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Messages - Cassiebsg

#5801
Quote from: LostTrainDude on Fri 02/01/2015 22:18:32
Basically it seems that AGS doesn't remove the background color off the sprites (mostly when dealing with the black color) completely, but leaves a pixel-thin outline every time. So, I have to test if and how a higher gamma "exposes" these outlines.

Sounds like the problem I had before I learned what anti-alias was... :-[
Spoiler

Turn if off, and make sure your "transparent" color is unique. Don't be afraid of using "magic" pink as background, if you do it right all the pink will turn transparent. :)
Also make sure you save your pictures as .png and not .jpg.
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#5802
Great game. (laugh)
But... I'm useless at platformers... where are the cheat cheats? Cause I want to get to the end of the story and "save?" the girl! (nod)
#5803
Love it! :)
Thanks, and if I have any nitpicking is the fact that it' very dark... adding the possibility to correct the gamma in game would be a great plus. I gave up on first try, cause I couldn't see anything else but the bright blue.

Anyway, very well done and great atmosphere! (laugh)
#5804
Finished, loved it. (nod)
like Mandle would have loved a finish finish, but game wise all is very well done...

Only one little "grip"
Spoiler

Kind of annoying that I could only get the electric cable after I walked upstairs (btw it's possible to walk upstairs without triggering the hotspot)... As it got me stuck in there for a few minutes more than needed. :p
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#5805
And me thinking that making burgers was a simple task... (laugh)
#5806
Well... if you really expect any help, then posting the "faulty" code and error msg would be a pretty good idea... (nod) I Doubt any of us in here are clairvoyants... (laugh)
#5807
Exhibit #36: Shadoan

I honestly can't remember if I ever played this one... I bought a lot of games when our software club closed (they rented the games out), and maybe I never got to try this one... ???

Box art:


CD and Manual:


Back of the CD box:


The CDs:


Back of the CD box (do I really have 2 copies?):


A bit of story:


Map of Shadoan (from the manual):


EDIT: Now that I come to think, that first CD was probably one of the many I bought when I was in China... a pirate copy :-[ that I then put inside the box of the original.
#5808
I guess it depends on what you enjoy doing.
If doing AGS scripting and making the game live doesn't do it for you, then stick with what does and try to find a partner or two that rather do that than other stuff they don't like/can and that you love and can... (nod)

I love seeing your WIPs, and am sure there are lots of ppl here waiting for the release of one of them... Maybe some can even get you on track and take care of that "boring as hell" parts... ;)
#5809
WIP
Spoiler

Hope I'm still in for the 6 base colors... Pants should be white or beige & shoes brown (or light brown).

EDIT: Done... :-D

Presenting: One Feather, a not so famous explorer from around 1910 who specializes in Antique Aztec and Mayan culture (reason why he was baned from his own Tribe in North America). Depicted here with his trustworthy staff, which has by now saved his life 3 times (which he honors by adding a feather to it.)

#5810
Hasn't both SG1 and Indy found it? :p
No resolutions for me, just hope I can get a new game out sometime next year... (one that isn't half done, that is). (laugh)
#5811
@Gribbler: You won't find my copy on ebay... not as long as I decide it's fate anyway. ;)
I'll be posting a few games as I manage to edit the pictures... I took 104 picture in total... 8-0

Good luck with the moving. (nod)

EDIT: Sorry for the double post. :-[
Is it okay to double post, when posting a new game to the museum?
I also feel that there should be an index right at first post, that one could maintain and update when a new game gets posted in here. I can't remember if it's possible for an Admin to "insert" a new post at the start, probably not. If not, there are two options:
Option 1: Gribbler edits his post and adds an index to it.
Option 2: Create a new thread for the index (no possibility to reply there), and then Gribbled could just add a line with the Link for for index on the first post.
Too much work? Maybe... I just feel it's a bit hard to keep track of what is posted and what I have that is not... (roll) Probably as the thread grows it'll keep getting harder to follow up with it.
#5812
Exhibit #35: Ripley's Believe it or Not: The Riddle of Master Lu

Box art:


Higher res of back cover:


Mini players guide:


The CD:


Inside the Manual:
#5813
Exhibit #34: Gabriel Knight: Sins of the FathersTM

Been "home" for x-mas and found my pride and glory. :-D Been wanting to post it since Gribbler opened this thread.

General view of contents, minus about 4 registration cards (the CD had no front/back cover, so I scanned the box and printed those myself):


View of the CD and Manual cover art:


Front Box:

Back Box:

Manual and comic book cover art:

A random page from the comic:


I have refrained from posting the warranty and registration cards as I think they are not needed, but if you guys want I can always take a picture of those too.

(I'll be adding more adventure games, as I found I had a lot more originals than I thought/remembered... though some/most are in Portuguese - hope that is okay?)
#5814
The Rumpus Room / Re: !! Happy 2015 !!
Wed 31/12/2014 14:09:29
What!? No one died!? 8-0

Great video, loved it! :)
#5815
It's really hard to vote, probably the part I hate most, cause I can't vote for everyone. >:(
Anyway...

Concept: Mandle I just love the hole idea and concept, and as a concept takes the take (even if unfinished).
Artistic Execution: I agree with cat, that this one is a tie... but my vote goes to Yakatakatulla. Because it's just so beautiful to my eyes!
Playability: This one I vote for Monsieur OUXX, cause I can already imagine the interactions in the center piece and jaguar head needed to be able to open that door!
#5816
AGS Games in Production / Re: The Condemned!
Tue 30/12/2014 17:16:02
Quote
16 color

I think you meant to write 16bit color, no? Cause your screens don't like 16 colors only. (laugh)
#5817
Actually I'm less stuck to predefine physical aspects of what an Alien would have. Thrust be told is, all we know are humanoid and "earth" bound creature forms, which makes automatically incapable of conceiving any other form of life. But what makes a form of life intelligent is their brain and how they use it, now where it's located.
Maybe the brain could be safely tucked in the middle of a tick "safe" inside the body. Maybe they don't even have eyes, but "see" with the help of a radar and sensors. However in order to be able to build stuff they would need some way of grabbing and handling stuff. Just look at a snail, even if they're IQ could be measured to 200, there's little chance they could do more than what they already do.
We tend to see our form as the "superior" and ideal form, but like Mandle pointed out, we have a lot of design flaws. And knowing how live evolves, then there's no reason to believe that there's a perfect life form out there. Chances are they are also full of design flaws.

This is also a point I have, and continue to think about, as I have yet to decide how the aliens for my BSG game will look like. Weird aliens would work, but humanoid ones would also. And it's easier to created humanoid one...
#5818
You either need to deactivate the mouse cursor, or define an animated cursor when over the button, then you can either use the "animated" cursor with the picture on it or use an empty sprite for the animated cursor when it's hovering the button... (sounds more complicated than it really is, honest) (laugh) .
To make an animated cursor you need to use the mouse settings on the project tree.
(hope you can find out of what I wrote...)
#5819
Congrats to the winners and thanks for that special gift! :)
Lovely walk you got there Misj'! :-DNow... when is the game getting released? ;)
#5820
Quote from: Soxbrooker on Sun 28/12/2014 11:23:51
I can't find the wallet anywhere!

Pixel hunting:
Spoiler

Look very very closely around the bedroom...
Extra hint:
Spoiler

...window.
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