and special congrats to all participants. :)
#5639
I've noticed the same problem on the DB before, but have no idea why it's doing that. Communication problem maybe?
Try re-uploading the images.
#5640
Like Creamy I can't seem to work with placeholders that much. I can do with "non-polished" versions, but I need my assets and art to look and be close to what I envisioned to keep me motivated to go on. I started Jake with the placeholder philosophy, but it's not working for me, I need to actually SEE what am doing and if it's looking like I imagined it, otherwise I risk not doing anything at all. (roll)
Like when I needed Jake to pickup the suitcase or have his backpack on, I NEEDED the sprites to reflect that, cause that's part of the fun of creation for me. (laugh) Even if those are still only placeholder art... (roll)
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