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Messages - Cassiebsg

#5661
This is soooo hard, I can't believe that there are so many entries and they are all so good! (wtf)
I think this is the contest I've seen more entries to since I started "trolling" on this forum. :=

Anyway, and knowing I can't be fair and vote for all:
- Concept: Kasander There's so much happening in there that I just want to know more and explore it. You even made me change the brightness of my monitor just to try and figure what it is!
  - Playability: Misj' I just want to explore that wreck and see how many cool stuff I can get from it. (laugh)
  - Artistic execution: ThreeOhFour I still want this one hanging on my wall! (nod)

Everyone else, great job! And am looking forward to play all these great games in the makings! ;)
#5662
PS - Forgot to ask, when will we see more levels? (nod)
#5663
Quote from: RetroJay on Sun 15/02/2015 17:56:35
Spoiler
I'm sorry that you thought it was a pixel hunt at the end. :(
I personaly wouldn't have called it a pixel hunt, I thought of it more as just observation.
Also designed to encourage the player to go back into the garden and see the changes after Dan had performed his Ritual. ;)
[close]

Spoiler

Yes, lovely Throphy! :) Only reason I'm not "wearing it" yet is cause you made it a bmp, am not sure bmp works on the browser...
Well, I could not see it, so in the end, I went every where pressing A and Z until he said he got it. (roll) I had even been there twice, but at that time I was still looking with my eyes, thinking I would be able to see it.
Oh, I did went into the garden just too see how it looked even before I noticed I couldn't leave the house just to see how it looked... I did wonder "Why didn't he just leave?" after the ritual... (laugh)
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#5664
It's looking great! :)
Keep up the good work.

As for the mini-games, I'm one of those that rather be free from them, however, I would put a question for you: How important are those mini-games for the story. If they are just there for the fun, then make it optional, however if you need something like a fish or more that you need to fish, you can just say "this is an important part of my story and puzzle, and it stays. Live with it!"... or you could devise an alternative puzzle to the mini-games...

In the end it's your game and vision, and you can hardly satisfy all gamers, so make your decision and stick with it. (nod)
#5665
Thanks bunch for the hint... but now...

Possible spoilers ahead:
Spoiler

Is that actual math? Do I need to add colors and make new colors?
I admire those who get the riddle with no hints! And you for thinking of it! (nod) I've been tying to figure it out since the game started... (roll)
But if it's actual trigonometry, then I have a chance in hell, cause I can barely remember much if anything at all... I always sucked at math.
But if it's logic, then don't send a hint, I like logic challenges. (laugh)
[close]

EDIT: I love it when a plans comes together. (laugh)

EDIT2: Finished! :)
Spoilers ahead:
Spoiler

A pixel hunt right at the end? :P
[close]
#5666
Thanks Jay! This is great! (laugh)
Believe it or not, but I managed to have to re-start the game in easy mode, and I was already at door 5... I painted it, but only had "one" sanity left and no time to leave the door to a safe place... (laugh)(laugh)(laugh)
But totally my fault, cause I decide to risk it, even though I was 99,99% sure I would not make it... (roll)

EDIT: Stuck at the last door paint...(roll) ??? (roll)
#5667
You could just scale your hard work paint over to double, and then import them. :)
There are programs that allow you to do that in a batch, so you don't need to do one by one.
I use ImageConverter Plus, but am sure you can find others, even freeware am sure.
#5668
Sounds great Jay! (nod)

don't forget to update the trophy to show "easy mode". ;)
#5669
Hi and welcome. :)

Did you change the resolution of the game?
The default sprites are scaled for a 320x200 res. game. If you changed your game to run at 640x400 for instance, when you import your sprites back in they will scale for a 640x400 and not for the original 320x200... so they will look 2x as small... Is that what happened?
#5670
Just gave it a try and it's very addictive! :-D
I probably won't have the patience to complete it unfortunately, I never liked the "die and start over". Wish you had added more checkpoints, or even let the player "cheat" and save at each door.
Is there anyway to restore sanity?
I keep getting hit cause I get stuck trying to get on or leaving the stairs. :-[ When on it you can walk slightly to the sides, but unless you're right at the top or at the bottom the you get "stuck" (meaning you leave the up/down view). Maybe you could have "locked" the player on the up/down views until one can actually walk away from the stairs?

Think I'll give the link to my dad, it's just his type of game. (nod)(laugh)
#5671

Spoiler
QuoteThe glue can be used to repair the pictures after you rip them,
Ah! I did put the Panda picture back, but wasn't sure I was suppose to or not, cause I didn't knew if I was going to need it elsewhere (since I could pick it up).
The others, I guess I thought I had put glue on and nothing happened... Guess am not use to the use once and lose item from hand... cause I was just clicking to try every spot thinking I was testing my glue on the spots. (laugh)
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#5672
Quote from: Anshinin on Fri 13/02/2015 19:27:14
--> Question with this: How could I transfer the players inventory to the next "character" they're using?
If your "character" is the same, meaning the player, you don't need to do anything. Just make sure that in script you add and remove inventory to the player, and not cEGO or cPlayerA, etc.
If you want to actually change characters, like you changing cPlayerA to cPlayerB, then you can just use the AddInventory and LoseInventory normally. in his case cPlayerA loses Inventory and cPlayerB adds.

Quote from: Anshinin on Fri 13/02/2015 19:27:14
Also, how can I make these clothes have the ability to make you stronger, or more defensive?

just create a Global Variable for the Clothes...

Quote
The last thing is kind of a side thing, but I figured I'd tackle it in this thread. I want my character to also have a second inventory that they can access via their main one (like a button of some sort) that holds their spells, weapons, etc. How could I specify what type of item goes to what, and also the process of both of those inventories going into different clothes.

You need to create an invisible dummy character to carry those items in it's inventory. Then you just add the items to cDummy's inventory. I have the same, only I've made a backpack on mine. :)
And again, use Global Variables to control what goes where if need be. Though, you already know what type of objects you want on the second inventory, so you can add them directly to the dummy... or you can use a global variable, and then determine with if/else condition where it should go.

Here's a thread that might help you out in the right direction:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=50570.msg636490186#msg636490186
#5673
You guys are just awesome! 8-0
Incredible nice work! :-D
#5674
Am I missing something, or can you only use the left mouse button and have no access to inventory? ???

EDIT: Never mind, just found that the inventory is down under the room... need to scroll down. :-[

EDIT2: Half hour you say? I seem to be stuck... and it's been half hour since I found the inventory, so... I should be finished? :p

EDIT3: Ah! Finally finished. :) Thanks, nice game.

Spoiler alert!
Spoiler

What was the glue used for? And the folded cloth had no use either. And I sooooo wanted to open that stuck door! Either the crowbar or the knife should have been able to do something. :p
But what I missed the most was a bit of feedback for when something I tried didn't work.
[close]
#5675
Here you go: https://www.youtube.com/watch?v=1Ml_DR76Cl4&list=PL21DB402CB4DAEAEF

Just find the relevant video on the list... though, since you call your self a "noob" I would recommend you watch them all. ;-D
#5676
That is just awesome Gribler! (nod)
And nice "did you know" too... I didn't knew, but really enjoyed the game. :)

This reminds me that I still have a "ton" of games on my HD to upload. :-[
#5677
General Discussion / Re: Escape Game Maker
Fri 13/02/2015 16:54:44
Congrats! Looking forward to try it. :D
#5678
Completed Game Announcements / Re: Providence
Fri 13/02/2015 13:35:15
Quote from: selmiak on Thu 12/02/2015 22:56:22
@SeamanNaranja: ohnoes, I'm glad I did read your hidden text in the post before this one, otherwise I'd have tried it again too to try different paths and decisions... :P

Spoiler alert! Do no read if you haven't played yet!
Spoiler

I realized that there wasn't much choices when I kept trying to deny to keep the box for the strange man, then realized that I had no choice and took it, then tried to give it to mom, and again, realized there was no other choice but to put it in the bedroom closet. :-\ At the end, I also tried to pick up the "wrong" choice, just to realize that the game would not progress until I picked up the right one. And then it ended...
I did wonder if I had a choice not to shot the guy on the subway or at the hotel, I just assumed I didn't and did it not trying anything else...
[close]
#5679
Okay, think am finished! Consider this my final submission (unless someone has some clever tips on how to improve it). It's now pretty much how I envisioned it. :-D

[IMGzoom]http://i725.photobucket.com/albums/ww258/Cassiebsg/Jake/wreckhouse_final.png[/IMGzoom]

Now to go work on that portal... (laugh)
#5680
That is insane Pindo! 8-0
Worse part is, as if the shape wasn't hard enough, now all I can see is that brilliant paper plane on it! (roll)
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